[SP] Small Rooms & Reuse
Quote from NinjaMonkey996 on June 6, 2011, 1:50 amThis chamber is made of a group of smaller chambers. There's some turrets, a cube, and some buttons, but no gel or funnels or anything. This is the first map I've made.
File Name: Small_Rooms_And_Reuse.zip
File Size: 919.18 KiB
Click here to download Small Rooms & Reuse
This chamber is made of a group of smaller chambers. There's some turrets, a cube, and some buttons, but no gel or funnels or anything. This is the first map I've made.
File Name: Small_Rooms_And_Reuse.zip
File Size: 919.18 KiB
Click here to download Small Rooms & Reuse
Quote from Nighterogue on June 6, 2011, 4:38 amCool map, I like that its not the same thing I've played over and over again, and I also like that its clean and simple. When maps get to cluttered and full they become less fin imo, and the level ends up suffering. I will hope for more.
On the downside, there was some graphical errors, one with a box and a door, and one that's not really an error, but its looks weird. The first door is oddly aligned imo, maybe set it a little lower or something. Also it'd be nice for that door to close sooner.
Cool map, I like that its not the same thing I've played over and over again, and I also like that its clean and simple. When maps get to cluttered and full they become less fin imo, and the level ends up suffering. I will hope for more.
On the downside, there was some graphical errors, one with a box and a door, and one that's not really an error, but its looks weird. The first door is oddly aligned imo, maybe set it a little lower or something. Also it'd be nice for that door to close sooner.
Quote from Djinndrache on June 6, 2011, 10:24 amI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=09TN_ZXJUyo
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=09TN_ZXJUyo
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from NemesisVM on June 6, 2011, 10:30 amStill needs to be fully compille, hit F9 got to advanced and chose Full compile -both -final. If the exit elevator is dimly lit that's a giveaway that the map isn't compiled properly.
Still needs to be fully compille, hit F9 got to advanced and chose Full compile -both -final. If the exit elevator is dimly lit that's a giveaway that the map isn't compiled properly.
Quote from xdiesp on June 6, 2011, 6:49 pmExtremely classic, unextravagant little passage (chamber would be excessive) to beat in a couple flings if any. Possibly to be used as connecting ways between test rooms in a bigger project?
Extremely classic, unextravagant little passage (chamber would be excessive) to beat in a couple flings if any. Possibly to be used as connecting ways between test rooms in a bigger project?
Quote from Hober on June 12, 2011, 10:30 pm(Note: this is a copy and paste of my running notes as I judged the map. I'm posting them here to give you more feedback than silence, but I'm not going to write a thesis about this. Here's are my thoughts, take 'em or leave 'em.)
Short and visually unimpressive. But the puzzle design is good. Makes the player feel smart. Too easy, but closer to the difficulty sweet spot than some of the maps that take 35 minutes.
(Note: this is a copy and paste of my running notes as I judged the map. I'm posting them here to give you more feedback than silence, but I'm not going to write a thesis about this. Here's are my thoughts, take 'em or leave 'em.)
Short and visually unimpressive. But the puzzle design is good. Makes the player feel smart. Too easy, but closer to the difficulty sweet spot than some of the maps that take 35 minutes.
Quote from KennKong on December 15, 2011, 2:12 amA testament to the KISS principle. Short, sweet and simple; if this map were sex, it'd be a quickie. I'll add this one to my list of easy maps for my youngest relatives to play. Even though it's quite short, it's worth a 4/5 from me.
A testament to the KISS principle. Short, sweet and simple; if this map were sex, it'd be a quickie. I'll add this one to my list of easy maps for my youngest relatives to play. Even though it's quite short, it's worth a 4/5 from me.
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