[SP] sp_laser_wall
Quote from obstipator on June 6, 2011, 6:20 pmThis map contains a wall of lasers that block a catapult to the exit. Explore the upper regions of the chamber to get the tool required for accessing the exit.
Pictures:
http://i.imgur.com/2D8aq.jpg
http://i.imgur.com/VBnRO.jpg
http://i.imgur.com/4za2m.jpg
http://i.imgur.com/DZPdX.jpgFile Name: sp_laser_wall_v101.zip
File Size: 2.48 MiB
Click here to download sp_laser_wall
This map contains a wall of lasers that block a catapult to the exit. Explore the upper regions of the chamber to get the tool required for accessing the exit.
Pictures:
http://i.imgur.com/2D8aq.jpg
http://i.imgur.com/VBnRO.jpg
http://i.imgur.com/4za2m.jpg
http://i.imgur.com/DZPdX.jpg
File Name: sp_laser_wall_v101.zip
File Size: 2.48 MiB
Click here to download sp_laser_wall
Quote from KingOfHeart on June 6, 2011, 7:24 pmThis map has a lot of issues.
When I got the block and died, I respawned flying and was stuck in a loop of death.
When I put the block on the trampoline is bounced it up and down shutting the lasers off for a bit, after 8 times about the block fell off and got destroyed.
This map has a lot of issues.
When I got the block and died, I respawned flying and was stuck in a loop of death.
When I put the block on the trampoline is bounced it up and down shutting the lasers off for a bit, after 8 times about the block fell off and got destroyed.
Quote from obstipator on June 6, 2011, 7:27 pmUh, don't know about the first thing (I'll do something about the autosave there), but the bouncing offset is an issue I don't think I can fix. It always does that even though it's perfectly centered.
Edit: My mistake; I was looking at the wrong coordinates. Thanks for taking the time to play this map and report those bugs. I just put in some fixes for both of those issues.
Uh, don't know about the first thing (I'll do something about the autosave there), but the bouncing offset is an issue I don't think I can fix. It always does that even though it's perfectly centered.
Edit: My mistake; I was looking at the wrong coordinates. Thanks for taking the time to play this map and report those bugs. I just put in some fixes for both of those issues.
Quote from xdiesp on June 11, 2011, 9:49 pmPrimitive take on the Broken plus Behind the Scenes styles, would be completely forgettable if it isn't also home to an... insane contraption which gets pretty buggy when it "boots up" and creates pure disbelief once being solved.
Primitive take on the Broken plus Behind the Scenes styles, would be completely forgettable if it isn't also home to an... insane contraption which gets pretty buggy when it "boots up" and creates pure disbelief once being solved. ![]()
Quote from Djinndrache on June 25, 2011, 5:21 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:l1RJoxpb8lE
(Link: http://www.youtube.com/watch?v=l1RJoxpb8lE)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
l1RJoxpb8lE
(Link: http://www.youtube.com/watch?v=l1RJoxpb8lE)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from obstipator on June 28, 2011, 9:47 pmSeeing a playtest is very very helpful for understanding what works well and what doesn't. Thank you!
Seeing a playtest is very very helpful for understanding what works well and what doesn't. Thank you!
Quote from KennKong on December 24, 2011, 4:09 pmIf you finish this map, you might say, "Hey, that's a novel idea!" But there are too many other poor ideas getting there: invisible portal shields, displacements without floors under them. This one takes Broken style just a little too far. 2/5 from me.
If you finish this map, you might say, "Hey, that's a novel idea!" But there are too many other poor ideas getting there: invisible portal shields, displacements without floors under them. This one takes Broken style just a little too far. 2/5 from me.
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