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[SP] sp_gel_conveyor

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My Heavy-duty Super-mapping Super-contest entry. Have fun!

v. 0.1(final)
-Fixed bug where you could use portal surface to skip to the other end of the conveyor belt without speed gel

Click here to download sp_gel_conveyor - FINAL VERSION

I like the overall design of this map and

Spoiler
I really loved seeing Wheatley pop out, though it was in a weird spot for him to be with no reason for him to be there.
Some of the red lighting is murder on the eyes, though. The test wasn't all that hard, but I did like it. My biggest issue is that you get kicked out of the game rather then go to the thumbs up/down area. You're going to miss a lot of folks rating the map.

2Nightmaren Coop YouTube Channel
We play maps and break things!

You don't need the gel on the second conveyor belt, you can just jump constantly.

Maybe this was a little linear, but honestly I didn't realise untill I'd finished. The whole thing felt pretty alive and really nicely detailed, and you did a great job with the Glados lines :D (Some of them I don't remember from the sp_ campaign so that was pretty cool). Cheers!

The map looked very nice. I didn't realize until

Spoiler
after I had already gotten the disc, that I was supposed to use the orange gel to get to that room. I just jumped repeatedly on the conveyor until I reached the room.

Here is my playthrough:

QsqpQmCK-ho

This is my playthrough of this map. In order to not influence the opinion of anyone, I won't say what I think about this map yet. Have fun watching the video and get your own opinion about the map for now :)

4WzHyXGTdok
(Link: http://www.youtube.com/watch?v=4WzHyXGTdok)

I saw a blind run of this, so I know it's possible to Bunnyhop (or simply jump for that matter) across the conveyor which is a pretty big bug. I'm pretty sure VALVe had a trigger_push in sp_a4_finale to stop this from happening. Not sure if it gets disabled or not, but probably a trigger for a portal by the gel, and a portal on the wall. If I wanted to nitpick, I would mention the disc not really feeling right when it came out. But I've been messing around with routes in all the coop bts maps lately, so I might be too used to the other speed. And the disc didn't seem to make sense, I'm not sure why it would open a door, but that's up to you. :shrug:

7/10. Make more maps.

Anyone wishing to speedrun with me, feel free to PM me. I'm always open to new partners.
My steam profile: http://steamcommunity.com/id/tanger2b/
My speedrun and blind run filled youtube: http://www.youtube.com/user/portal2tenacious
I need maps to play and rate! Post links here: http://steamcommunity.com/groups/Portal2STUD

Overall, a pretty good map. Heres my blindrun:
-R_NcMOM_QQ
Below is my feedback:
Feedback

Spoiler
1) Liked how you need to scan the turret to open the door. :)
2) Liked how you used the Announcer's and GLaDOS' lines
3) Liked the interruption of the clean awesome first chamber ^^v
4) Liked the concept of offices, lifts, discs and disc players, and conveyor belts
5) Don't like the lighting, too dark in certain areas.
6) Don't like how the map is too short and easy.
7) Don't like how the map ends, you didn't give the players a chance to rate your map, you just disconnect them and send them to the main menu.

Other than that, its a good map. I think this map deserves a 4/5. I hope you make more maps in the future! :D

My review:
Do not read if you are judge!

Spoiler
This map was nice, and it was more of an interaction and story between the player (you) and GLaDOS. Other than being a little too easy which relied on puzzle concepts from the game itself, it was good. <redacted>... there was nothing intuitive about this map which really stood out.

The details and look of the chamber were nicely done and the dialogue was great however the gameplay seemed too quick and not enough thinking was involved.

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