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[SP] Propulsion Panel

Hey! So this is my second map, and I really dont want to work on this map any more. Its good, I assure you, with Puzzles featuring DIversity Vents and Propulsion Gel, this map is not a bad one. It is, however, a little rough around the edges, so in the comments please tell me how i can improve this map later. Set during clean aperture this map consists of two test chambers.

File Name: sp-propolsionpanel.zip
File Size: 4.06 MiB
Click here to download Propulsion Panel

jordenjames88 wrote:
Hey! So this is my second map, and I really dont want to work on this map any more. Its good, I assure you, with Puzzles featuring DIversity Vents and Propulsion Gel, this map is not a bad one. It is, however, a little rough around the edges, so in the comments please tell me how i can improve this map later. Set during clean aperture this map consists of two test chambers.

Cool, the first room didn't look obvious. At first.
What to improve? You don't need 3 buttons in the second chamber, leave only 2. Or you could make it a little more sophisticated but don't make it too hard.

Good map. :thumbup:

Propulsion Panel Portal 2 Custom Map

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Great map, we enjoyed it. The first room took a bit to figure out.

I noticed that the angled surface in the first room that shoots you to the exit looks really funky on one side (like a missing texture??). You can see it in the above video at 1:45. Also in the process of trying to solve it I managed to shoot myself over the slime without pressing the buttons. The door was closed, so I was stuck, but it still did an autosave there, which was a drag.

Great map, not too hard, not too easy

but you have a leak, it rendered full bright as soon as I opened it

Two small chambers mapped in Clean with better than average animations and plenty of talk., approachable but somewhat restricted. In particular, the second room wastes a perfectly good puzzle (lasers, turrets, fizzlers and vents) in what's a barebones 30 secs operation. Imho some intermediate steps in the solution might help (pushing down the first vent button to enable the laser?), or connecting the two rooms more closely (bringing the cube).

Bugs: the slated panel in the first chamber has 2 big nodraw surfaces, that one really has to be fixed; also not sure, but you can hear turrets falling when you start the map.

the hills are alive... with the sound of music

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

tmKqty0qTr4
(Link: http://www.youtube.com/watch?v=tmKqty0qTr4)

Also note the video description for more feedback and my signature for additional project information.

I failed to notice the exposed top of the portal surface in the first room. Except for the nodraw surface on the angled panel, a pretty good looking level. Puzzlewise, the second room was a letdown after the first. I was going to dock you one point for one of my pet peeves, a laser right next to a wall, but I really can't give this a 2. 3/5 from me.

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