[SP] secondtestV3
Quote from toaster on April 8, 2012, 4:36 amHere's my second test. It's made in the clean style. Difficulty is easy, maybe medium.
V3.1
File Name: secondtestV3.1.zip
File Size: 2.23 MiB
Click here to download secondtest
Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium.
V3.1
File Name: secondtestV3.1.zip
File Size: 2.23 MiB
Click here to download secondtest
Quote from benvent on April 8, 2012, 9:21 amNice map. I didn't see any issues. A couple textures that seemed out of place though. (Near the entrance and the brown runway) Thanks for creating.
Edit: I replayed and tried something different. The final room can be solved by either using [spoiler]both lasers or both cubes.[/spoiler]
Also, I got trapped in the pit below the cube that fizzles trying to get it through portals. http://steamcommunity.com/profiles/76561198041475529/screenshot/559812596993695197?tab=public
Nice map. I didn't see any issues. A couple textures that seemed out of place though. (Near the entrance and the brown runway) Thanks for creating.
Edit: I replayed and tried something different. The final room can be solved by either using
Also, I got trapped in the pit below the cube that fizzles trying to get it through portals. http://steamcommunity.com/profiles/76561198041475529/screenshot/559812596993695197?tab=public
Quote from Bluntman on April 8, 2012, 10:19 amLiked the map.The puzzle wasn't too obvious, overall the map looked nice.One little note: the first part can be solved without activating the light bridge ([spoiler]you can just fling yourself and grab the turret[/spoiler]
Liked the map.The puzzle wasn't too obvious, overall the map looked nice.One little note: the first part can be solved without activating the light bridge (
Quote from toaster on April 8, 2012, 11:08 amThank you for your replies. I will fix the issues with the flinging and the fall-into-a-pit-thing.
Solving the last room using 2 cubes wasn't intended. I'll see if I can make it impossible.Edit:
I've fixed the issues you mentioned.
Thank you for your replies. I will fix the issues with the flinging and the fall-into-a-pit-thing.
Solving the last room using 2 cubes wasn't intended. I'll see if I can make it impossible.
Edit:
I've fixed the issues you mentioned.
Quote from zivi7 on April 8, 2012, 12:56 pmUh, I better take a break. I can't even solve the first one.
Edit: "D'oh" - [spoiler]I had not seen that there was another area above my head. The old "gamers don't look up"-problem, I guess.[/spoiler]
A rather small but very nice map. 4/5 for me.
Uh, I better take a break. I can't even solve the first one.
Edit: "D'oh" -
A rather small but very nice map. 4/5 for me.
Quote from benvent on April 8, 2012, 1:03 pmI liked how you solved the second cube issue.
One other item I noticed this time through was that there is a nodraw issue near the vent tube (inner wall floor area)
I liked how you solved the second cube issue.
One other item I noticed this time through was that there is a nodraw issue near the vent tube (inner wall floor area)
Quote from soad667 on April 8, 2012, 2:45 pmSweet map, had no issues with it. Thanks for making it and... thumbs up for the unique name.
Keep it up.
Sweet map, had no issues with it. Thanks for making it and... thumbs up for the unique name. ![]()
Keep it up.
Quote from drewdinie on April 8, 2012, 5:48 pmbenvent wrote:I liked how you solved the second cube issue.One other item I noticed this time through was that there is a nodraw issue near the vent tube (inner wall floor area)
congrats on one mill
One other item I noticed this time through was that there is a nodraw issue near the vent tube (inner wall floor area)congrats on one mill
Quote from mZLY on April 9, 2012, 12:54 pmIDK if you're still working on this but I recorded my play through...
I think I solved the test backwards but oh well...
[spoiler]Guess I was supposed to activate the light bridge first? lol.[/spoiler]Also, there's a graphical bug with the cube tube in the room with the exit door. And there was a weird part where my portal went somewhere other than where I shot it, but it's not a huge deal. You just have to fire another.
IDK if you're still working on this but I recorded my play through...
I think I solved the test backwards but oh well...
Also, there's a graphical bug with the cube tube in the room with the exit door. And there was a weird part where my portal went somewhere other than where I shot it, but it's not a huge deal. You just have to fire another.
Quote from Djinndrache on April 9, 2012, 1:28 pmNot bad; actually quite adorable for a second map. Keep going
3nUAG7kwvok
(Link: http://www.youtube.com/watch?v=3nUAG7kwvok)
Not bad; actually quite adorable for a second map. Keep going ![]()
3nUAG7kwvok
(Link: http://www.youtube.com/watch?v=3nUAG7kwvok)
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