[SP] [SP] Damn Turrets
Quote from janilsonlima on July 1, 2012, 12:45 pmABOUT THE MAP PACK:
Part 1: Intro
Part 2: Deep Pit
Part 3: Kill all robotsThis 3 maps are my first experience with custom maps made with the Valve Hammer. I created a basic map in the PTI puzzle creator. And used the Valve Hammer to edit the map. In Hammer I just I changed the default textures of the walls and I added some props, such as pipes etc.
I thank the players who can record a demo of your gameplay. Not only a Speedrun, but especially the first attempt of gameplay. It is very useful for me to know how the players get the map and the paths they take.
Thanks to @big_n00b for playtested tirelessly and helped me fix several bugs.
Watch the Video Trailer:
http://youtu.be/XaDGf5-v6IM
ABOUT THE MAP PACK:
Part 1: Intro
Part 2: Deep Pit
Part 3: Kill all robots
This 3 maps are my first experience with custom maps made with the Valve Hammer. I created a basic map in the PTI puzzle creator. And used the Valve Hammer to edit the map. In Hammer I just I changed the default textures of the walls and I added some props, such as pipes etc.
I thank the players who can record a demo of your gameplay. Not only a Speedrun, but especially the first attempt of gameplay. It is very useful for me to know how the players get the map and the paths they take.
Thanks to @big_n00b for playtested tirelessly and helped me fix several bugs.
Watch the Video Trailer:
http://youtu.be/XaDGf5-v6IM
Quote from Shakky on July 2, 2012, 3:41 pmGreat job! I did enjoy the maps alot even though the turrets got really annoying at times.
I recorded my blindruns of each chamber but I won't have any time to edit and upload them now. I will add them here later.
Great puzzles and looks and no major problems in my opinion.
Great job! I did enjoy the maps alot even though the turrets got really annoying at times.
I recorded my blindruns of each chamber but I won't have any time to edit and upload them now. I will add them here later.
Great puzzles and looks and no major problems in my opinion.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from quatrus on July 2, 2012, 4:26 pmAgain great job on the map. Although I got thru the last chamber without going into the back room around the walkway w turrets[spoiler]main room turrets could be zapped by judicious use of laser and placing of portals on ceiling and in office room[/spoiler]. Thanks for creating, I like the 3 map set.
Again great job on the map. Although I got thru the last chamber without going into the back room around the walkway w turrets
Quote from janilsonlima on July 4, 2012, 3:37 pmShakky wrote:Great job! I did enjoy the maps alot even though the turrets got really annoying at times.Maps that you die before to find that an area is dangerous at times are really annoying. I'm putting several boards and danger sinaliza??od to see if I can solve this problem or at least minimize.
Shakky wrote:I recorded my blindruns of each chamber but I won't have any time to edit and upload them now. I will add them here later.I'm anxious to see. Please do not forget to send me. kkkkkk
Shakky wrote:Great puzzles and looks and no major problems in my opinion.Thank you for playing my maps and thanks for the compliment. I'm trying to improve them visually.
Maps that you die before to find that an area is dangerous at times are really annoying. I'm putting several boards and danger sinaliza??od to see if I can solve this problem or at least minimize.
I'm anxious to see. Please do not forget to send me. kkkkkk
Thank you for playing my maps and thanks for the compliment. I'm trying to improve them visually.
Quote from janilsonlima on July 4, 2012, 3:40 pmquatrus wrote:Again great job on the map. Although I got thru the last chamber without going into the back room around the walkway w turrets[spoiler]main room turrets could be zapped by judicious use of laser and placing of portals on ceiling and in office room[/spoiler]. Thanks for creating, I like the 3 map set.I discovered a serious bug early on. That allows a player to pass without going without going through the map and without killing any turret. I'm correcting it. Thanks for playing and opinion.
I discovered a serious bug early on. That allows a player to pass without going without going through the map and without killing any turret. I'm correcting it. Thanks for playing and opinion.
Quote from Shakky on July 8, 2012, 6:01 pmHere is my blindrun finally. I was on a holiday and the internet was way too slow to upload something this length.
It's pretty long but hopefully helpful.
[spoiler]FUTb5eTKG6U[/spoiler]
Here is my blindrun finally. I was on a holiday and the internet was way too slow to upload something this length.
It's pretty long but hopefully helpful.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from janilsonlima on July 19, 2012, 6:15 pmHi Shakky. Thanks for record your video gameplay. I played your map also. And put a comment. Thanks.
Hi Shakky. Thanks for record your video gameplay. I played your map also. And put a comment. Thanks.