[SP] Reflectocube

Quote from RectorRocks on December 3, 2012, 5:32 amNice map! But it was too short.
Also, I don't think the difficulty is medium, more like easy.
Here's my blindrun:
Blindrun
[spoiler]rmMEsxMqiOU[/spoiler]Feedback:
Feedback
[spoiler]-I didn't use that switch to deactivate the Emancipation Grill. Is my solution intended?
-Puzzle was really straightforward, I was hoping for more beyond the exit door but...[/spoiler]
I'll give this a 4/5. I hope you make more maps in the future
Nice map! But it was too short.
Also, I don't think the difficulty is medium, more like easy.
Here's my blindrun:
Blindrun
Feedback:
Feedback
-Puzzle was really straightforward, I was hoping for more beyond the exit door but...

I'll give this a 4/5. I hope you make more maps in the future
Quote from keithjgrant on December 4, 2012, 9:39 amI agree with pretty much everything RectorRocks said. Good map, though short.
I agree with pretty much everything RectorRocks said. Good map, though short.
Quote from sicklebrick on December 4, 2012, 12:06 pmEven though the solution was pretty immediately obvious I still had fun with this, cheers
Few pointers though:
-Way too many white walls, possible to skip almost all of the map.
-This should be in the PTI section.Edit: Almost forgot, did a vid...
KNIu3GQQsvc
Even though the solution was pretty immediately obvious I still had fun with this, cheers
Few pointers though:
-Way too many white walls, possible to skip almost all of the map.
-This should be in the PTI section.
Edit: Almost forgot, did a vid...
KNIu3GQQsvc
Quote from soapy on December 4, 2012, 4:08 pmsicklebrick wrote:Even though the solution was pretty immediately obvious I still had fun with this, cheers![]()
Few pointers though:
-Way too many white walls, possible to skip almost all of the map.
-This should be in the PTI section.Edit: Almost forgot, did a vid...
Thanks for doing the video. I agree, I should have laid off on the white walls a little bit. I was intending the map to be more fun in that the player can figure out their own solution, but it seems like it backfired.
Also, it wasn't made in the puzzle editor. I use the puzzle editor as a "sketchpad" of sorts. I put the general shape of the room and the puzzle elements in place, and then I remake it from scratch in hammer.

Few pointers though:
-Way too many white walls, possible to skip almost all of the map.
-This should be in the PTI section.
Edit: Almost forgot, did a vid...
Thanks for doing the video. I agree, I should have laid off on the white walls a little bit. I was intending the map to be more fun in that the player can figure out their own solution, but it seems like it backfired.
Also, it wasn't made in the puzzle editor. I use the puzzle editor as a "sketchpad" of sorts. I put the general shape of the room and the puzzle elements in place, and then I remake it from scratch in hammer.
Quote from quatrus on December 4, 2012, 7:52 pmEasy map, clean and everything worked well. Puzzle was kind of obvious to solve, but still fun. Liked the large room.. Thanks for creating.
Easy map, clean and everything worked well. Puzzle was kind of obvious to solve, but still fun. Liked the large room.. Thanks for creating.