[SP] SP_A Boxiful Mind
Quote from Domathan on June 5, 2011, 6:35 pmDev Comment:
My First attempt at mapping with Portal rushed out for the contest.
Therefore bugs are all Inclusive (Fast retriggering Bridge Button, messes with panels). But I Hope that the Puzzles are well worth itPatchlog:
V.1.03
- Fixed a Passage where you could get Stuck
- Fixed a bug concerning the catapult (at least I hope)
- It should no longer be possible to exploit the Top Laser Catcher by Jumping/Cubethrowing
- It should no longer be possible to reach the Catapult before activating the Last ButtonV.1.02
- Genetically Optimized Map Appereance
- Fixed fast-retriggering Floor Button (for Real)
- "Dark Panel-Look" changed once again to be more Theme-appropriateV.1.01
- Pls rename BSP file by deleting the version Number, Portal does not like Full Stops in Names, my Bad :/
- Dirty-fixed fast retriggering Floor Button
- "Dark Panel" now visually more apparent
- One should no longer be able to carry the Cube outside the Gel Pump Station to the later Parts of the Test, it makes no sense anywayAperture Sience Statement:
"Welcome to our Underground Biomaterial Recycling Center. We hope you don't mind that we hadn't the time to completly Build it up, but at least we've allready assembled the Sentry Turrets for your Pleisure and enriching Stay. We also would like to inform you, that you should stay away from the Organic Assembly on the ground, becouse it is Highly Enriched Toxic Stuff created by Humans after eating our Repulsion Gel. Aperture Sience, The Future was Yesterday!"File Name: A Boxiful Mind_1.03.rar
File Size: 8.22?MiB
SP_A Boxiful Mind
Dev Comment:
My First attempt at mapping with Portal rushed out for the contest.
Therefore bugs are all Inclusive (Fast retriggering Bridge Button, messes with panels). But I Hope that the Puzzles are well worth it ![]()
Patchlog:
V.1.03
- Fixed a Passage where you could get Stuck
- Fixed a bug concerning the catapult (at least I hope)
- It should no longer be possible to exploit the Top Laser Catcher by Jumping/Cubethrowing
- It should no longer be possible to reach the Catapult before activating the Last Button
V.1.02
- Genetically Optimized Map Appereance
- Fixed fast-retriggering Floor Button (for Real)
- "Dark Panel-Look" changed once again to be more Theme-appropriate
V.1.01
- Pls rename BSP file by deleting the version Number, Portal does not like Full Stops in Names, my Bad :/
- Dirty-fixed fast retriggering Floor Button
- "Dark Panel" now visually more apparent
- One should no longer be able to carry the Cube outside the Gel Pump Station to the later Parts of the Test, it makes no sense anyway ![]()
Aperture Sience Statement:
"Welcome to our Underground Biomaterial Recycling Center. We hope you don't mind that we hadn't the time to completly Build it up, but at least we've allready assembled the Sentry Turrets for your Pleisure and enriching Stay. We also would like to inform you, that you should stay away from the Organic Assembly on the ground, becouse it is Highly Enriched Toxic Stuff created by Humans after eating our Repulsion Gel. Aperture Sience, The Future was Yesterday!"
File Name: A Boxiful Mind_1.03.rar
File Size: 8.22?MiB
SP_A Boxiful Mind
Quote from Enigmaphase on June 5, 2011, 7:29 pmI really enjoyed your map overall, especially the wall climbing.
The one thing I think you should change is [spoiler]when the funnel gets turned off, you have to portal on a dark-colored panel to get back up - it's convention that only white surfaces are portalable, (I spent a minute or two wandering around aimlessly before spamming portals and realizing that was the solution)[/spoiler]
Edit: Thinking about it more, I think you should just delete the whole "Ha ha" part, since it doesn't contribute to the map at all. Either that or make it a more intricate puzzle (not just one portal).
Also, I spent a lot of effort keeping the cube alive while climbing the wall, perhaps you could make it impossible to bring the cube to the funnel by putting an emancipation grill at the doorway instead, but that's just a choice of style really.
I really enjoyed your map overall, especially the wall climbing.
The one thing I think you should change is
Edit: Thinking about it more, I think you should just delete the whole "Ha ha" part, since it doesn't contribute to the map at all. Either that or make it a more intricate puzzle (not just one portal).
Also, I spent a lot of effort keeping the cube alive while climbing the wall, perhaps you could make it impossible to bring the cube to the funnel by putting an emancipation grill at the doorway instead, but that's just a choice of style really.
