[SP] Rick Chambers Demo
Quote from gompasta on June 5, 2011, 6:16 amHave you ever wondered what it would be like, if it were Rick running aperture? No? Well are you now? No? Well i did. I have built a map, sort of around an adventure style of gameplay, yet still involving Portals and Portal elements.
Note, that this is not, actually a difficult, or long, chamber. It is just a test, to see how a facility, run by Rick, would look like.
I know, that moving laser emitters is not a good idea, but it is needed for the map style. Please post some "Adventury" test element ideas, for possible new maps with this concept.File Name: sp_rick_chamber_1.zip
File Size: 890.08 KiB
Click here to download Rick Chambers Demo
Have you ever wondered what it would be like, if it were Rick running aperture? No? Well are you now? No? Well i did. I have built a map, sort of around an adventure style of gameplay, yet still involving Portals and Portal elements.
Note, that this is not, actually a difficult, or long, chamber. It is just a test, to see how a facility, run by Rick, would look like.
I know, that moving laser emitters is not a good idea, but it is needed for the map style. Please post some "Adventury" test element ideas, for possible new maps with this concept.
File Name: sp_rick_chamber_1.zip
File Size: 890.08 KiB
Click here to download Rick Chambers Demo
Quote from Skunkrocker on June 5, 2011, 6:24 amFire, countdown clocks, and explosions.
Haven't played the map yet, but those are some ideas.
Fire, countdown clocks, and explosions.
Haven't played the map yet, but those are some ideas.
Quote from gompasta on June 5, 2011, 6:26 amSkunkrocker wrote:Fire, countdown clocks, and explosions.Haven't played the map yet, but those are some ideas.
Those are needed additions. It does work with the included VO, and is very Rick-like.
Haven't played the map yet, but those are some ideas.
Those are needed additions. It does work with the included VO, and is very Rick-like.
Quote from Skunkrocker on June 5, 2011, 6:28 amI liked it. Awfully short, but effective to introduce the new element. Which, by the way, I was like "oh SNAP" when I saw it. That was awesome.
I liked it. Awfully short, but effective to introduce the new element. Which, by the way, I was like "oh SNAP" when I saw it. That was awesome.
Quote from gompasta on June 5, 2011, 6:30 amSkunkrocker wrote:I liked it. Awfully short, but effective to introduce the new element. Which, by the way, I was like "oh SNAP" when I saw it. That was awesome.Yeah, it started out as an introduction map, and so, it was short, yet it shows you what you will expect, in a clear manner.
Yeah, it started out as an introduction map, and so, it was short, yet it shows you what you will expect, in a clear manner.
Quote from xdiesp on June 5, 2011, 3:42 pmSmall room about a big prefab, suffers from heavy lag. Curious!
Good luck in your future endeavours.
Small room about a big prefab, suffers from heavy lag. Curious!
Good luck in your future endeavours. 
Quote from gompasta on June 5, 2011, 4:09 pmI forgot to mention about the possible lag problems. I did not experience any, but not all computers are too good. Yeah, i am sure i wont be using so many of them beams in the future.
I forgot to mention about the possible lag problems. I did not experience any, but not all computers are too good. Yeah, i am sure i wont be using so many of them beams in the future.
Quote from OmegaMystic on June 6, 2011, 1:02 amYour idea is good and it fits well with Rick. As said, the lag is the main problem. One minor note as well: the light on the ceiling of the black room doesn't blend in very well.
Your idea is good and it fits well with Rick. As said, the lag is the main problem. One minor note as well: the light on the ceiling of the black room doesn't blend in very well.
Quote from Djinndrache on June 6, 2011, 1:44 amI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=FJPrNI0SCCg
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=FJPrNI0SCCg
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
