[SP] Revelations: Segment Nine
Quote from Hanzik on May 22, 2011, 2:29 pmSegment 9 is full of secrets. Can you handle them all?
This is my first creation in Hammer and in Valve SDK in general, so I hope you'll enjoy it.
File Name: revelations_final.rar
File Size: 1.41 MiB
Click here to download Revelations: Segment Nine
Segment 9 is full of secrets. Can you handle them all?
This is my first creation in Hammer and in Valve SDK in general, so I hope you'll enjoy it.
File Name: revelations_final.rar
File Size: 1.41 MiB
Click here to download Revelations: Segment Nine
Quote from Vandread83 on May 22, 2011, 2:51 pmnot sure I solved this right... I put a cube down then another cube on top of it, then when I removed the bottom cube the top cube actually floated in position...
I'll see if I can replicate.
not sure I solved this right... I put a cube down then another cube on top of it, then when I removed the bottom cube the top cube actually floated in position...
I'll see if I can replicate.
Quote from Hanzik on May 22, 2011, 2:59 pmFloating, you say? No glitches are required. [spoiler]Just keep in mind, that you're holding freaking portal gun, which you can use even on lasers.[/spoiler]
Floating, you say? No glitches are required.
Quote from Vandread83 on May 22, 2011, 4:07 pm[spoiler]I'm well aware of that, but I wasn't able to get position right normally, the laser came in right under the receptacle with blue as close to the floor and the other as close to the ceiling as possible. I've got a 1080p video I'm uploading with my solution.[/spoiler]
[spoiler]I was able to do it without making the cube float, I was using 2 cubes in one spot (to go around the wall) when I was able to make the connection with 1, that would allow me to stack 2 cubes and not remove the bottom one. Will still post my glitched solution though when it finishes uploading to youtube.[/spoiler]
Video Solution using Floating Cube Glitch
[spoiler]PaDraLix1Lo[/spoiler]Video Solution without Glitch
[spoiler]M4SdkHApjzw[/spoiler]
Video Solution using Floating Cube Glitch
Video Solution without Glitch
Quote from xdiesp on May 22, 2011, 4:10 pmPolished and well executed, retail quality. Only, I think the jumping puzzle might be easy to break. Here's how I did the lasers:
http://i212.photobucket.com/albums/cc123/xdiesp/2011-05-22_00001.jpg
Polished and well executed, retail quality. Only, I think the jumping puzzle might be easy to break. Here's how I did the lasers:
http://i212.photobucket.com/albums/cc123/xdiesp/2011-05-22_00001.jpg
Quote from Hanzik on May 22, 2011, 4:41 pmxdiesp wrote:Polished and well executed, retail quality. Only, I think the jumping puzzle might be easy to break. Here's how I did the lasers:http://i212.photobucket.com/albums/cc123/xdiesp/2011-05-22_00001.jpg
Funny, it's not ment to be that way. [spoiler]Not the one in the heights, at least. Those blocks next to Chamber panel should be black.[/spoiler]
Will fix it tomorrow.
http://i212.photobucket.com/albums/cc123/xdiesp/2011-05-22_00001.jpg
Funny, it's not ment to be that way.
Quote from Vandread83 on May 22, 2011, 4:58 pmI think I found the "intended" solution. [spoiler]which doesn't require stacking cubes at all, one laser has to enter a portal at an angle and then the portal is placed on the wall near the receptacle so it hits from the angle.[/spoiler]
Possibly the intended solution
[spoiler]portal_2 RevSolution.jpg[/spoiler]
I think I found the "intended" solution.
Possibly the intended solution
Quote from Hanzik on May 22, 2011, 5:37 pmYeah, that is the intended solution. [spoiler]I don't mind the one where you stack two cubes, however with the wall being painted over with black bricks next release, it's not going to be possible-[/spoiler]
But thank you for taking so much time with your videos, I really appreciate it.
Yeah, that is the intended solution.
But thank you for taking so much time with your videos, I really appreciate it. ![]()
Quote from Vandread83 on May 22, 2011, 8:50 pmno problem, I'll do another one when you release so there will be a nice high quality one for the final version. Maybe I can find some other cool glitches I can exploit for crazy solutions.
no problem, I'll do another one when you release so there will be a nice high quality one for the final version. Maybe I can find some other cool glitches I can exploit for crazy solutions.
Quote from xdiesp on May 22, 2011, 8:57 pmHanzik wrote:Will fix it tomorrow.If you blacken that wall, it will be easier to retroengineer the solution.
If you blacken that wall, it will be easier to retroengineer the solution. ![]()