Quote from Domathan on June 6, 2011, 2:39 amHello,
Rest assured that the Dark Panel is in fact a White Surface.
It's only the Lightning which played the Trick on you, sorry for that one though.[spoiler]The Haha Part was only intended as a kind of Surprise when you Finally Climb the Wall and not as an intependant Puzzle.
The Cubematter will be fixed in an Future Update in which you won't be able to Retrieve the Cube as it has no Further Intended at this moment in Play.[/spoiler]
Hello,
Rest assured that the Dark Panel is in fact a White Surface.
It's only the Lightning which played the Trick on you, sorry for that one though.
The Cubematter will be fixed in an Future Update in which you won't be able to Retrieve the Cube as it has no Further Intended at this moment in Play.
Quote from xdiesp on June 6, 2011, 8:47 amMap's chief weapon is surprise, surprise and originality. Because, while I'm afraid it won't win any beauty contest, it's got puzzles that you've never done before: [spoiler]cube baseball and turret bowling (others did cube bowling already)[/spoiler].
It also scores the award for biggest self-funnel puzzle yet. About that dark white wall: maybe an X on it would help.
Map's chief weapon is surprise, surprise and originality. Because, while I'm afraid it won't win any beauty contest, it's got puzzles that you've never done before:
It also scores the award for biggest self-funnel puzzle yet. About that dark white wall: maybe an X on it would help.
Quote from Domathan on June 7, 2011, 4:09 amPatchlog:
V.1.02
- Genetically Optimized Map Appereance
- Fixed fast-retriggering Floor Button (for Real)
- "Dark Panel-Look" changed once again to be more Theme-appropriateV.1.01
- Pls rename BSP file by deleting the version Number, Portal does not like Full Stops in Names, my Bad :/
- Dirty-fixed fast retriggering Floor Button
- "Dark Panel" now visually more apparent
- One should no longer be able to carry the Cube outside the Gel Pump Station to the later Parts of the Test, it makes no sense anyway
Patchlog:
V.1.02
- Genetically Optimized Map Appereance
- Fixed fast-retriggering Floor Button (for Real)
- "Dark Panel-Look" changed once again to be more Theme-appropriate
V.1.01
- Pls rename BSP file by deleting the version Number, Portal does not like Full Stops in Names, my Bad :/
- Dirty-fixed fast retriggering Floor Button
- "Dark Panel" now visually more apparent
- One should no longer be able to carry the Cube outside the Gel Pump Station to the later Parts of the Test, it makes no sense anyway ![]()
Quote from fermat8 on June 20, 2011, 1:14 pmTotally loved it. Good difficulty and creativity. Personally, I *liked* the ha ha even though it didn't contribute much to the puzzle. Nice touch!
Totally loved it. Good difficulty and creativity. Personally, I *liked* the ha ha even though it didn't contribute much to the puzzle. Nice touch!
Quote from dakx on June 20, 2011, 3:10 pmI really love it to play this. The puzzles are new, funny and great to play. I really like [spoiler]the Beampuzzle because sometimes you get angry if you pased the higher panel and then you start from beginn[/spoiler], arrrrgh xD.
I really love it to play this. The puzzles are new, funny and great to play. I really like
Quote from Djinndrache on July 12, 2011, 5:36 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:aLk_1S9aJjE
(Link: http://www.youtube.com/watch?v=aLk_1S9aJjE)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
aLk_1S9aJjE
(Link: http://www.youtube.com/watch?v=aLk_1S9aJjE)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Domathan on July 16, 2011, 1:04 pmDjinndrache wrote:I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:aLk_1S9aJjE
(Link: http://www.youtube.com/watch?v=aLk_1S9aJjE)Also note the video description for more feedback and my signature for additional project information.
Thx for the Video, hopefully fixed all your exploits
Anyways, here is the recording:
aLk_1S9aJjE
(Link: http://www.youtube.com/watch?v=aLk_1S9aJjE)
Also note the video description for more feedback and my signature for additional project information.
Thx for the Video, hopefully fixed all your exploits ![]()
Quote from ormolu on July 20, 2011, 12:28 amI really wanted to like this map, but there's one major thing holding me from even completing it. [spoiler]I can't deactivate the top laser. I've tried everything I can think of. I've probably spent 20-30 minutes on it. I see in the video above (at 5:45) the guy stood on his cube and then jumped onto that small surface like it's the easiest thing on earth. But it's impossible for me to get onto that small platform. It's like there's an invisible wall there.[/spoiler]
I really wanted to like this map, but there's one major thing holding me from even completing it.

