[SP] Portal: DeJa-Vu [Demo]
Quote from audiotrash on February 20, 2012, 5:38 pm[url=http://knight.gamebanana.com/img/ss/maps/4f42c692cf45d.jpg][img]http://knight.gamebanana.com/img/ss/maps/thm_4f42c692cf45d.jpg[/img][/url][url=http://knight.gamebanana.com/img/ss/maps/4f42c69cd7270.jpg][img]http://knight.gamebanana.com/img/ss/maps/thm_4f42c69cd7270.jpg[/img][/url]
[url=http://knight.gamebanana.com/img/ss/maps/4f42c6a1b55f0.jpg][img]http://knight.gamebanana.com/img/ss/maps/thm_4f42c6a1b55f0.jpg[/img][/url][url=http://knight.gamebanana.com/img/ss/maps/4f42c695c72b3.jpg][img]http://knight.gamebanana.com/img/ss/maps/thm_4f42c695c72b3.jpg[/img][/url]Thank you for testing Portal: DeJa-Vu.
How to Install:
Place the Portal_DeJaVu folder in to STEAM/STEAMAPPS/SOURCEMODS - restart steam.Thank you to Skotty for his Instances & help.
Thank you to Tyronis3 for his complete destruction during testing.UPDATED VERSION! FIXED SOUND!
File Name: Portal.DeJa-Vu.Demo.zip
File Size: 43.2 MiB
Click here to download Portal: DeJa-Vu [Demo]
[url=http://knight.gamebanana.com/img/ss/maps/4f42c692cf45d.jpg][img]http://knight.gamebanana.com/img/ss/maps/thm_4f42c692cf45d.jpg[/img][/url][url=http://knight.gamebanana.com/img/ss/maps/4f42c69cd7270.jpg][img]http://knight.gamebanana.com/img/ss/maps/thm_4f42c69cd7270.jpg[/img][/url]
[url=http://knight.gamebanana.com/img/ss/maps/4f42c6a1b55f0.jpg][img]http://knight.gamebanana.com/img/ss/maps/thm_4f42c6a1b55f0.jpg[/img][/url][url=http://knight.gamebanana.com/img/ss/maps/4f42c695c72b3.jpg][img]http://knight.gamebanana.com/img/ss/maps/thm_4f42c695c72b3.jpg[/img][/url]
Thank you for testing Portal: DeJa-Vu.
How to Install:
Place the Portal_DeJaVu folder in to STEAM/STEAMAPPS/SOURCEMODS - restart steam.
Thank you to Skotty for his Instances & help.
Thank you to Tyronis3 for his complete destruction during testing.
UPDATED VERSION! FIXED SOUND!
File Name: Portal.DeJa-Vu.Demo.zip
File Size: 43.2 MiB
Click here to download Portal: DeJa-Vu [Demo]

Quote from Skotty on February 20, 2012, 5:54 pmGreat work so far! Can't wait for the other chambers. I'm excited about the BTS and Boss areas.
Great work so far! Can't wait for the other chambers. I'm excited about the BTS and Boss areas.
Quote from soad667 on February 20, 2012, 7:37 pmAwesome stuff. As i said to you on Steam, it really feels like replaying the original, but yet feels fresh at the same time with the slightly different design.
As for issues, you already know the only two i met, but i'll repeat them for the others:
1. At the wake up chamber, when you look only the inside timer for some reason only the seconds are counting down. If you look at both timers, in and out, the counting goes back to normal.2. Missing glados speech. I guess that doesn't count, since the fix* you said was quite easy. Better mention this fix on the first post too, except if you reupload the whole thing.
*fix: create a folder named vo in Portal_DeJaVusound and move the aperture_ai folder in there
Awesome stuff. As i said to you on Steam, it really feels like replaying the original, but yet feels fresh at the same time with the slightly different design.
As for issues, you already know the only two i met, but i'll repeat them for the others:
1. At the wake up chamber, when you look only the inside timer for some reason only the seconds are counting down. If you look at both timers, in and out, the counting goes back to normal.
2. Missing glados speech. I guess that doesn't count, since the fix* you said was quite easy. Better mention this fix on the first post too, except if you reupload the whole thing.
