[SP] ps_crouchfling
Quote from Zimplen on May 28, 2011, 10:35 amChallenging map that i have made for the mapping contest
hope you enjoyChangelog:
v2.2
-somehow the 2nd box dropper didnt drop what it was supposed to. but ive talked to the box dropper people, and lets just say that problem wont be happening again
v2.1
-exactly the same as v2.0 but i forgot to add the things needed for the contest :S
v2.0
-added more puzzles
-fixed places where you could get stuck
-made various puzzle elements easier to understand
v1.1
-fixed problems where you could get stuck
-got rid of light bridges
-changed the name!
v1.0
-first releaseFile Name: DoubleTake_Zimplen_2_2.rar
File Size: 3.32 MiB
Click here to download [SP] DoubleTake
Challenging map that i have made for the mapping contest
hope you enjoy ![]()
Changelog:
v2.2
-somehow the 2nd box dropper didnt drop what it was supposed to. but ive talked to the box dropper people, and lets just say that problem wont be happening again
v2.1
-exactly the same as v2.0 but i forgot to add the things needed for the contest :S
v2.0
-added more puzzles
-fixed places where you could get stuck
-made various puzzle elements easier to understand
v1.1
-fixed problems where you could get stuck
-got rid of light bridges
-changed the name!
v1.0
-first release
File Name: DoubleTake_Zimplen_2_2.rar
File Size: 3.32 MiB
Click here to download [SP] DoubleTake
Quote from kwp21 pitts on May 28, 2011, 12:26 pmThis is a pretty good puzzle, and I enjoyed it. However, you might want to post a screenshot to encourage downloaders.
This is a pretty good puzzle, and I enjoyed it. However, you might want to post a screenshot to encourage downloaders.

VDC User PageQuote from Idolon on May 28, 2011, 3:36 pmIt's possible to trap yourself by [spoiler]throwing the cube up on the ledge[/spoiler]. Other than that, nice.
It's possible to trap yourself by
Quote from Enigmaphase on May 29, 2011, 6:32 amI liked the map overall, though I still don't know how I got through the light bridges, I just did a lot of flinging myself at them and crouch spamming (as the map name suggests) and eventually got it. Also, I'm not sure how I feel about having to respawn the cube to get it backwards through the fizzler, but I guess creativity is a good thing... One last thing, the button was to just there to prevent you from being able to trap yourself in that room, right?
I liked the map overall, though I still don't know how I got through the light bridges, I just did a lot of flinging myself at them and crouch spamming (as the map name suggests) and eventually got it. Also, I'm not sure how I feel about having to respawn the cube to get it backwards through the fizzler, but I guess creativity is a good thing... One last thing, the button was to just there to prevent you from being able to trap yourself in that room, right?
Quote from xdiesp on May 29, 2011, 6:52 amPretty good, thoughtful and the good kind of recursive that has you reconsider completed puzzles and not just backtrack. Considering its scale and precision, I'd say it's perfect for what it sets itself to do.
edit
I made the jump through lightbridges in one shot, but it might have been luck. Is that supposed to be a crouch jump?
Pretty good, thoughtful and the good kind of recursive that has you reconsider completed puzzles and not just backtrack. Considering its scale and precision, I'd say it's perfect for what it sets itself to do. ![]()
edit
I made the jump through lightbridges in one shot, but it might have been luck. Is that supposed to be a crouch jump?
Quote from Zimplen on May 29, 2011, 7:49 amIdolon wrote:It's possible to trap yourself by [spoiler]throwing the cube up on the ledge[/spoiler]. Other than that, nice.hmmm guess there is always room for improvement, ill try and fix that soon.
thanks for the response
hmmm guess there is always room for improvement, ill try and fix that soon.
thanks for the response
Quote from Zimplen on May 29, 2011, 11:17 am---NEW VERSION---
Changelog:
v1.1
-fixed problems where you could get stuck
-got rid of light bridges
-changed the name!
---NEW VERSION---
Changelog:
v1.1
-fixed problems where you could get stuck
-got rid of light bridges
-changed the name!
Quote from bufutda on May 29, 2011, 7:44 pmYes, i like the changes you have made. I got stuck with the light bridges during the first playtest, and ended up "pushing" under the lower, angled light bridge to deflect myself onto the platform.
Yes, i like the changes you have made. I got stuck with the light bridges during the first playtest, and ended up "pushing" under the lower, angled light bridge to deflect myself onto the platform.
Quote from bjs0 on May 29, 2011, 8:39 pmVery good. A fantastic use of space.
The logic of some of the elements seems to be off slightly. For instance, the first door up on the platform seems to open and close without any obvious logic, and the emancipation grill flickers on and off automatically.
These are small issues, and they don't significantly impact my enjoyment of the map, but they make it feel incomplete.
Idolon wrote:It's possible to trap yourself by [spoiler]throwing the cube up on the ledge[/spoiler]. Other than that, nice.All we need is a "fizzle cube" button by the cube vent.
Very good. A fantastic use of space.
The logic of some of the elements seems to be off slightly. For instance, the first door up on the platform seems to open and close without any obvious logic, and the emancipation grill flickers on and off automatically.
These are small issues, and they don't significantly impact my enjoyment of the map, but they make it feel incomplete.
All we need is a "fizzle cube" button by the cube vent.
Quote from Zimplen on May 30, 2011, 3:36 ambjs0 wrote:Very good. A fantastic use of space.The logic of some of the elements seems to be off slightly. For instance, the first door up on the platform seems to open and close without any obvious logic, and the emancipation grill flickers on and off automatically.
These are small issues, and they don't significantly impact my enjoyment of the map, but they make it feel incomplete.
Idolon wrote:It's possible to trap yourself by [spoiler]throwing the cube up on the ledge[/spoiler]. Other than that, nice.All we need is a "fizzle cube" button by the cube vent.
with regards to the door and emancipation grill, im not sure if i fully understand what you are saying, however i have tried to resolve any confusion people might have by including indicator lights (some elements trigger more than one reaction)
also i have fixed the problem (hopefully) [spoiler]of getting your cube stuck on the ledge by adding the emancipation grill, if it gets stuck up there any later on in the test you can portal up to the passage that opens.[/spoiler] i will keep in mind your "fizzle cube" button idea for the future though, seems so obvious now but i didnt think of it at the time
thanks for the reply
The logic of some of the elements seems to be off slightly. For instance, the first door up on the platform seems to open and close without any obvious logic, and the emancipation grill flickers on and off automatically.
These are small issues, and they don't significantly impact my enjoyment of the map, but they make it feel incomplete.
All we need is a "fizzle cube" button by the cube vent.
with regards to the door and emancipation grill, im not sure if i fully understand what you are saying, however i have tried to resolve any confusion people might have by including indicator lights (some elements trigger more than one reaction)
also i have fixed the problem (hopefully)
thanks for the reply
