[SP] Pure Intellect²: A Lecture in Reanimation
Quote from Ultiman9711 on July 25, 2013, 10:07 pmAn old map of mine that I recently gave a facelift to. Because it's old, there wasn't much I could do to optimize it, but I tried. So, it's an underground map that has 1 test chamber, lots of exploration, and a not-so-original story twist with an original implementation! All custom content is packed. Also, minor setback is that it doesn't automatically disconnect you because I couldn't be bothered to do another compile (this was intended for the Workshop only) So, welcome. Feedback is appreciated!
File Name: sp_a3_cavedos_v2.rar
File Size: 18.22 MiB
Click here to download Pure Intellect?: A Lecture in Reanimation
An old map of mine that I recently gave a facelift to. Because it's old, there wasn't much I could do to optimize it, but I tried. So, it's an underground map that has 1 test chamber, lots of exploration, and a not-so-original story twist with an original implementation! All custom content is packed. Also, minor setback is that it doesn't automatically disconnect you because I couldn't be bothered to do another compile (this was intended for the Workshop only) So, welcome. Feedback is appreciated!
File Name: sp_a3_cavedos_v2.rar
File Size: 18.22 MiB
Click here to download Pure Intellect?: A Lecture in Reanimation
Quote from quatrus on July 26, 2013, 10:49 amNice to walk around an underground area, but not much to do in the map and the end at the dark elevator was a letdown... So much potential... hope to see more maps from you...
Nice to walk around an underground area, but not much to do in the map and the end at the dark elevator was a letdown... So much potential... hope to see more maps from you...
Quote from Ultiman9711 on July 26, 2013, 12:38 pmMay I ask, why was the elevator a letdown? If it's because there was nothing after it, it's because I literally started running out of stuff! But if it's because it doesn't automatically disconnect, wait until I get more feedback before I put that in.
May I ask, why was the elevator a letdown? If it's because there was nothing after it, it's because I literally started running out of stuff! But if it's because it doesn't automatically disconnect, wait until I get more feedback before I put that in.
Quote from HMW on July 27, 2013, 9:01 amVery nice design, although some of the walkways are a bit misaligned and it's somewhat dark in many places. Also, [spoiler]I didn't need the orange gel, I could just put a portal on the wall inside the office.[/spoiler]
Very nice design, although some of the walkways are a bit misaligned and it's somewhat dark in many places. Also,
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Shakky on July 29, 2013, 12:51 pmNice exploring oriented map. The puzzle part was nice and simple and overall the map felt good.
One thing I will have to give a special mention for is player clips and overall map design. I couldn't find any skips or major unintended moves. If you don't know, finding those is kind of my thing. So either I'm getting rusty or the map just doesn't have any.
I had fun. Thanks alot!
Nice exploring oriented map. The puzzle part was nice and simple and overall the map felt good.
One thing I will have to give a special mention for is player clips and overall map design. I couldn't find any skips or major unintended moves. If you don't know, finding those is kind of my thing. So either I'm getting rusty or the map just doesn't have any.
I had fun. Thanks alot!
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from portal2tenacious on August 3, 2013, 11:02 pmYou aren't getting rusty. He had some good beta-testers
You aren't getting rusty. He had some good beta-testers
Quote from amandar on August 4, 2013, 7:18 pmBrilliantly done. I enjoyed this thoroughly, everything from the bounce paint puzzle which was much like one of the intro paint puzzles in the actual game to the speed paint leaking from the pipe to be used to reach the lift activators. I explored everything and had a lot of fun doing that. Please make more!
Brilliantly done. I enjoyed this thoroughly, everything from the bounce paint puzzle which was much like one of the intro paint puzzles in the actual game to the speed paint leaking from the pipe to be used to reach the lift activators. I explored everything and had a lot of fun doing that. Please make more!