[SP] [sp] Challenge accepted
Quote from SymphonicThunder on June 6, 2011, 11:52 am"I've got a challenge for you after this next test. Not a fake, easy challenge like last time. A real challenge, without impossible moves."
Location is the completely restored Aperture Science facility.
File Name: sp_challenge_accepted.rar
File Size: 2.69 MiB
Click here to download [sp] Challenge accepted
"I've got a challenge for you after this next test. Not a fake, easy challenge like last time. A real challenge, without impossible moves."
Location is the completely restored Aperture Science facility.
File Name: sp_challenge_accepted.rar
File Size: 2.69 MiB
Click here to download [sp] Challenge accepted
Quote from xdiesp on June 10, 2011, 11:26 amClassic flinging puzzles in a not so polished clean style. Not much of a looker, and easy if not time consuming for the much ground to be covered.
Classic flinging puzzles in a not so polished clean style. Not much of a looker, and easy if not time consuming for the much ground to be covered.
Quote from SymphonicThunder on June 11, 2011, 6:32 amThanks for the feedback. This is my first map and at least I learned a lot from the building process.
I tried to match the puzzlestyle to that of the singleplayer campaign. Next time I'll try to invent new puzzle elements. A bit more variation might be more fun.Could you explain why you call it Classic flinging puzzles? [spoiler]I'm almost certain that flinging yourself is not part of the solution. I thought it was barely possible.[/spoiler]
Thanks for the feedback. This is my first map and at least I learned a lot from the building process.
I tried to match the puzzlestyle to that of the singleplayer campaign. Next time I'll try to invent new puzzle elements. A bit more variation might be more fun.
Could you explain why you call it Classic flinging puzzles?
Quote from xdiesp on June 12, 2011, 2:52 pmI should have probably said: flinging and much platforming - that must have been burnt into my memory after a hundred tries, who knows. If you went after the campaign look, I'm not seeing it - big box with big steps to climb through series of blue jumps.
I should have probably said: flinging and much platforming - that must have been burnt into my memory after a hundred tries, who knows. If you went after the campaign look, I'm not seeing it - big box with big steps to climb through series of blue jumps.
Quote from version2_1 on June 23, 2011, 12:32 pmI did not like: [spoiler]One angled panel was just for confusion?![/spoiler]
I did not like:
Quote from SymphonicThunder on June 25, 2011, 2:26 am[spoiler]You had to use it to get the blue paint on the target, so you could bounce to the exit.[/spoiler] Did you find another solution?
Quote from SargonAnkro on July 1, 2011, 7:58 amI've got a lot of trouble with [spoiler]flinging to the exit, after few tries I give up this way of solving. Instead I put a gel anywhere where it's possible & start jumpng from the big stairs to the exit.
I think that the other solution is: fling through the angled platform (first portal) & platform at the ceiling (second portal), jump onto wall with gel on it & then jump on tagret place on the floor and ther to the exit. But I never managed to solve it in this way.[/spoiler]
I've got a lot of trouble with
I think that the other solution is: fling through the angled platform (first portal) & platform at the ceiling (second portal), jump onto wall with gel on it & then jump on tagret place on the floor and ther to the exit. But I never managed to solve it in this way.
Quote from SymphonicThunder on July 1, 2011, 12:01 pm[spoiler]Flinging towards the exit is, as far as I know, not possible.[/spoiler]
Unfortunately I hadn't foreseen your solution; it skips the most difficult part of the puzzle and is (probably) less fun.
The intended solution;
[spoiler]Use the angled panel to get paint on the target on the floor, then pick up the cube and place it back on its original button to gain acces to the lightbridge again. Use portals to create a bridge leading towards the entrance of the big chamber and jump on the target to bounce to the exit.[/spoiler]
Unfortunately I hadn't foreseen your solution; it skips the most difficult part of the puzzle and is (probably) less fun.
The intended solution;
Quote from Djinndrache on July 29, 2011, 4:28 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:ZDUrlDEY9Nc
(Link: http://www.youtube.com/watch?v=ZDUrlDEY9Nc)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
ZDUrlDEY9Nc
(Link: http://www.youtube.com/watch?v=ZDUrlDEY9Nc)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
