[SP] Quadro
Quote from jonatan on September 16, 2011, 3:13 pmA one room challenge with emphasis on problem solving.
Note: It's short and small but probably more challenging than your average map. Might seem impossible but I ensure you there is a solution.
v1.1: Fixed small cube on button exploit.
File Name: sp_quadro_v1.1.zip
File Size: 2.54 MiB
Click here to download Quadro
A one room challenge with emphasis on problem solving.
Note: It's short and small but probably more challenging than your average map. Might seem impossible but I ensure you there is a solution.
v1.1: Fixed small cube on button exploit.
File Name: sp_quadro_v1.1.zip
File Size: 2.54 MiB
Click here to download Quadro
Quote from Alf666 on September 16, 2011, 4:59 pmNice one indeed. Thought of giving up once...
This is so mind twisting that I found the solution, started to work it out and suddenly forgot the rest of this marvelously designed plan of mine (aaaaargl).But I honestly would never have solved it if I had not done many many other user made maps. It is NOT a beginner's map.
Nice one indeed. Thought of giving up once...
This is so mind twisting that I found the solution, started to work it out and suddenly forgot the rest of this marvelously designed plan of mine (aaaaargl).
But I honestly would never have solved it if I had not done many many other user made maps. It is NOT a beginner's map.
Quote from benvent on September 16, 2011, 6:15 pmEnjoyed it. Took me a while to figure it out. My brain hurts a little.
Nice job.
Enjoyed it. Took me a while to figure it out. My brain hurts a little. Nice job.
Quote from xdiesp on September 16, 2011, 8:46 pmMap's minimalist but deliciously evil, really a parameter for hard states-based puzzles. Suggested. Since it was humm so late, I might have forced the solution a little. EDIT I understood how to move the cube correctly sideways in the end, but still have doubts over the big fling being intentional.
Map's minimalist but deliciously evil, really a parameter for hard states-based puzzles. Suggested. Since it was humm so late, I might have forced the solution a little. EDIT I understood how to move the cube correctly sideways in the end, but still have doubts over the big fling being intentional.
Quote from RockeTeK on September 17, 2011, 4:15 amThis map really is ammazing; not too hard but really fun to play.
Hope to see more of this kind of maps!
This map really is ammazing; not too hard but really fun to play.
Hope to see more of this kind of maps!
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Quote from InvisiblePanda on September 17, 2011, 5:51 amFinally I did it
![]()
Here's my intended (i hope) solution
It's slightly different from the xdiesp walkthrough
m7x-fd-CEB4
Finally I did it
Here's my intended (i hope) solution
It's slightly different from the xdiesp walkthrough
m7x-fd-CEB4
Quote from PCdoc on September 17, 2011, 7:34 amVery insidious indeed.
Your cube fling is a difficult maneuver although clever. I used the same cube fling as xdiesp but used the same [spoiler]sideways funnel[/spoiler] as you did for the cube movement. I think the intended solution is the [spoiler]funnel to ceiling cube drop with the seesaw action - for the fling . . and then the sideways cube move followed by the wall crawl (that new dance craze sweeping America).[/spoiler] But only the OP knows.
How many of these unique brain twisters are there ? There seems to be no limit to what people are coming up with.
Very insidious indeed.
Your cube fling is a difficult maneuver although clever. I used the same cube fling as xdiesp but used the same
How many of these unique brain twisters are there ? There seems to be no limit to what people are coming up with.
Quote from Djinndrache on September 17, 2011, 6:00 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:gcvfZIpFf90
(Link: http://www.youtube.com/watch?v=gcvfZIpFf90)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
gcvfZIpFf90
(Link: http://www.youtube.com/watch?v=gcvfZIpFf90)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from jonatan on September 19, 2011, 6:36 pmPCdoc wrote:I think the intended solution is the [spoiler]funnel to ceiling cube drop with the seesaw action - for the fling . . and then the sideways cube move followed by the wall crawl (that new dance craze sweeping America).[/spoiler] But only the OP knows.That is indeed how I imagined people would solve it. I updated the map now so that the funnel does not reach the button.
That is indeed how I imagined people would solve it. I updated the map now so that the funnel does not reach the button.
Quote from quatrus on September 22, 2011, 7:18 pmExcellent short map. Intended solution is better than tricky cube angling. Well done. Thanks for creating.
Excellent short map. Intended solution is better than tricky cube angling. Well done. Thanks for creating.