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[SP] Somewhere Underground 3

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You continue your journey in the unknown places of the salt mines.

All maps here: Somewhere Underground Complete

• The game can get very laggy some times, sorry, I couldn't make it run better.
• This map have sound files that are packed in a .vpk file
• This map have some funny bugs

- To download newer version fix 1.2 select it above the download button.
- To update make sure you replace the existing .bsp files.

Update Changes:
• Can't make a jump to skip half of the puzzle.
• The sounds have been removed because they didn't worked
and it doesn't automatically reload the audio cache.
• The tube that was suspended in the air now it's not.
• Size before 18.15 mb - Size now 12.10 mb (compressed).

Download
Somewhere Underground
[SP] Somewhere Underground 2

Bug issues
- look thread -

- If you want to send me a record of you playing my map -
- do the following -

When you start playing, type in the console:
"record the_name_of_your_recording"

Your record will appear as a .dem file
This file is going to appear here:
Steamsteamappscommonportal2portal2

NOTICE:
Every time the player dies, or the game have to load a new map, the recording ends.
So maybe you will need to record various times.

To see the video type in the console:
"playdemo the_name_of_your_recording"

NOTICE:
If you don't have the same version of the
map that was played in the record, it will probably not work.

You can send me the .dem file to my mail:
@gmail.com">eladiozro@gmail.com

File Name: somewhere underground 3 fix 1.zip
File Size: 18.15 MiB
Click here to download [SP] Somewhere Underground 3

Known Bugs
Bug1

Spoiler
-You can do some kind of trick than can send you flying for short time.

Spoiler
To do this: you must place a portal for the funnel... then get in the funnel you make by
placing a portal somewhere... wait until you are alongside the portal... then place the portal that is in the funnel somewhere else... you can fly for a few seconds!

Bug2
Spoiler
- The wall that fall can go crazy sometimes when you put portals near them.

Bug3 -Fixed-
Spoiler
The cubes from the cube droppers can get stuck

No bugs found, all seemed to work well. I liked the environment you created, the puzzle was not particularly challenging but still nice to walk around.
thanks for creating - because of the ending I presume there is more coming.

Hey I finally got to take that train ride! I did enjoy this puzzle and the environment. It was not laggy for me at all and the elements worked fine. I especially liked the end with the elevators. Thanks for making. Let's see underground 4! LOL.

WARNING: DON'T PLAY THIS MAP IN A MOD. IT WILL BREAK IT SOMEHOW!
Something with the rebuilding of the soundcache.

Anyways: on topic!

It was very good, I love how you use common things like elevators in a new way. That's very interesting. Loved the puzzles, not too hard but still different from anything I've seen so far. For some reason I don't get fully submerged in your maps though. I think the indicator lights are a bit too big and the train just doesn't look 100% awesome too. If you can find someone to help you with these kinds of things I think your maps could become one of the best map that are around here. They really have a different feeling then other maps. It kinda reminds me of the intro of Half-life 1.

I'm really looking forward to playing your next maps!

One problem I encountered was a cube that got stuck in the second cube dropper, that broke the puzzle for me, you might want to check that one. and/or replace it by the default instance by valve ;)

4/5; Great job!

~Lp

lpfreaky90 wrote:
One problem I encountered was a cube that got stuck in the second cube dropper

Yeah, I know that bug... It happened to me one time but I thought it wouldn't happen again.
To fix it... THE DROPPER WILL BE ALWAYS OPEN... sorry I just hate that bug a lot.

Thanks everybody for the support! it makes me want to make SU4 more!

eladiozro wrote:
lpfreaky90 wrote:
One problem I encountered was a cube that got stuck in the second cube dropper

Yeah, I know that bug... It happened to me one time but I thought it wouldn't happen again.
To fix it... THE DROPPER WILL BE ALWAYS OPEN... sorry I just hate that bug a lot.

Thanks everybody for the support! it makes me want to make SU4 more!

Nothing wrong with an open cube dropper if it fixes an possible bug. :thumbup:

Very nice map, as its predecessors. Liked the new environment style, has a bit of the spirit of HL 2. Found no bugs and the puzzles were entertaining. Very nicely done, 5/5!

/Crash

...continue testing.

Great map, lots of fun, and the textures are great. The only problem I seemed to have was sound. I got a lot of these:

Spoiler
[Sound] S_StartSoundO: Failed to load sound 'soundeladio_mike(sound name).wav'. File is missing from disk/repository.

It mentioned quite a few different sounds, like 'cavejohnson', 'well done', and 'useatthebestyouknow'. I copied the eladio.vpk file as instructed in the readme.

cerrita wrote:
Great map, lots of fun, and the textures are great. The only problem I seemed to have was sound. I got a lot of these:

Spoiler
[Sound] S_StartSoundO: Failed to load sound 'soundeladio_mike(sound name).wav'. File is missing from disk/repository.

It mentioned quite a few different sounds, like 'cavejohnson', 'well done', and 'useatthebestyouknow'. I copied the eladio.vpk file as instructed in the readme.

Not sure why it would happen, maybe it was in a wrong folder?

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