[SP] sp_Acrobatics_PortalRun Created by ]ES[ Church Xx ]GaD[
Quote from Church1766 on May 9, 2011, 8:43 pmA sequel to this map coming soon
This is an acrobatic map, few puzzles but mostly fast jumps and quick thinking are needed. An accurate mouse too
For intermediate to advanced players
A sequel to come soon!!!
Contains background music
Contains Winning musicTo play extract to your portal maps folder and type "map sp_acrobatics_portalrun" (without quotes) in console
Enjoy!!
Made by ]ES[ Church Xx ]GaD[
Username on steam: lightning27File Name: sp_Acrobatics_PortalRun.bsp
File Size: 12.42 MiB
Click here to download sp_Acrobatics_PortalRun
A sequel to this map coming soon
This is an acrobatic map, few puzzles but mostly fast jumps and quick thinking are needed. An accurate mouse too
For intermediate to advanced players
A sequel to come soon!!!
Contains background music
Contains Winning music
To play extract to your portal maps folder and type "map sp_acrobatics_portalrun" (without quotes) in console
Enjoy!!
Made by ]ES[ Church Xx ]GaD[
Username on steam: lightning27
File Name: sp_Acrobatics_PortalRun.bsp
File Size: 12.42 MiB
Click here to download sp_Acrobatics_PortalRun
Quote from Quovatis on May 10, 2011, 1:05 amWhat's with the putting you back at the beginning randomly? If you want the player to die, you need to kill them. It's so frustrating trying to figure out what area will start you over and what won't. I understand it's sometimes a convenience thing, but it's especially frustrating in the second room. I didn't feel like I was playing portal because of all that.
What's with the putting you back at the beginning randomly? If you want the player to die, you need to kill them. It's so frustrating trying to figure out what area will start you over and what won't. I understand it's sometimes a convenience thing, but it's especially frustrating in the second room. I didn't feel like I was playing portal because of all that.
Quote from PortalCombat on May 10, 2011, 2:38 pmHey there.
The idea on this map may be really nice, but as it is mapped now... it is crap.
The "respawn" thing is really annoying.Also you can place portals from some locations, where you should not be able to place them.
(alternate and easier solving)I was able to place the last portal because, you did not kill me and just teleported me back.
---
Please keep the idea and work on that map.
Fix the bugs and try to kill the player instead of teleporting him back.
- also make some more checkpoints!Edit:
speedrun: 2nd part of the map
[spoiler]2HkiENiOZZg[/spoiler]Regards
PortalCombat
Hey there.
The idea on this map may be really nice, but as it is mapped now... it is crap.
The "respawn" thing is really annoying.
Also you can place portals from some locations, where you should not be able to place them.
(alternate and easier solving)
I was able to place the last portal because, you did not kill me and just teleported me back.
---
Please keep the idea and work on that map.
Fix the bugs and try to kill the player instead of teleporting him back.
- also make some more checkpoints!
Edit:
speedrun: 2nd part of the map
Regards
PortalCombat
Quote from Church1766 on May 10, 2011, 7:28 pmsorry guys, I'm new to portal mapping in general. I mainly make maps for css, DODs, and left 4 dead 2
http://www.gamebanana.com/members/961226
This was my first portal map. I never even mapped for the original portal
I'll take your comments as constructive criticism and work on fixing any inconsistencies for a sequel
sorry guys, I'm new to portal mapping in general. I mainly make maps for css, DODs, and left 4 dead 2
http://www.gamebanana.com/members/961226
This was my first portal map. I never even mapped for the original portal
I'll take your comments as constructive criticism and work on fixing any inconsistencies for a sequel
Quote from AnaLoGMunKy on May 12, 2011, 6:51 amGreat acrobatics puzzles, kept me occupied for 10 mins. Level design could do with spicing up but otherwise clean and un-problematic.
Main thing I suggest is, along with the acrobatics make some really annoying puzzles involving some other dynamics that you have to activate/spray/bounce mid flight.
I think you could build on these to make some really hard maps
Great acrobatics puzzles, kept me occupied for 10 mins. Level design could do with spicing up but otherwise clean and un-problematic.
Main thing I suggest is, along with the acrobatics make some really annoying puzzles involving some other dynamics that you have to activate/spray/bounce mid flight.
I think you could build on these to make some really hard maps ![]()
Quote from Djinndrache on July 12, 2011, 6:08 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:YtJLhoe-6Q8
(Link: http://www.youtube.com/watch?v=YtJLhoe-6Q8)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
YtJLhoe-6Q8
(Link: http://www.youtube.com/watch?v=YtJLhoe-6Q8)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from xdiesp on October 3, 2011, 3:47 pmBarren series of gigantic rooms which will keep you busy with flings for a good 10 minutes. Lenghty, so bonus points for the improvised reload system which eases the pain of intense quickloading after wrong moves (honest, almost never ending in death).
But you'll have to set your mind to it, as the fun element isn't exactly dominant. Doesn't help either having no recognizable style.
Barren series of gigantic rooms which will keep you busy with flings for a good 10 minutes. Lenghty, so bonus points for the improvised reload system which eases the pain of intense quickloading after wrong moves (honest, almost never ending in death).
But you'll have to set your mind to it, as the fun element isn't exactly dominant. Doesn't help either having no recognizable style.
