[SP] sp_Birefringence
Quote from synthemesc on October 9, 2011, 2:08 pmThis is a medium difficulty map containing two puzzles which focus on catapults, excursion funnels and lasers.
Notes:
Revision notes:
Rev A.- initial release
Rev B.- Removed portable surfaces in 3 areas
- Organized logic entitie I/O's
Rev C.- Added barrier on vertical laser
- Removed ability to slide cubes over emancipation grid
- Fixed missing emancipation grid emitter
- Added no-portal panels in 2nd puzzle
- Hopefully, fixed the glitchy laserbeam when portaled on platform wall
- Aligned and fit emancipation grid texture in 1st puzzleFile Name: sp_birefringence_c.zip
File Size: 11.88 MiB
Click here to download sp_Birefringence
This is a medium difficulty map containing two puzzles which focus on catapults, excursion funnels and lasers.
Notes:
Revision notes:
Rev A.- initial release
Rev B.- Removed portable surfaces in 3 areas
- Organized logic entitie I/O's
Rev C.- Added barrier on vertical laser
- Removed ability to slide cubes over emancipation grid
- Fixed missing emancipation grid emitter
- Added no-portal panels in 2nd puzzle
- Hopefully, fixed the glitchy laserbeam when portaled on platform wall
- Aligned and fit emancipation grid texture in 1st puzzle
File Name: sp_birefringence_c.zip
File Size: 11.88 MiB
Click here to download sp_Birefringence
Quote from Djinndrache on October 9, 2011, 2:50 pmThe beginning feels like d?j?-vu, did you release any map like this before? Maybe a WIP of this?
The beginning feels like d?j?-vu, did you release any map like this before? Maybe a WIP of this?
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from gompasta on October 9, 2011, 4:05 pmThat truly was the most fun i have ever had playing a custom portal map. I do not have anything bad to say about this map at all. Please, please make more.
EDIT: Completed version of post38024.html#p38024 ?
That truly was the most fun i have ever had playing a custom portal map. I do not have anything bad to say about this map at all. Please, please make more.
EDIT: Completed version of post38024.html#p38024 ?
Quote from Korl on October 9, 2011, 4:18 pmdunno if that is the proper way to solve, but the first chamber I passed without using the [spoiler]vertical laser[/spoiler]
dunno if that is the proper way to solve, but the first chamber I passed without using the
Quote from gompasta on October 9, 2011, 4:20 pmKorl wrote:dunno if that is the proper way to solve, but the first chamber I passed without using the [spoiler]vertical laser[/spoiler]Actually, now that you mention it, i didnt use the vertical laser too.
Actually, now that you mention it, i didnt use the vertical laser too.
Quote from quatrus on October 9, 2011, 4:27 pmHmmm don't know how you planned this to be solved. In the first chamber one can get ontop of the glass wall which makes things easier. In the second chamber, one can place portals at the ends (angle and upper platform) through the old building. Bug? when one jumps off the upper ball platform it fizzles the portals. thanks for creating, enjoyed the big room and flings...
Hmmm don't know how you planned this to be solved. In the first chamber one can get ontop of the glass wall which makes things easier. In the second chamber, one can place portals at the ends (angle and upper platform) through the old building. Bug? when one jumps off the upper ball platform it fizzles the portals. thanks for creating, enjoyed the big room and flings...
Quote from synthemesc on October 9, 2011, 5:33 pmDjinndrache wrote:The beginning feels like d?j?-vu, did you release any map like this before? Maybe a WIP of this?Yeah, I uploaded a very incomplete version during one of the contests. I wish I hadn't, oh well.
Thanks for the comments everyone but how the heck are you solving it without using the vertical laser? I'm gonna have to look into this a little further.
Yeah, I uploaded a very incomplete version during one of the contests. I wish I hadn't, oh well.
Thanks for the comments everyone but how the heck are you solving it without using the vertical laser? I'm gonna have to look into this a little further.
Quote from Random on October 9, 2011, 5:42 pmFun map, very well built with the style in mind, but I must have solved the first part unintended as well.
Don't look it's an alternate solution and will ruin your fun I warned you.
[spoiler]I portaled the normal cube into the top of the "cage" to block the laser, then was able to simply push the laser cube over the emancipation grills in the bottom section, completely skipped the timing and the laser wall that divides the sections.I think if you take the laser cube into the top section one could simply aim the laser slanted through portals on the wall and into the reciever EDIT: Yep, you can
. You can have the laser come out of the ceiling as well.[/spoiler]
Definitely needs fixing because as is, you don't need to use the normal cube.
Fun map, very well built with the style in mind, but I must have solved the first part unintended as well.
Don't look it's an alternate solution and will ruin your fun I warned you.
I think if you take the laser cube into the top section one could simply aim the laser slanted through portals on the wall and into the reciever EDIT: Yep, you can
. You can have the laser come out of the ceiling as well.
Definitely needs fixing because as is, you don't need to use the normal cube.
Quote from synthemesc on October 9, 2011, 7:30 pmRev B. has been released. I've removed a few of the portable surfaces, hopefully this will force the use of the vertical laser.
I'll update the map further if problems arise.
Rev B. has been released. I've removed a few of the portable surfaces, hopefully this will force the use of the vertical laser.
I'll update the map further if problems arise.
Quote from UnknownTBeast on October 10, 2011, 2:16 amFound a problem with the thermal beams.
[spoiler]If you use the top panel (for beam #2) and make it will go in that portal and come out portal regardless of where it is placed...like it should be. But if you put the redirector on top of the beam and make the beam go vertically, it will not all the way go through the enter portal and will have a gap, then start again. See below pictures.[/spoiler]
[spoiler]Normal
beam1.pngBeam not going through.
beam2.pngGap in beam. Beam still hurts, but can walk through gap with no pain.
beam3.png[/spoiler]
Otherwise, I liked the map. Good job.
Found a problem with the thermal beams.
Beam not going through.
Gap in beam. Beam still hurts, but can walk through gap with no pain.
Otherwise, I liked the map. Good job.