*fix: create a folder named vo in Portal_DeJaVusound and move the aperture_ai folder in there
Quote from benvent on February 20, 2012, 8:07 pmNice job. Looking forward to the rest. I was wondering why some doors seemed to take along time to open and then I saw you updated it to fix the sound. Much better with the Glados lines.
![]()
Nice job. Looking forward to the rest. I was wondering why some doors seemed to take along time to open and then I saw you updated it to fix the sound. Much better with the Glados lines.
![]()
Quote from OnePortalizedGal on February 20, 2012, 9:46 pmWell done. It is what I've been waiting for - Portal Maps - only smoother and cleaner than the original. It seemed to lag a bit for me - I like to speed run. Thanks for making - please continue. I'd love to see some of Portal: Prelude maps included, which are much more challenging. But that's another story........thanks again!
Well done. It is what I've been waiting for - Portal Maps - only smoother and cleaner than the original. It seemed to lag a bit for me - I like to speed run. Thanks for making - please continue. I'd love to see some of Portal: Prelude maps included, which are much more challenging. But that's another story........thanks again!
Quote from Thepast42 on February 20, 2012, 10:54 pmI knew someone would eventually do this! Thanks so much!
Having run through Portal 1 many times, I've used ninja solutions time and again, just because. Would it be possible to re-open such solutions for this mod?
Ninja solutions or not, I still enjoyed this!
I knew someone would eventually do this! Thanks so much!
Having run through Portal 1 many times, I've used ninja solutions time and again, just because. Would it be possible to re-open such solutions for this mod?
Ninja solutions or not, I still enjoyed this! ![]()
Quote from inax on February 21, 2012, 3:17 ami replaced all the files that appear to replace and now the game doesnt open
you fuckd me up!
i replaced all the files that appear to replace and now the game doesnt open
you fuckd me up!
Quote from audiotrash on February 21, 2012, 9:13 aminax wrote:i replaced all the files that appear to replace and now the game doesnt openyou fuckd me up!
Does it give an error message or something?
Also - where did you replace them? Don't tell me you put the folder in the Portal 2 folder.
Does it give an error message or something?
Also - where did you replace them? Don't tell me you put the folder in the Portal 2 folder.

Quote from Random on February 21, 2012, 9:24 amLooking good so far.
There's a weird half-overlay for me in chamber 0. http://steamcommunity.com/id/Randomiser ... 056906325/
Are you considering adding the portal gun's charge sound effect for the second chamber?
It is kind of weird what happens if you shoot a camera off the wall while GLaDOS is talking. She either talks over herself or stops to give the "vital apparatus" speech.
Looking good so far.
There's a weird half-overlay for me in chamber 0. http://steamcommunity.com/id/Randomiser ... 056906325/
Are you considering adding the portal gun's charge sound effect for the second chamber?
It is kind of weird what happens if you shoot a camera off the wall while GLaDOS is talking. She either talks over herself or stops to give the "vital apparatus" speech.
Quote from audiotrash on February 21, 2012, 9:33 amRandom wrote:Looking good so far.
There's a weird half-overlay for me in chamber 0. http://steamcommunity.com/id/Randomiser ... 056906325/
Are you considering adding the portal gun's charge sound effect for the second chamber?
It is kind of weird what happens if you shoot a camera off the wall while GLaDOS is talking. She either talks over herself or stops to give the "vital apparatus" speech.Damn, i thought i fixed the "half overlay"
Seems like i accidently forgot to save the fixed one and compiled this version again.About the cameras- i wasn't sure if i should add the vital apparatus speaches or not, so i just rushed a few in before i released. It will be fixed.
There's a weird half-overlay for me in chamber 0. http://steamcommunity.com/id/Randomiser ... 056906325/
Are you considering adding the portal gun's charge sound effect for the second chamber?
It is kind of weird what happens if you shoot a camera off the wall while GLaDOS is talking. She either talks over herself or stops to give the "vital apparatus" speech.
Damn, i thought i fixed the "half overlay" ![]()
Seems like i accidently forgot to save the fixed one and compiled this version again. ![]()
About the cameras- i wasn't sure if i should add the vital apparatus speaches or not, so i just rushed a few in before i released. It will be fixed. ![]()

