[SP] sp_laserSHine
Quote from SHinema on June 6, 2011, 10:58 pmA fairly sized map of a fair difficulty. (I think)
If bugs or anything is found please do pass it on
i'd like to keep the map up to date as i can
File Name: sp_laserSHine.rar
File Size: 11.41?MiB
sp_laserSHine
A fairly sized map of a fair difficulty. (I think)
If bugs or anything is found please do pass it on
i'd like to keep the map up to date as i can ![]()
File Name: sp_laserSHine.rar
File Size: 11.41?MiB
sp_laserSHine
Quote from CrazyGuy on June 8, 2011, 3:26 amBuggy and impossible. The 2nd refraction cube gets stuck on a trigger brush. Also you never built lighting. 1/5
Buggy and impossible. The 2nd refraction cube gets stuck on a trigger brush. Also you never built lighting. 1/5
Additional Chapter 8 Tests:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1118
Oversized Test Chamber Storage Area
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=923
Quote from xdiesp on June 8, 2011, 7:15 amUnfinished map, fullbright and broken:
![]()
http://i212.photobucket.com/albums/cc12 ... -28-52.jpgBut the final form shouldn't be at all bad: actually pretty big, complex puzzles - well, as far as I was able to make it. Just so you can understand the scope of it: from the fizzler area in the first room, you can portal to completely different chambers and there's several.
Can we expect a full release in a couple weeks?
Unfinished map, fullbright and broken:
http://i212.photobucket.com/albums/cc12 ... -28-52.jpg
But the final form shouldn't be at all bad: actually pretty big, complex puzzles - well, as far as I was able to make it. Just so you can understand the scope of it: from the fizzler area in the first room, you can portal to completely different chambers and there's several.
Can we expect a full release in a couple weeks?
Quote from SHinema on June 8, 2011, 5:52 pmxdiesp wrote:Unfinished map, fullbright and broken:![]()
http://i212.photobucket.com/albums/cc12 ... -28-52.jpgBut the final form shouldn't be at all bad: actually pretty big, complex puzzles - well, as far as I was able to make it. Just so you can understand the scope of it: from the fizzler area in the first room, you can portal to completely different chambers and there's several.
Can we expect a full release in a couple weeks?
OH shi-. that's really annoying
damn i will have to fix that, but the way i made the map was so that i could compile each portion seperatly and test for bugs easier when i brought the two or three parts together i must have overlooked this <:( soz man. The first fizzler chamber was supposed to have a broken button showing how you had to go from a seperate chamber to bring back another peice of the puzzle from a seperate chamber to solve the first chamber:P i thought it might be a bit tedious to figure out but i thought about this and hoped it would be a good intuitive way to solve a broken puzzle
.
http://i212.photobucket.com/albums/cc12 ... -28-52.jpg
But the final form shouldn't be at all bad: actually pretty big, complex puzzles - well, as far as I was able to make it. Just so you can understand the scope of it: from the fizzler area in the first room, you can portal to completely different chambers and there's several.
Can we expect a full release in a couple weeks?
OH shi-. that's really annoying
damn i will have to fix that, but the way i made the map was so that i could compile each portion seperatly and test for bugs easier when i brought the two or three parts together i must have overlooked this <:( soz man. The first fizzler chamber was supposed to have a broken button showing how you had to go from a seperate chamber to bring back another peice of the puzzle from a seperate chamber to solve the first chamber:P i thought it might be a bit tedious to figure out but i thought about this and hoped it would be a good intuitive way to solve a broken puzzle
.
Quote from Cozik on June 8, 2011, 6:06 pmYeah it would definitely be a very good map without the bugs and I can see that a lot of effort went in. My rating for this is 5/5 (excluding present bugs and assuming they will be fixed). The design is original and interesting, and it is reasonably difficult which is something to be expected from a decent Portal 2 map.
