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[SP] Positive Discouragement - Chamber 02

"Positive Discouragement" is a small map pack that I'm working on.
I decided that I might as well upload this to TWP, instead of having it sit around on my computer until I finish all the maps, but I'm not going to upload it to the Workshop until they're all done.

So for now, you'll have to do it the old-fashioned way!

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This chamber was originally going to be the third chamber, however due to some redesign on the second chamber, I deemed this one less difficult, and moved it back into the #2 spot. (It isn't really that difficult anyway - it's just an intro to the laser chaining technique).

At this point the facility is starting to become cleaner, so it's less destroyed than Chamber 1, but more destroyed than Chamber 3.

File Name: sp_disc_03.rar
File Size: 2.89 MiB
Click here to download Positive Discouragement - Chamber 02

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Very interesting concepts.

Spoiler
Reminds me of that other map by you called something 'blue', "blue bridge" or similar where you needed to keep laser relays or catchers activated by moving your portals.

I'm sorry, but I made an unintended final move :D Hehe, and the curious thing is that I learnt this move playing othe of your positive discouragement chambers! :p

Video to come...

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

I played through it quickly just now and found that if you aim into the receptacle quickly two blocks of the stair stayed up and you could jump up to them from the cube. Also it doesn't disconnect at end but you're probably aware of that. It looked really neat and the puzzle was nice, bit short to be a release, if you release many of these short chambers it may get a bit loadingscreeny ;)
Thanks for making! :)

I also made a move to exploit it but it was quite fiddly so don't worry about it ^^

josepezdj wrote:
Very interesting concepts.
Spoiler
Reminds me of that other map by you called something 'blue', "blue bridge" or similar where you needed to keep laser relays or catchers activated by moving your portals.

I'm sorry, but I made an unintended final move :D Hehe, and the curious thing is that I learnt this move playing othe of your positive discouragement chambers! :p

Video to come...

Jepp wrote:
I played through it quickly just now and found that if you aim into the receptacle quickly two blocks of the stair stayed up and you could jump up to them from the cube. Also it doesn't disconnect at end but you're probably aware of that. It looked really neat and the puzzle was nice, bit short to be a release, if you release many of these short chambers it may get a bit loadingscreeny ;)
Thanks for making! :)

I also made a move to exploit it but it was quite fiddly so don't worry about it ^^

Thanks for the replies! :thumbup: I can understand why there'd be some finicky unintended solutions, this mechanic tends to be a bit glitchy. Josepezdj, I'm intrigued as to what you did - eagerly awaiting the video :D

And Jepp,in regards to the short chambers, yeah, the first 3 are fairly short, but the final few chambers are rather large and combine tactics used in the first 3 chambers (plus a bit of new stuff :lol: ). Though to prevent things getting too 'loadscreeny', for the final release, I may connect chambers 2 and 3 :)

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Ok, there you go:

8I8wkuLFSB0

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
Ok, there you go:

8I8wkuLFSB0

Wow, that sure is something :lol:
I'm not sure whether or not to fix it, or even if I can fix it...though I could put a rectangular clip brush around the relay so that getting the angle would be difficult, but it still wouldn't be impossible.

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Nice map - didn't find any glitches the way I played it.

Spoiler
As noted by others, similar to other maps where key double laser hi/low impulse is used to activate by moving portal quickly
. Look forward to the series...

A short one, but a good one :D
Loving this series so far man, good job!