[SP] Smoke Screen
Quote from srs bsnss on January 14, 2014, 11:17 amA map with two relatively easy puzzles using FourthReaper's Compressed Smoke Field (a field which blocks the player, but not cubes), set in my custom theme. I tried to build on dialogue in this one, and tried creating a bit of story.
Thank you to Lpfreaky90 for some skybox models, and to josepezdj for button base/signage textures.
A map with two relatively easy puzzles using FourthReaper's Compressed Smoke Field (a field which blocks the player, but not cubes), set in my custom theme. I tried to build on dialogue in this one, and tried creating a bit of story.
Thank you to Lpfreaky90 for some skybox models, and to josepezdj for button base/signage textures.
Quote from User on January 14, 2014, 11:44 amI really like your aesthetic style
Not to hard puzzle, and nice detail, 4/5, Because: +edit
EDIT: [spoiler]aaaaand in the last room i didnt needed the funnel at all. all what i did is, going on the button in the laser room, get the cube with 2 portals, now i place the portals for the laser, press the button and place the cube on the door button. Maybe you remove the button for the dropper
[/spoiler]
I really like your aesthetic style Not to hard puzzle, and nice detail, 4/5, Because: +edit
EDIT:

Quote from quatrus on January 14, 2014, 3:44 pmInteresting discriminator screen. Got ERR in 4 corners of any of the smoke screen. Ch2 didn't need the funnel at all... I assume this is a test for another map...?
Interesting discriminator screen. Got ERR in 4 corners of any of the smoke screen. Ch2 didn't need the funnel at all... I assume this is a test for another map...?
Quote from srs bsnss on January 14, 2014, 9:54 pmOh right...I completely forgot the cube was falling onto a white floor
I'll go and address these errors now.
EDIT: Turns out pakrat was getting confused because the fizzler model was in the portal2_dlc2 directory, so it thought it was a stock model. I've fixed it up now, though, plus I improved the puzzle so that you need the funnel.
I apologize for the mediocre first instance of this map, but hopefully it's better now
Oh right...I completely forgot the cube was falling onto a white floor I'll go and address these errors now.
EDIT: Turns out pakrat was getting confused because the fizzler model was in the portal2_dlc2 directory, so it thought it was a stock model. I've fixed it up now, though, plus I improved the puzzle so that you need the funnel.
I apologize for the mediocre first instance of this map, but hopefully it's better now
Quote from User on January 15, 2014, 12:08 amSry srs bsnss
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And i also dont need the funnel after the update, i just do the same like before
(replacing the dropper doesnt help, you need to remove the dropper button)
Sry srs bsnss
And i also dont need the funnel after the update, i just do the same like before
(replacing the dropper doesnt help, you need to remove the dropper button)
Quote from srs bsnss on January 15, 2014, 8:03 am
ach. I might just use stock fizzlers.
I'll have to revise the layout to prevent that solution. Should get it this time!
EDIT: Have you ever had just one of those days? Fortunately the puzzle should be fixed and I highly doubt there'll be any issues with the fizzler. Fingers crossed...
ach. I might just use stock fizzlers.
I'll have to revise the layout to prevent that solution. Should get it this time!
EDIT: Have you ever had just one of those days? Fortunately the puzzle should be fixed and I highly doubt there'll be any issues with the fizzler. Fingers crossed...