Yeah it would definitely be a very good map without the bugs and I can see that a lot of effort went in. My rating for this is 5/5 (excluding present bugs and assuming they will be fixed). The design is original and interesting, and it is reasonably difficult which is something to be expected from a decent Portal 2 map.
Quote from CrazyGuy on June 8, 2011, 6:32 pmyeah actually on the first part with the fizzler and the destoyed chamber corner, I could not figure out where to go. I found myself trying to fire portals at the concrete walls inside the observation room instances (which you can see from out there, and the outside faces of those rooms are nodraw so you need to make an exterior covering the observation rooms) I couldn't tell I was firing into a mostly nodraw brush til I bit the bullet and noclipped around to see. Found it too hard to notice the other test chamber off to the left (Im sure this will be better once you light the level)
I liked the laser box puzzle, it had me scratching my head for a while but when I figured it out I was pissed I couldn't get the next cube from the dropper (there is a BIG brush in front of the dropper that has the trigger texture... you need to convert that into an actual trigger or whatever else it was meant for)Hope this helps. Sorry for the short post earlier but it was late and it was the last map of the night I played. I still can't give it any more than a 1 at this point due to its broken, unlit nature.
Sorry guy. Maybe with more time
yeah actually on the first part with the fizzler and the destoyed chamber corner, I could not figure out where to go. I found myself trying to fire portals at the concrete walls inside the observation room instances (which you can see from out there, and the outside faces of those rooms are nodraw so you need to make an exterior covering the observation rooms) I couldn't tell I was firing into a mostly nodraw brush til I bit the bullet and noclipped around to see. Found it too hard to notice the other test chamber off to the left (Im sure this will be better once you light the level)
I liked the laser box puzzle, it had me scratching my head for a while but when I figured it out I was pissed I couldn't get the next cube from the dropper (there is a BIG brush in front of the dropper that has the trigger texture... you need to convert that into an actual trigger or whatever else it was meant for)
Hope this helps. Sorry for the short post earlier but it was late and it was the last map of the night I played. I still can't give it any more than a 1 at this point due to its broken, unlit nature.
Sorry guy. Maybe with more time
Additional Chapter 8 Tests:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1118
Oversized Test Chamber Storage Area
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=923
Quote from xdiesp on June 8, 2011, 7:28 pmSHinema: add me to steam if you need a tester, it's time to compile this one.
SHinema: add me to steam if you need a tester, it's time to compile this one. ![]()
Quote from SHinema on June 9, 2011, 12:25 pmYeah i'm going to optimise it tonight, and update as i see no point in haveing a broken submission in this contest
so i'll try and get an update out by tonight, with full lighting and the trigger brush fixed and nodraws filled in and more optimised.
![]()
Edit: that's it reuploaded so the trigger brush shouldn't be there anymore with full lighting this time and its a bit more optimised.
Yeah i'm going to optimise it tonight, and update as i see no point in haveing a broken submission in this contest
so i'll try and get an update out by tonight, with full lighting and the trigger brush fixed and nodraws filled in and more optimised.
Edit: that's it reuploaded so the trigger brush shouldn't be there anymore with full lighting this time and its a bit more optimised. ![]()
Quote from xdiesp on June 16, 2011, 7:59 amI knew there was a map in there somewhere! Messy, but elaborated. Should still be tended after because of the number of issues, like in primis heavy lag. Which is probably just the tip of the iceberg: see if another mapper here can take a look at your vmf. Style mixing looks chaotic.
Bugs: one of the laser bells is enough to activate the elevator; laser doesn't pass through broken glass (might be intended). I was unable to bring the cubes back to the first room, what is the intended solution?
I knew there was a map in there somewhere! Messy, but elaborated. Should still be tended after because of the number of issues, like in primis heavy lag. Which is probably just the tip of the iceberg: see if another mapper here can take a look at your vmf. Style mixing looks chaotic.
Bugs: one of the laser bells is enough to activate the elevator; laser doesn't pass through broken glass (might be intended). I was unable to bring the cubes back to the first room, what is the intended solution?
