[SP] Psychosomnium
Quote from Yoshermon on June 17, 2011, 1:21 pmInspired by the Indie game of the same name by Cactus and Every Day the Same Dream by Molleindustria, this map tells the story of an Aperture Science employee who gets trapped in his own dream. Instead of puzzles, this map focuses more on exploration and finding different ways to go than the path laid out in front of you.
File Name: Psychosomnium.zip
File Size: 5.71 MiB
Click here to download Psychosomnium - Updated
Inspired by the Indie game of the same name by Cactus and Every Day the Same Dream by Molleindustria, this map tells the story of an Aperture Science employee who gets trapped in his own dream. Instead of puzzles, this map focuses more on exploration and finding different ways to go than the path laid out in front of you.
File Name: Psychosomnium.zip
File Size: 5.71 MiB
Click here to download Psychosomnium - Updated
Quote from narfomatikus on June 17, 2011, 1:44 pm
ehhhmmmmm crazy map. i thought every moment somthing was going to scare the hell out of me. but nothing came. ehm and there is no end? you always get to the start where the cube is again!?
bad thing is, my frames drop to 15 fps. thats very strange!!??
ehhhmmmmm crazy map. i thought every moment somthing was going to scare the hell out of me. but nothing came. ehm and there is no end? you always get to the start where the cube is again!?
bad thing is, my frames drop to 15 fps. thats very strange!!??
Quote from Yoshermon on June 17, 2011, 2:11 pmThe point of the map is to break away from the path that leads to nowhere and find the way out. There is an end, trust me. From what you said, you haven't even begun to solve the map yet. Keep exploring and you'll find out what to do.
I have no idea why your framerate drops so low, however. The map runs just fine on my computer...
The point of the map is to break away from the path that leads to nowhere and find the way out. There is an end, trust me. From what you said, you haven't even begun to solve the map yet. Keep exploring and you'll find out what to do.
I have no idea why your framerate drops so low, however. The map runs just fine on my computer...
Quote from narfomatikus on June 17, 2011, 2:56 pmehm yes its very dark, hdr? where do i turn it on?
ehm yes its very dark, hdr? where do i turn it on?
Quote from Yoshermon on June 17, 2011, 3:06 pmI see. I meant to make it dark like a bad dream, but if people are actually having trouble seeing I'll turn up the brightness a bit (or maybe you should, if it's not up at least half way).
I compiled the map in HDR (High Dynamic Range), which I adjusted all the lighting for. Without it, though (and I'm not sure if it's something that the client can turn on or off in their graphics properties or if people with crappy graphics cards don't use it or something like that), all the lights are wonkey because I didn't set their LDR brightness.Is that the only problem you have? I know how to take criticism, and I just want to know why my map sucks or rocks if someone says so.
And good god, man, is your avatar even allowed?!
I see. I meant to make it dark like a bad dream, but if people are actually having trouble seeing I'll turn up the brightness a bit (or maybe you should, if it's not up at least half way).
I compiled the map in HDR (High Dynamic Range), which I adjusted all the lighting for. Without it, though (and I'm not sure if it's something that the client can turn on or off in their graphics properties or if people with crappy graphics cards don't use it or something like that), all the lights are wonkey because I didn't set their LDR brightness.
Is that the only problem you have? I know how to take criticism, and I just want to know why my map sucks or rocks if someone says so.
And good god, man, is your avatar even allowed?!
Quote from narfomatikus on June 17, 2011, 3:12 pmwell i like the idea, but im thinking that you have to be on LSD to play this map! hehe i have all colours aktivated ( i think) but still when i go to the last room i end up at the start. and people with epilepsi wont play you map i think! hehe
other thing is that this is portal, people normaly want to solve a puzzle using portals. you could do this mape for a halflife 2 mod, but i miss my portal gun and thats mabe why people get bored. but i dont know
well i like the idea, but im thinking that you have to be on LSD to play this map! hehe i have all colours aktivated ( i think) but still when i go to the last room i end up at the start. and people with epilepsi wont play you map i think! hehe
other thing is that this is portal, people normaly want to solve a puzzle using portals. you could do this mape for a halflife 2 mod, but i miss my portal gun and thats mabe why people get bored. but i dont know ![]()
Quote from Yoshermon on June 17, 2011, 3:20 pmIf you have all the colors, you shouldn't be able to get to the "last room". Keep searching and look at the small details. Also, why would this be bad for epileptics? Are you talking about the blinking light in the office? Because that's there for a reason...
And yea, the main reason I didn't have a portal gun is because I found I can't come up with very good puzzles using one. I instead decided to take a different route and have a small story clearly based on portal but without portals (Valve was actually considering this when they were developing Portal 2, in fact). That's why I said this map is based more on exploration than puzzle solving.
Regardless of overall quality, I'm quite proud of myself for making and releasing this map. I learned so much in so little time (compared to how much time I thought it would take to learn all that I did) and I can use all of it to make my next map much better than the last.
If you have all the colors, you shouldn't be able to get to the "last room". Keep searching and look at the small details. Also, why would this be bad for epileptics? Are you talking about the blinking light in the office? Because that's there for a reason...
And yea, the main reason I didn't have a portal gun is because I found I can't come up with very good puzzles using one. I instead decided to take a different route and have a small story clearly based on portal but without portals (Valve was actually considering this when they were developing Portal 2, in fact). That's why I said this map is based more on exploration than puzzle solving.
Regardless of overall quality, I'm quite proud of myself for making and releasing this map. I learned so much in so little time (compared to how much time I thought it would take to learn all that I did) and I can use all of it to make my next map much better than the last.
Quote from narfomatikus on June 17, 2011, 3:32 pmi mean the colours are to brite and to intence, i dont know how the map looks on hdr, but at my settings its to shiny, the yellow and the greeen hurts in the eye. nothing about the concept, its a very cool idea to have like a maze where you have to find and see every corner. but at the end i got bored and i cliped true all the rooms to get to the last room. is it the one with the love cube and the trees? where the whole background begins to move and make you dissy?
i think turning the lights up some more would help alot! try something with timetravel next time, thats so awseome!!
i mean the colours are to brite and to intence, i dont know how the map looks on hdr, but at my settings its to shiny, the yellow and the greeen hurts in the eye. nothing about the concept, its a very cool idea to have like a maze where you have to find and see every corner. but at the end i got bored and i cliped true all the rooms to get to the last room. is it the one with the love cube and the trees? where the whole background begins to move and make you dissy?
i think turning the lights up some more would help alot! try something with timetravel next time, thats so awseome!!
