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[SP] Somewhere in Aperture

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http://www.youtube.com/watch?v=J9vRTOZ4JPQ

File Name: Somewhere in Aperture.rar
File Size: 1.47 MiB
Click here to download Somewhere in Aperture

Mostly lurking

Nice map. Really good intentions and well developed in the clean style. A bit too short maybe and some work still to be done:

Spoiler
you should shorten the plattform near the exit so it can't be reacheable by a simple jump from the upper level
.

I made a playthrough to show you what I mean:

Thanks for mapping!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

I liked the map. A couple things I encountered. When

Spoiler
breaking the glass to get to the room with the hidden cube, it wouldn't break if you flung a second cube at it. Only if you hit it with the cube in hand. Thought that was strange. Also, before I found the door for the hidden cube I was looking for the cube in the area where the funnel is and got trapped.
I also skipped the funnel ride and jumped to the platform before the exit. A glass wall would probably prevent that. Anyway, good job.

"I am not a Marshmallow"

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

nki3FfGVQnA
(Link: http://www.youtube.com/watch?v=nki3FfGVQnA)

Also note the video description for more feedback and my signature for additional project information.

Good map, everything worked for me, short and easy. Thanks for creating.

josepezdj wrote:
Nice map. Really good intentions and well developed in the clean style. A bit too short maybe and some work still to be done:
Spoiler
you should shorten the plattform near the exit so it can't be reacheable by a simple jump from the upper level
.

I made a playthrough to show you what I mean:

Thanks for mapping!

Nice video :) You (and some others) found a shortcut i missed... Good job ^^ New levels will come...

Mostly lurking

Compared to Inside Aperture, I found this one a bit more varied and complete but technically we're still at fault. As a short map in Clean, you should try to keep it tight: no anomalous geometry (use panels instead of slopes), don't put the entire level into a single box, think of some decor for the all-gray skinnage.

Speaking of the gameplay, indeed there's more room for experimentation but you're still awfully kind with the players: when you know you don't have aces up your sleeve to make it a rush, at least make players munch their way out of your traps with some thinking. Right now, it's just about looking at the element you've served to use it and flee: foil my expectations, force me to think again instead of using something in the most obvious ways - and we both win.

the hills are alive... with the sound of music

This one was very easy. Too easy for my taste. But there were some good ideas in there and a solidly designed room. I would give this 3/5, but I am not sure whether I should hold the difficulty against the map. After all it might be a great funmap for a beginning P0rtal-player. Add the easteregg and it's 4 out of 5 cakes.

My maps: 1 2 3 4 5

You are showing steady improvement from one map to the next. I have no criticisms on this one that haven't been said by people you should listen to before me. 3/5.

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KennKong wrote:
You are showing steady improvement from one map to the next. I have no criticisms on this one that haven't been said by people you should listen to before me. 3/5.

And you report this download as broken because you have nothing to add?

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