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[SP] sp_Birefringence

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This is a medium difficulty map containing two puzzles which focus on catapults, excursion funnels and lasers.

Notes:
Revision notes:
Rev A.- initial release
Rev B.- Removed portable surfaces in 3 areas
- Organized logic entitie I/O's
Rev C.- Added barrier on vertical laser
- Removed ability to slide cubes over emancipation grid
- Fixed missing emancipation grid emitter
- Added no-portal panels in 2nd puzzle
- Hopefully, fixed the glitchy laserbeam when portaled on platform wall
- Aligned and fit emancipation grid texture in 1st puzzle

File Name: sp_birefringence_c.zip
File Size: 11.88 MiB
Click here to download sp_Birefringence

Remember when the platform was sliding into the fire pit and I said 'goodbye', and you were like 'NO WAY', and then I was all 'we pretended we were going to murder you?' That was great

The beginning feels like d?j?-vu, did you release any map like this before? Maybe a WIP of this?

That truly was the most fun i have ever had playing a custom portal map. I do not have anything bad to say about this map at all. Please, please make more.

EDIT: Completed version of post38024.html#p38024 ?

dunno if that is the proper way to solve, but the first chamber I passed without using the

Spoiler
vertical laser

Korl wrote:
dunno if that is the proper way to solve, but the first chamber I passed without using the
Spoiler
vertical laser

Actually, now that you mention it, i didnt use the vertical laser too.

Hmmm don't know how you planned this to be solved. In the first chamber one can get ontop of the glass wall which makes things easier. In the second chamber, one can place portals at the ends (angle and upper platform) through the old building. Bug? when one jumps off the upper ball platform it fizzles the portals. thanks for creating, enjoyed the big room and flings...

Djinndrache wrote:
The beginning feels like d?j?-vu, did you release any map like this before? Maybe a WIP of this?

Yeah, I uploaded a very incomplete version during one of the contests. I wish I hadn't, oh well.

Thanks for the comments everyone but how the heck are you solving it without using the vertical laser? I'm gonna have to look into this a little further.

Remember when the platform was sliding into the fire pit and I said 'goodbye', and you were like 'NO WAY', and then I was all 'we pretended we were going to murder you?' That was great

Fun map, very well built with the style in mind, but I must have solved the first part unintended as well.
Don't look it's an alternate solution and will ruin your fun I warned you.

Spoiler
I portaled the normal cube into the top of the "cage" to block the laser, then was able to simply push the laser cube over the emancipation grills in the bottom section, completely skipped the timing and the laser wall that divides the sections.

I think if you take the laser cube into the top section one could simply aim the laser slanted through portals on the wall and into the reciever EDIT: Yep, you can
Image. You can have the laser come out of the ceiling as well.


Definitely needs fixing because as is, you don't need to use the normal cube.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Rev B. has been released. I've removed a few of the portable surfaces, hopefully this will force the use of the vertical laser.

I'll update the map further if problems arise.

Remember when the platform was sliding into the fire pit and I said 'goodbye', and you were like 'NO WAY', and then I was all 'we pretended we were going to murder you?' That was great

Found a problem with the thermal beams.

Spoiler
If you use the top panel (for beam #2) and make it will go in that portal and come out portal regardless of where it is placed...like it should be. But if you put the redirector on top of the beam and make the beam go vertically, it will not all the way go through the enter portal and will have a gap, then start again. See below pictures.

Spoiler
Normal

beam1.png

Beam not going through.

beam2.png

Gap in beam. Beam still hurts, but can walk through gap with no pain.

beam3.png

Otherwise, I liked the map. Good job.

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