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[SP] OverGoo

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Updated version of my test map. Let me know what you think.

Changelog:

- Added door at exit
- Replaced second regular cube with laser cube
- Added laser catcher in the room behind crusher
- Added more signs
- Modified textures
- Fixed leak by linked_portal_door
- Removed an unnecessary portal door
- Adjusted second aerial faith plate target
- Fixed hurt and cleanser trigger on crusher
- Other minor fixes

File Name: sp_overgoo2.rar
File Size: 1.55 MiB
Click here to download OverGoo

I've removed your old post from the database. When you update your map, please edit your download instead of posting a new one.

Nacimota wrote:
I've removed your old post from the database. When you update your map, please edit your download instead of posting a new one.

Thanks. I didn't notice the edit button until after I posted this and I was unable to delete my old one.

Anyway, sorry, I'm new to TWP and not yet familiar with the site. But next time I'll make sure to edit instead of posting a new one.

Are you sure you uploaded the correct version? (Maybe it would be better to rename the filename, there is a little bug on this website... i don't know if this bug is there when you do a complete new post, but maybe to be on the safe side)
Because this version looks exactly like the old one, with the corrupt textures and shortcut

Kibate wrote:
Are you sure you uploaded the correct version? (Maybe it would be better to rename the filename, there is a little bug on this website... i don't know if this bug is there when you do a complete new post, but maybe to be on the safe side)
Because this version looks exactly like the old one, with the corrupt textures and shortcut

I compiled the map with a new filename and updated the download. Try it now and please let me know whether it works or not.

Thanks.

Yeah, this file's the updated one. Well done fixing the exploits, but in this room there's a leak and the supposed white walls look dark gray:

Image

Walls are more lively with luminaries, but the crusher one could use some law. I bet you could squeeze some extra minutes of gameplay adding fizzlers and a laser cube (requiring to visit the secret room?).

the hills are alive... with the sound of music

Yeah, it worked now, and i was able to solve it the correct way haha
Though i don't know what the second cube was for, this one is not really needed.

Also, wasn't there another way to build this room without the space-time-paradox? It doesn't really matter, but you can see the portal-outlines in the blue gel room even though they are in the other room, also it might cause confusion...maybe this was your plan? XP

anyway the puzzle was nice

Kibate wrote:
Yeah, it worked now, and i was able to solve it the correct way haha
Though i don't know what the second cube was for, this one is not really needed.

Also, wasn't there another way to build this room without the space-time-paradox? It doesn't really matter, but you can see the portal-outlines in the blue gel room even though they are in the other room, also it might cause confusion...maybe this was your plan? XP

anyway the puzzle was nice

I was thinking of replacing the second, standard cube with a laser cube, and add another laser catcher to trigger something when powered, because like you said, another regular cube is not needed.

Also, keep in mind that this was my very first test map and I just wanted to try out as many things as possible, including "world portals". That's why they are there.

This is not supposed to be some perfect map with an advanced puzzle, so I'm not going to make any major changes. Still, I want to know what I could do better in the future, and you guys have been of good help here. I appreciate the support you have given me so far even though I am new to both TWP and map making.

EDIT: Updated map a bit. See changelog in OP.

Good puzzle, but kind of disorienting when you pop out on the upper level. Thanks for mapping.

I liked the puzzle elements, but I got stuck at the end because I couldn't bounce to the exit. I noclipped past the glass, and couldn't walk back out, so I guess one is supposed to bounce over it. I can do that, but can't figure out how to both bounce over the glass and open the exit.

The mixture of styles wasn't appealing to me, and the world portal didn't make sense (but then again, this is Portal, why should anything be realistic?)

Just 3/5 from me.

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