[SP] sp_desertedchamber1
Quote from ZombeeDeath on October 30, 2011, 10:33 pmChell finds a box tube to travel along, as the elevator has broken down.
Hope you enjoy. Its a small map, and is my first underground level. If there is any bugs or suggestions, please let me know.
File Name: sp_desertedchamber1.zip
File Size: 3.16 MiB
Click here to download sp_desertedchamber1
Chell finds a box tube to travel along, as the elevator has broken down.
Hope you enjoy. Its a small map, and is my first underground level. If there is any bugs or suggestions, please let me know.
File Name: sp_desertedchamber1.zip
File Size: 3.16 MiB
Click here to download sp_desertedchamber1
Quote from quatrus on October 31, 2011, 3:48 pmSucked up into a box dropper to nowhere was novel - took me while to figure out that was the ending and not a glitch? thanks for mapping. Ok for a first map...
Sucked up into a box dropper to nowhere was novel - took me while to figure out that was the ending and not a glitch? thanks for mapping. Ok for a first map...
Quote from Zbot on October 31, 2011, 5:54 pmFor a first map this is done actually quite well. The idea of using the box distributor(?) as the transportation for Chell is a new and interesting idea. The puzzle was moderately challenging and enjoyable. A couple of things that I did notice that you could consider improving on for future maps are the following:
1) The chamber seemed to sprawl a bit, perhaps in future maps you might want to consider 'tightening' it up a bit so that it doesn't quite feel so large. I felt as if i had to do a lot of walking in order to accomplish the puzzle.
2) I saw a bit of texture repetition in the floors, I understand that in being your first map textures can be difficult, but it is just something to consider.
3) The timings on the water were not really 'tight' it really wasn't a challenge that you felt the clock bearing down on you to do, so possibly reduce that time or add a timer somewhere to add to the tension.Overall however, for a first attempt this map is done remarkably well, I definitely appreciated the extra creativity in the delivery of Chell. With a little bit of work and polish it could turn into something quite nice. As always thanks for mapping.
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If you are interested in more of my commentary on Portal 2 Check out ASEMBLE: The Portal 2 Podkast at http://asemble.thepodkast.com. There you can find map reviews, episodes of our podcast(including an interview with MissStabby) and videos, all related to Portal 2.
For a first map this is done actually quite well. The idea of using the box distributor(?) as the transportation for Chell is a new and interesting idea. The puzzle was moderately challenging and enjoyable. A couple of things that I did notice that you could consider improving on for future maps are the following:
1) The chamber seemed to sprawl a bit, perhaps in future maps you might want to consider 'tightening' it up a bit so that it doesn't quite feel so large. I felt as if i had to do a lot of walking in order to accomplish the puzzle.
2) I saw a bit of texture repetition in the floors, I understand that in being your first map textures can be difficult, but it is just something to consider.
3) The timings on the water were not really 'tight' it really wasn't a challenge that you felt the clock bearing down on you to do, so possibly reduce that time or add a timer somewhere to add to the tension.
Overall however, for a first attempt this map is done remarkably well, I definitely appreciated the extra creativity in the delivery of Chell. With a little bit of work and polish it could turn into something quite nice. As always thanks for mapping.
If you are interested in more of my commentary on Portal 2 Check out ASEMBLE: The Portal 2 Podkast at http://asemble.thepodkast.com. There you can find map reviews, episodes of our podcast(including an interview with MissStabby) and videos, all related to Portal 2.
To hear more more Zbot's rants, raves and comments about Portal 2 Check out ASEMBLE at http://asemble.thepodkast.com.
Quote from John11 on October 31, 2011, 7:50 pmFun little map. A bit simple overall, but still fun and nicely made. One thing to consider, I never noticed that I entered and exited from and the box droppers until I came to this thread. Maybe there's some way to make that a little more obvious.
I've been doing least portal runs of custom maps and I figured out a way to do this one in just 2 portals:
ZvhzDIjxMpQ
Fun little map. A bit simple overall, but still fun and nicely made. One thing to consider, I never noticed that I entered and exited from and the box droppers until I came to this thread. Maybe there's some way to make that a little more obvious.
I've been doing least portal runs of custom maps and I figured out a way to do this one in just 2 portals:
ZvhzDIjxMpQ
Quote from Think on November 1, 2011, 3:39 amIt's a nice map, but it could be improved:
1) The end. Sucked by a box is not a bad idea,but I had to play the map again to check wether that was a bug or not. And you can also skip it! (Jump from the ledge and there u go)
2) The cube respawn button: It's a long walk there, just to find out there's only that button that won't be used by most users.
3) As already said, the timing should be tighter
It's a nice map, but it could be improved:
1) The end. Sucked by a box is not a bad idea,but I had to play the map again to check wether that was a bug or not. And you can also skip it! (Jump from the ledge and there u go)
2) The cube respawn button: It's a long walk there, just to find out there's only that button that won't be used by most users.
3) As already said, the timing should be tighter ![]()
Quote from ZombeeDeath on November 3, 2011, 12:58 amThanks for the feedback guys. I will fix up each issue and try to increase the difficulty for the next version.
Thanks again.
PS. John11, that was really well done I never thought of doing that with the cube. Thank you for showing a different path of completion.
Thanks for the feedback guys. I will fix up each issue and try to increase the difficulty for the next version.
Thanks again.
PS. John11, that was really well done I never thought of doing that with the cube. Thank you for showing a different path of completion.
Quote from Djinndrache on November 5, 2011, 12:03 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:oQvKWJdEEXk
(Link: http://www.youtube.com/watch?v=oQvKWJdEEXk)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
oQvKWJdEEXk
(Link: http://www.youtube.com/watch?v=oQvKWJdEEXk)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on March 24, 2012, 4:27 pmFairly well done for a first map. I agree with others that you need to let the player know that they've reached the intended ending. 3/5.
Fairly well done for a first map. I agree with others that you need to let the player know that they've reached the intended ending. 3/5.
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Quote from Eclipse on March 27, 2012, 1:47 amI managed to jump around the intended ending.. And then I bunnyhop/jumped to the end elevator, only to find it closed =(
An ending message or adding a real end elevator would be cool. And then maybe the suction box dropper could spit you back out somewhere else? Use it as an extra obstacle, because it is possible to pass.
I managed to jump around the intended ending.. And then I bunnyhop/jumped to the end elevator, only to find it closed =(
An ending message or adding a real end elevator would be cool. And then maybe the suction box dropper could spit you back out somewhere else? Use it as an extra obstacle, because it is possible to pass.
