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[SP] Solve or get dissolved

File Name: Solve_or_get_dissolved.rar
File Size: 909.89 KiB
Click here to download Solve or get dissolved

Mostly lurking

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Sorry, what am I supposed to do in this map? The excursion funnel isn't turned on, so it's either impossible or five times more difficult that Portal: Prelude's final chamber. Also, the large door at the start closes slowly enough for the player to get stuck behind it. I had to noclip my way out when checking for that bug -.-

'I'm just going to attempt a manual override on this wall...'

Microchamber with passable Broken visuals, puzzle would be varied enough if everything wasn't so cramped together. Room's tiny enough to begin with, that concentrating all gaming elements in one half looks like a design flaw. And what's with the contraption above? The arms seemed buggy too.

jamesf141 wrote:
Sorry, what am I supposed to do in this map?

Fling and catch the cube!

the hills are alive... with the sound of music
xdiesp wrote:
jamesf141 wrote:
Sorry, what am I supposed to do in this map?

Fling and catch the cube!

*facedesk*

Hrm, I tried a few flings and seemed to get nowhere. I'll boot it back up and see if I can solve it.

EDIT: Hit cube mid-fling and fell into goo. Twice. Clearly, cubes do affect your forward momentum...

Well, the good news is I have now completed the level and like it a bit more. The bad news is that it isn't intuitive. The button to turn on the gel flow doesn't stop the gel flow upon removal of cube. Also, there are two buttons in a room marked with gel flow signage, giving the impression that the buttons in there only deal with gel. (And this room was oddly dark, but that's something completely different.) The hanging fizzler models moved, which looked buggy. Also, misaligned textures need sorting out.

To prevent thickos like me failing at your map in future, I would recommend putting an overlay by the fling jump textured signage/signage_overlay_fling_1 (and signage_overlay_fling_2 for a feeling of completion, owing to the little numbers in the corner.)

...I still can't believe I missed that, and apologise profusely for being harsh about unsolvability. It is solvable, but still needs fixes. As seen above.

'I'm just going to attempt a manual override on this wall...'
jamesf141 wrote:
xdiesp wrote:
jamesf141 wrote:
Sorry, what am I supposed to do in this map?

Fling and catch the cube!

*facedesk*

Hrm, I tried a few flings and seemed to get nowhere. I'll boot it back up and see if I can solve it.

EDIT: Hit cube mid-fling and fell into goo. Twice. Clearly, cubes do affect your forward momentum...

Well, the good news is I have now completed the level and like it a bit more. The bad news is that it isn't intuitive. The button to turn on the gel flow doesn't stop the gel flow upon removal of cube. Also, there are two buttons in a room marked with gel flow signage, giving the impression that the buttons in there only deal with gel. (And this room was oddly dark, but that's something completely different.) The hanging fizzler models moved, which looked buggy. Also, misaligned textures need sorting out.

To prevent thickos like me failing at your map in future, I would recommend putting an overlay by the fling jump textured signage/signage_overlay_fling_1 (and signage_overlay_fling_2 for a feeling of completion, owing to the little numbers in the corner.)

...I still can't believe I missed that, and apologise profusely for being harsh about unsolvability. It is solvable, but still needs fixes. As seen above.

Pick up the cube instead of flying into it ;)

Mostly lurking

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

X1yk5QOxUWY
(Link: http://www.youtube.com/watch?v=X1yk5QOxUWY)

Also note the video description for more feedback and my signature for additional project information.

Flinging toward two pits of goo isn't very intuitive, but that's what quicksaves are for. I put the cube on the gel button first, and slathered gel on the wall below the exit, which made bouncing into the opening really hard. Unless that was your intent, I'd slow down the gel flow so that it doesn't reach that wall. The raised panel had blue gel on it, but strangely, you can't bounce on it?

This one is just a little rough around the edges. 3/5 from me.

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