[SP] Sequential: Part 1 0.1
Quote from Nightgunner5 on April 27, 2011, 7:29 pmTwo puzzles, more coming soon.
File Name: n5_sequential01.bsp
File Size: 4.17 MiB
Click here to download Sequential: Part 1
Two puzzles, more coming soon.
File Name: n5_sequential01.bsp
File Size: 4.17 MiB
Click here to download Sequential: Part 1
Quote from ciaspy123 on April 27, 2011, 11:05 pmI dunno if it's possible yet or not, but I'm trying to [spoiler]angle the cube on that random mound of grass in the laser chamber so that it faces...I guess i can say 45 degrees upward in order to hit the laser receiver. I'ts a huge pain and I've yet to succeed, is this the correct method?[/spoiler]
I dunno if it's possible yet or not, but I'm trying to
Quote from AutomaticCoding on April 28, 2011, 2:36 amciaspy123 wrote:I dunno if it's possible yet or not, but I'm trying to [spoiler]angle the cube on that random mound of grass in the laser chamber so that it faces...I guess i can say 45 degrees upward in order to hit the laser receiver. I'ts a huge pain and I've yet to succeed, is this the correct method?[/spoiler][spoiler]I just looked up and dropped the cube at the same time so it flips in mid air, then pushed it along (without using the gun) so the laser faced upwards, then I held the 2nd cube above it with my portal gun.[/spoiler]
Quote from Nightgunner5 on April 28, 2011, 10:07 amAutomaticCoding wrote:[spoiler]I just looked up and dropped the cube at the same time so it flips in mid air, then pushed it along (without using the gun) so the laser faced upwards, then I held the 2nd cube above it with my portal gun.[/spoiler][spoiler]That's the way I intended it, except I stood on the cube and crouch-walked backwards so it flipped up.[/spoiler]
Quote from Neoxx on April 28, 2011, 12:03 pmThis has a very nice style to it, and the transitions with the moving panels are very well done. I like where this is going quite a bit, but how you go about having the player figure it out is where I think this goes wrong.
SPOILERS AHEAD. Why is BBCode off? Do I have to enable it somewhere? Gonna go try and root this out.... in the meantime, dont read the rest of this if you want to avoid spoilers.
For puzzle 1: [spoiler]You almost force the player to die at least once to figure this out. You have no idea that theres a portal waiting on the top wall when you go through. At first I tried to sneak a portal past the field to the first back wall before noticing the portalable wall above it.[/spoiler]
For puzzle 2: [spoiler]There has to be a better way of achieving the vertical laser without just relying on slopes and luck. What I ended up doing was placing the cube on top of the laser relay and having it fall pointing upward, then just raised the last cube above my head to point it at the catcher.
What I would suggest is that you use portalable surfaces in such a way that allows the player to drop the cube through it and reliably land the cube pointing upward instead of trying to rely on the physics and a round object to do the trick.[/spoiler]
What makes puzzles fun is figuring them out, not necessarily the execution thereafter. It shouldnt be so hard to do once they've figured out what to do, unless you plan on making a twitch based level, then tell the player that before hand.
Keep up the good work! I'm looking forward to more puzzles in the future!
This has a very nice style to it, and the transitions with the moving panels are very well done. I like where this is going quite a bit, but how you go about having the player figure it out is where I think this goes wrong.
SPOILERS AHEAD. Why is BBCode off? Do I have to enable it somewhere? Gonna go try and root this out.... in the meantime, dont read the rest of this if you want to avoid spoilers.
For puzzle 1:
For puzzle 2:
What I would suggest is that you use portalable surfaces in such a way that allows the player to drop the cube through it and reliably land the cube pointing upward instead of trying to rely on the physics and a round object to do the trick.
What makes puzzles fun is figuring them out, not necessarily the execution thereafter. It shouldnt be so hard to do once they've figured out what to do, unless you plan on making a twitch based level, then tell the player that before hand.
Keep up the good work! I'm looking forward to more puzzles in the future!
Quote from quatrus on April 28, 2011, 6:22 pmNo spoiler needed, it took a while to figure out your puzzle - nice work... Not too hard to hit the laser target but was sort of random nudging it etc....still very well done...
No spoiler needed, it took a while to figure out your puzzle - nice work... Not too hard to hit the laser target but was sort of random nudging it etc....still very well done...
Quote from eatmybiglazer on April 28, 2011, 10:03 pmI too like where this is going, great start. I liked having to figure out the first one myself. I'll keep an eye on this one
I too like where this is going, great start. I liked having to figure out the first one myself. I'll keep an eye on this one
Quote from eviloatmeal on April 29, 2011, 5:46 amExcellent level, NightGunner!
I love the aesthetic, and the puzzles were fun.
[spoiler]I respectfully disagree with you Neoxx, in my opinion trial and (fatal) error is an essential part of puzzle games.[/spoiler]
[spoiler]However you do have a point with making a distinction between logic puzzles and execution puzzles.[/spoiler]
[spoiler]But again, personally I would say that any good puzzle should feature elements of both logic and execution.[/spoiler]
Looking forward to playing more of this map in the future!
Excellent level, NightGunner!
I love the aesthetic, and the puzzles were fun.
Looking forward to playing more of this map in the future!
Quote from Ravere on April 29, 2011, 9:47 pmReally enjoyed the puzzle.
My Experience with the Maps
[spoiler]The first part was evil, I kept trying to find a way to go underneath the field till I had to admit it was impossible (the low white tiles were cruelly misleading). - So I figured if I can't go under - go over and finally understood what the little slit at the top was hinting at.The second part was more mind bending and actually taught me how the lightboxes work - something the main game never really did - eg. it's focused out through a single lens. it's the first time I really looked at them instead of "Grab, point lazer at X, move on"
After about 5 mins of insanity I decided that mound was a false trail. Instead I dropped it on the edge of the pass through lazer switch so it faced upwards and then pushed it into the lazer, got hold of the second lightbox then held it above the lazer and aimed at the receiver. Crouched and jumped - triggering it.[/spoiler]
(Edited - now with spolier button)
Really enjoyed the puzzle.
My Experience with the Maps
The second part was more mind bending and actually taught me how the lightboxes work - something the main game never really did - eg. it's focused out through a single lens. it's the first time I really looked at them instead of "Grab, point lazer at X, move on"
After about 5 mins of insanity I decided that mound was a false trail. Instead I dropped it on the edge of the pass through lazer switch so it faced upwards and then pushed it into the lazer, got hold of the second lightbox then held it above the lazer and aimed at the receiver. Crouched and jumped - triggering it.
(Edited - now with spolier button)