[SP] PFG2 - Learning Curves
Quote from innocentive on March 7, 2013, 10:55 amThis is the sequel to my PFG map. I focussed on custom looks in this one. Please feel free to leave a comment on the workshop page. Thanks!
This is the sequel to my PFG map. I focussed on custom looks in this one. Please feel free to leave a comment on the workshop page. Thanks!
Quote from quatrus on April 3, 2013, 1:52 pmNice to see the mechanic used again. [spoiler]Had a lot of problems in the first chamber, placing a blue portal anywhere caused the cube to jump off the button - then sucking it into the center made it fly everywhere and took quite a few tries to not hit a fizzler.[/spoiler] thanks for creating another....
Nice to see the mechanic used again.
Quote from taco on April 3, 2013, 3:45 pmThere is at least 1 exposed no-draw texture and a few visual quirks that should be fixed. For instance, why don't you have a hole and an arm under the flip-up panel that come out of the floor? Right now it's just a piece of floor coming out of nothing - it looks bad and makes no sense. I can tell that you put a lot of effort into the map's visuals but then things like this display a lack of polish and care.
There is at least 1 exposed no-draw texture and a few visual quirks that should be fixed. For instance, why don't you have a hole and an arm under the flip-up panel that come out of the floor? Right now it's just a piece of floor coming out of nothing - it looks bad and makes no sense. I can tell that you put a lot of effort into the map's visuals but then things like this display a lack of polish and care.