[SP] Photonic
Quote from p0rtalplayer on May 12, 2012, 5:31 pmA medium-length, medium-hard difficulty map with lots of custom textures, as well as a custom layered music track composed by vanSulli.
Credits:
p0rtalplayer - Mapping
Colossal - Textures
vanSulli - Music
Groxkiller585, Colossal, vanSulli - PlaytestingTWP download also includes 5 screenshots and van's compilation of the music layers into one track.
File Name: Photonic.zip
File Size: 70.44 MiB
Click here to download Photonic
A medium-length, medium-hard difficulty map with lots of custom textures, as well as a custom layered music track composed by vanSulli.
Credits:
p0rtalplayer - Mapping
Colossal - Textures
vanSulli - Music
Groxkiller585, Colossal, vanSulli - Playtesting
TWP download also includes 5 screenshots and van's compilation of the music layers into one track.
File Name: Photonic.zip
File Size: 70.44 MiB
Click here to download Photonic
Quote from spongylover123 on May 12, 2012, 6:11 pmI crashed everythime I had a cube, a sphere, and the laser catcher activated at the same time.
(I could give you the crash dump file if you want)
I crashed everythime I had a cube, a sphere, and the laser catcher activated at the same time.
(I could give you the crash dump file if you want)
Quote from p0rtalplayer on May 12, 2012, 6:21 pmspongylover123 wrote:I crashed everythime I had a cube, a sphere, and the laser catcher activated at the same time.
(I could give you the crash dump file if you want)Hmm...the world portal is activated when that happens. Have you experienced problems with world portals before? Were you getting any type of lag?
(I could give you the crash dump file if you want)
Hmm...the world portal is activated when that happens. Have you experienced problems with world portals before? Were you getting any type of lag?
Quote from spongylover123 on May 12, 2012, 6:25 pmno, world portals work fine for me, I disabled and reenabled them in the impossible space.
Nevermind: I found out it was sixense, Valve's dlcs break everything.
no, world portals work fine for me, I disabled and reenabled them in the impossible space.
Nevermind: I found out it was sixense, Valve's dlcs break everything.
Quote from Groxkiller585 on May 12, 2012, 6:44 pmI loved this map when I playtested, it was so much fun and unique!
5/5!
I loved this map when I playtested, it was so much fun and unique! 5/5!

Quote from Shakky on May 12, 2012, 7:18 pmReally cool map! I really like the look and the puzzles were pretty good. Second one felt really pointess and it didn't take me a minute to solve even on my blindrun. Textures, sound and everything else were awesome.
Once I got stuck between doors one door before the button on my way back in the first chamber. Also I was pugged by constant frame rate drops. I've never have experienced anything like that in other maps and it started to get annoying.60-120 fps for the most of the time but it occationaly dropped to ~10 for a while.
Still I enjoyed atmosphere so much I think the map is worth 5/5.
I forgot to record my blindrun so I decided to record a speedrun. It didn't work that well because of the frame rate drops but here it is:
[spoiler]Tc1eoiH6v8o[/spoiler]
Really cool map! I really like the look and the puzzles were pretty good. Second one felt really pointess and it didn't take me a minute to solve even on my blindrun. Textures, sound and everything else were awesome.
Once I got stuck between doors one door before the button on my way back in the first chamber. Also I was pugged by constant frame rate drops. I've never have experienced anything like that in other maps and it started to get annoying.60-120 fps for the most of the time but it occationaly dropped to ~10 for a while.
Still I enjoyed atmosphere so much I think the map is worth 5/5.
I forgot to record my blindrun so I decided to record a speedrun. It didn't work that well because of the frame rate drops but here it is:
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from zivi7 on May 12, 2012, 7:20 pmVery nice!
I don't know if this was correct, but: [spoiler]In the first room when you want to enter the lightbridges/doors area, I fired one portal above the entrance so that it catches the laser. i then had to go through this portal carefully to drop into that entrance. That was slightly tedious because obviously the laser was in the way.[/spoiler]
In the last room, I somehow managed to glitch out the fizzler. It just stayed turned off even without the cube on its button. When I placed the cube on the button and removed it again, the fizzler worked as intended again. I wasn't able to reproduce it afterwards. Maybe it was just a random bug.
Very nice!
I don't know if this was correct, but:
In the last room, I somehow managed to glitch out the fizzler. It just stayed turned off even without the cube on its button. When I placed the cube on the button and removed it again, the fizzler worked as intended again. I wasn't able to reproduce it afterwards. Maybe it was just a random bug.
Quote from izark on May 12, 2012, 8:30 pmThe map is really awesome and fun. The music was nice!
. One of the best maps i have played in portal 2. Are you going to create new maps? have you created other maps?
I had a little lag playing this map
but only a little.
I think that the last challenge should be harder or bigger than the first one. The second challenge is a relax. The first was the best -- well done !
The map is really awesome and fun. The music was nice! . One of the best maps i have played in portal 2. Are you going to create new maps? have you created other maps?
I had a little lag playing this map but only a little.
I think that the last challenge should be harder or bigger than the first one. The second challenge is a relax. The first was the best -- well done !
Quote from p0rtalplayer on May 12, 2012, 9:11 pmThe reason for the second room is my playtesters thought I should introduce the fling used in the third room. I kinda just stuck a puzzle in there, but it wasn't very hard! Guess I shoulda spent more time on it.
I do plan to make more maps in this style, but first I need to figure out how to get the textures to a small enough filesize to fit on the workshop. As of now, you can't upload maps above 100 MB.
As for the lag, I'm aware of it but I don't know the exact reason why. My transitions aren't exactly brilliantly handled (they use world portals, and while you're in the middle both rooms are rendered) but I was also getting some framerate drops outside of the transitions as well. Guess I need to learn more about optimization
Thanks for the feedback though!
The reason for the second room is my playtesters thought I should introduce the fling used in the third room. I kinda just stuck a puzzle in there, but it wasn't very hard! Guess I shoulda spent more time on it.
I do plan to make more maps in this style, but first I need to figure out how to get the textures to a small enough filesize to fit on the workshop. As of now, you can't upload maps above 100 MB.
As for the lag, I'm aware of it but I don't know the exact reason why. My transitions aren't exactly brilliantly handled (they use world portals, and while you're in the middle both rooms are rendered) but I was also getting some framerate drops outside of the transitions as well. Guess I need to learn more about optimization
Thanks for the feedback though!
Quote from Senf on May 13, 2012, 2:19 pmFirst room: awesome.
Second room: useless. You don't have to introduce that fling for the third room. You even do this kind of fling in the original Portal 2. I would remove it.
Third room: very nice.
Music: Cool when you listen to it for the first time; alright when you listen to it a second time; annoying if you hear it over and over again (maybe I was just too slow).
Definitely one of the better maps. Thanks for creating.
Edit: Oh, and the difficulty is nowhere near hard. Maybe it is medium (maybe even easy-medium).
First room: awesome.
Second room: useless. You don't have to introduce that fling for the third room. You even do this kind of fling in the original Portal 2. I would remove it.
Third room: very nice.
Music: Cool when you listen to it for the first time; alright when you listen to it a second time; annoying if you hear it over and over again (maybe I was just too slow ).
Definitely one of the better maps. Thanks for creating.
Edit: Oh, and the difficulty is nowhere near hard. Maybe it is medium (maybe even easy-medium).