[SP] Rust and Dust
Quote from UsCobra11 on May 30, 2012, 12:23 amTest with fun, new, and interesting solutions.
Test with fun, new, and interesting solutions.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from UsCobra11 on May 30, 2012, 12:57 pmj0b0rg wrote:I get a 404 error for all the versions. Can you fix that yourself?Well.. that's not good. I'm betting it was like that for everyone. I don't know what I did wrong. I'm going to upload the map to the workshop and hopefully it works then.
Edit: Nope, workshop won't let me upload the file, and it has all the required parts in it to be uploaded. Well I don't know then. I probably made an obvious mistake. Again.
Well.. that's not good. I'm betting it was like that for everyone. I don't know what I did wrong. I'm going to upload the map to the workshop and hopefully it works then.
Edit: Nope, workshop won't let me upload the file, and it has all the required parts in it to be uploaded. Well I don't know then. I probably made an obvious mistake. Again.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from j0b0rg on May 30, 2012, 3:15 pmit's working,
but i'm too stupid i suppose to realise how to fling handle these buttons and why i'm stuck when sliding to the other side.
weird :>
UsCobra11 wrote:j0b0rg wrote:I get a 404 error for all the versions. Can you fix that yourself?Well.. that's not good. I'm betting it was like that for everyone. I don't know what I did wrong. I'm going to upload the map to the workshop and hopefully it works then.
Edit: Nope, workshop won't let me upload the file, and it has all the required parts in it to be uploaded. Well I don't know then. I probably made an obvious mistake. Again.
it's working,
but i'm too stupid i suppose to realise how to fling handle these buttons and why i'm stuck when sliding to the other side.
weird :>
Well.. that's not good. I'm betting it was like that for everyone. I don't know what I did wrong. I'm going to upload the map to the workshop and hopefully it works then.
Edit: Nope, workshop won't let me upload the file, and it has all the required parts in it to be uploaded. Well I don't know then. I probably made an obvious mistake. Again.
Quote from UsCobra11 on May 30, 2012, 5:00 pmOh, thank god its working. j0b0rg, there is a way to get back from both sides.
Oh, thank god its working. j0b0rg, there is a way to get back from both sides.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from Shakky on May 30, 2012, 5:04 pmNice look and solid puzzle. Nothing hard but still very enjoyable. I have one thing you can fix but you can see it yourself below.
Here is my blindrun of the chamber:
[spoiler]mP9Kyo18288[/spoiler]
Great job!
Nice look and solid puzzle. Nothing hard but still very enjoyable. I have one thing you can fix but you can see it yourself below.
Here is my blindrun of the chamber:
Great job!
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from UsCobra11 on May 30, 2012, 5:37 pmShakky wrote:Nice look and solid puzzle. Nothing hard but still very enjoyable. I have one thing you can fix but you can see it yourself below.Thanks for the playthrough, sorry about the autosave mishap. It had to do with the walkway not having railing. The walkway had no railing to fix another issue I had. The issues are just endless
Thanks for the playthrough, sorry about the autosave mishap. It had to do with the walkway not having railing. The walkway had no railing to fix another issue I had. The issues are just endless
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from Lpfreaky90 on May 30, 2012, 6:02 pmVery interesting map:
* The first puzzle got me thinking with the blue gel. Took me a while to figure how to get back.
* The way to get the blue gel in the second puzzle was also amazing!two small issues:
* The fizzlers should be the underground fizzlers not the modern fizzlers
* The cube button looks off, a normal underground floor button would do too. And it looks better.Other than that awesome job simple 5/5.
Very interesting map:
* The first puzzle got me thinking with the blue gel. Took me a while to figure how to get back.
* The way to get the blue gel in the second puzzle was also amazing!
two small issues:
* The fizzlers should be the underground fizzlers not the modern fizzlers
* The cube button looks off, a normal underground floor button would do too. And it looks better.
Other than that awesome job simple 5/5.
Quote from Logic on May 30, 2012, 6:05 pmThe first test is pretty straight forward. I like the way you made the player jump through the ceiling after pressing the repulsion gel button. I'd love to have some timers on the wall-buttons though so that you can see how much time you have left. Do you really need the fizzler in there? Also you can hear the sound of that god damn cube-dropper from the other test. Please make it stop..
The second test has some good ideas but they fall a bit short. The upside-down button and the cube-catch doesn't add much to the chamber and could have been left out. You also don't reuse any of the elements in this test (except the cube) which is a shame. I would have been nice if you sealed off the entrance as well, which by the way only looks like a square hole.
Ohh, you can also get under the map by strafe jumping into the pillars:
I have a hard time seeing this as an actual test chamber. Here are some minor things you might want to look at:
Pictures of things I'd change
[spoiler]I don't get the feeling that there were once a wall here. There's just 2 small panels left.
The pillars between the tests are good, gameplay wise, but they do erase the feeling of "there was once a bridge here". Ignore the sphere x)
Doesn't really look a real part of a test chamber
Where do the pipes lead? Does it heat up the wood or what? x)
Where does all of the boxes come from?
This doesn't look like a real wall to me
[/spoiler]
Now, I'm not complaining about this map. It's pretty good, but I often focus on the negatives when providing feedback. I enjoyed playing it despite some of the things above.I'd give it a 4/5 and maybe a 5/5 if you changed some minor things
The first test is pretty straight forward. I like the way you made the player jump through the ceiling after pressing the repulsion gel button. I'd love to have some timers on the wall-buttons though so that you can see how much time you have left. Do you really need the fizzler in there? Also you can hear the sound of that god damn cube-dropper from the other test. Please make it stop..
The second test has some good ideas but they fall a bit short. The upside-down button and the cube-catch doesn't add much to the chamber and could have been left out. You also don't reuse any of the elements in this test (except the cube) which is a shame. I would have been nice if you sealed off the entrance as well, which by the way only looks like a square hole.
Ohh, you can also get under the map by strafe jumping into the pillars:
I have a hard time seeing this as an actual test chamber. Here are some minor things you might want to look at:
Pictures of things I'd change
The pillars between the tests are good, gameplay wise, but they do erase the feeling of "there was once a bridge here". Ignore the sphere x)
Doesn't really look a real part of a test chamber
Where do the pipes lead? Does it heat up the wood or what? x)
Where does all of the boxes come from?
This doesn't look like a real wall to me
Now, I'm not complaining about this map. It's pretty good, but I often focus on the negatives when providing feedback. I enjoyed playing it despite some of the things above.
I'd give it a 4/5 and maybe a 5/5 if you changed some minor things