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[SP] sp_laser_wall

This map contains a wall of lasers that block a catapult to the exit. Explore the upper regions of the chamber to get the tool required for accessing the exit.

Pictures:
http://i.imgur.com/2D8aq.jpg
http://i.imgur.com/VBnRO.jpg
http://i.imgur.com/4za2m.jpg
http://i.imgur.com/DZPdX.jpg

File Name: sp_laser_wall_v101.zip
File Size: 2.48 MiB
Click here to download sp_laser_wall

This map has a lot of issues.
When I got the block and died, I respawned flying and was stuck in a loop of death.
When I put the block on the trampoline is bounced it up and down shutting the lasers off for a bit, after 8 times about the block fell off and got destroyed.

Uh, don't know about the first thing (I'll do something about the autosave there), but the bouncing offset is an issue I don't think I can fix. It always does that even though it's perfectly centered.

Edit: My mistake; I was looking at the wrong coordinates. Thanks for taking the time to play this map and report those bugs. I just put in some fixes for both of those issues.

Primitive take on the Broken plus Behind the Scenes styles, would be completely forgettable if it isn't also home to an... insane contraption which gets pretty buggy when it "boots up" and creates pure disbelief once being solved. :roll:

the hills are alive... with the sound of music

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

l1RJoxpb8lE
(Link: http://www.youtube.com/watch?v=l1RJoxpb8lE)

Also note the video description for more feedback and my signature for additional project information.

Seeing a playtest is very very helpful for understanding what works well and what doesn't. Thank you!

If you finish this map, you might say, "Hey, that's a novel idea!" But there are too many other poor ideas getting there: invisible portal shields, displacements without floors under them. This one takes Broken style just a little too far. 2/5 from me.

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