[SP] Somewhere Underground 2
Quote from eladiozro on January 7, 2012, 7:40 amYou continue your journey to the unknown places of the salt mines.
ALSO, the history doesn't ends here.
I like all kind of comments, don't hesitate in show me your opinions.
- If you want to send me a record of you playing my map,
follow this -When you start playing,
type in the console "record 'your_name_123_whatever'"So you will record your playing as a dem. file
this file will appear in:
Steamsteamappscommonportal2portal2Notice that every time the player dies, or the game have to load a new map, the recording ends.
So maybe you will need to record various times.You can send me the dem. file to my mail:
eladiozro@gmail.com::Changes::
- New Thumbnail
- NO Underground TimerDOWNLOAD Somewhere Underground 1 HERE
>> Somewhere Underground <<File Name: Somewhere Underground -SU2 1,1-.zip
File Size: 10.55 MiB
Click here to download Somewhere Underground 2
You continue your journey to the unknown places of the salt mines.
ALSO, the history doesn't ends here.
I like all kind of comments, don't hesitate in show me your opinions. ![]()
- If you want to send me a record of you playing my map,
follow this -
When you start playing,
type in the console "record 'your_name_123_whatever'"
So you will record your playing as a dem. file
this file will appear in:
Steamsteamappscommonportal2portal2
Notice that every time the player dies, or the game have to load a new map, the recording ends.
So maybe you will need to record various times.
You can send me the dem. file to my mail:
@gmail.com">eladiozro@gmail.com
::Changes::
- New Thumbnail
- NO Underground Timer
DOWNLOAD Somewhere Underground 1 HERE
>> Somewhere Underground <<
File Name: Somewhere Underground -SU2 1,1-.zip
File Size: 10.55 MiB
Click here to download Somewhere Underground 2
- Somewhere Underground Complete
Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/
Quote from Szieve on January 7, 2012, 9:16 amFun and very creative! I actually went back and started at level 1 and played all 4. Only 1 spot where the only option was to die.. [spoiler]If you fall thru the portal into the funnel you can still have the cube but you're trapped on the "shore" a quick dip in the toxic goop and I was back at it. at a very nice autosave point.
[/spoiler] not sure what the point of a cube bouncing around a big room was, but entertaining.. Although not all that challenging, great maps and I look fwd to seeing more in the series. 5/5
[spoiler]A train? Made me think of black mesa..
[/spoiler]
Fun and very creative! I actually went back and started at level 1 and played all 4. Only 1 spot where the only option was to die..
Quote from dinnesch on January 7, 2012, 9:24 amNice visuals and style overall, felt rather unique. Kinda reminded me of some sections in HL2
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Nice that you made these sections with the fancy shadows and stuff.. but there's hardly a puzzle to be found in the 03 map. It seems like one of those "story progression" sections which can be nice for their purpose, problem with this map being that there isn't really a story.
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I understand that adding a story and voices/original text etc to a map makes a project much more difficult(something I would be far too lazy to do in my own maps), but considering the 03 map didn't feature much of a puzzle I think it doesn't really make sense. Still props for the love you visibly put into making it!The 04 map had more of a puzzle, I would say easy-medium difficulty. A timer and it's indicators crapped out a bit on me though: this should say enough
And why did the door only open itself after a couple of seconds of pressing the button? The reference textures on the part with the worldportal looked a bit out-of place.
EDIT: I was also forced to kill myself once in the same way as Szieve4/5, clearly some love was put into making this but the puzzles weren't that great.
Nice visuals and style overall, felt rather unique. Kinda reminded me of some sections in HL2
Nice that you made these sections with the fancy shadows and stuff.. but there's hardly a puzzle to be found in the 03 map. It seems like one of those "story progression" sections which can be nice for their purpose, problem with this map being that there isn't really a story.
I understand that adding a story and voices/original text etc to a map makes a project much more difficult(something I would be far too lazy to do in my own maps), but considering the 03 map didn't feature much of a puzzle I think it doesn't really make sense. Still props for the love you visibly put into making it!
The 04 map had more of a puzzle, I would say easy-medium difficulty. A timer and it's indicators crapped out a bit on me though: this should say enough
And why did the door only open itself after a couple of seconds of pressing the button? The reference textures on the part with the worldportal looked a bit out-of place.
EDIT: I was also forced to kill myself once in the same way as Szieve
4/5, clearly some love was put into making this but the puzzles weren't that great.
Quote from TheCakeIsASpy on January 7, 2012, 2:20 pmVery Half-Lifeish, original map. I really liked [spoiler]the train part in the end[/spoiler] though the puzzles are quite easy. The visuals are pretty good but it feels newer than underground and [spoiler]the train looks pretty bad, but there aren't any train textures so it's resonable.[/spoiler]
Overall, great map, have fun mapping
Very Half-Lifeish, original map. I really liked
Overall, great map, have fun mapping 

More information Here
"Pretty is better than ugly, but if it doesn't work, ugly is better than pretty"
-Phyton
Quote from quatrus on January 7, 2012, 4:25 pmDifferent - would have been nice to have more story developed in additional chambers and at the end of the train ride...? thanks for mapping.
Different - would have been nice to have more story developed in additional chambers and at the end of the train ride...? thanks for mapping.
Quote from eladiozro on January 7, 2012, 8:50 pmI changed some things in the map that as I see it would be ok to change.
- The underground timer is gone, very buggy.
- The toxic pit does not have a place where stand, you will always die if you fall.
- The unintended solution is impossible to do now.@benvent, as I see, you did the unintended way :/... anyway, thanks, without it, I wouldn't noticed.
I changed some things in the map that as I see it would be ok to change.
- The underground timer is gone, very buggy.
- The toxic pit does not have a place where stand, you will always die if you fall.
- The unintended solution is impossible to do now.
@benvent, as I see, you did the unintended way :/... anyway, thanks, without it, I wouldn't noticed.
- Somewhere Underground Complete
Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/
Quote from benvent on January 8, 2012, 8:12 amI downloaded it again but it is the same as the original. Still has the timer. I think you need to change the name when you update the map. Add V2 for version 2 or something like that.
I downloaded it again but it is the same as the original. Still has the timer. I think you need to change the name when you update the map. Add V2 for version 2 or something like that.
Quote from eladiozro on January 8, 2012, 7:46 pmAdded v1.1 to the maps hope that works
Added v1.1 to the maps hope that works
- Somewhere Underground Complete
Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/
Quote from benvent on January 8, 2012, 8:03 pmIt worked. I got the cube the same as before but used the lift this time to fling up the larger step area.
It worked. I got the cube the same as before but used the lift this time to fling up the larger step area.
