[SP] Outside The Box
Quote from Gig on February 24, 2012, 3:10 pmShort but hard
My first mapPuzzle: Gig
Level Design: That Greek GuyFile Name: Outside The Box V4.zip
File Size: 1.23 MiB
Click here to download Outside The Box V4
Short but hard
My first map
Puzzle: Gig
Level Design: That Greek Guy
File Name: Outside The Box V4.zip
File Size: 1.23 MiB
Click here to download Outside The Box V4
Quote from Senf on February 24, 2012, 3:38 pmNice little map. Kept me thinking for a couple of minutes but it wasn't that hard. I'd say it is medium difficulty. Thanks for creating!
Nice little map. Kept me thinking for a couple of minutes but it wasn't that hard. I'd say it is medium difficulty. Thanks for creating!
Quote from Djinndrache on February 24, 2012, 4:40 pmHere is my blindrun of a pre-release version of the map (I playtested it). The gameplay hasn't changed from what I can see, so this should still do it:
TgmPMcLchTI
(Link: http://www.youtube.com/watch?v=TgmPMcLchTI)
Here is my blindrun of a pre-release version of the map (I playtested it). The gameplay hasn't changed from what I can see, so this should still do it:
TgmPMcLchTI
(Link: http://www.youtube.com/watch?v=TgmPMcLchTI)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Random on February 24, 2012, 4:46 pmGood start to mapping. I personally did not find it difficult, it was so short everything seemed to fit together at once. Don't take that as bad thing. There's something about these bite-sized puzzles that causes them to flow well, though I prefer more of them put together with growing difficulty.
Your cube-switch was slightly floating, so you could put a portal under it. The map doesn't look bad in any way, but more texture variation helps give a professional look.
Oh, and thanks for using placement-helpers, [spoiler]though perhaps they should be in a more visible spot[/spoiler].
Good start to mapping. I personally did not find it difficult, it was so short everything seemed to fit together at once. Don't take that as bad thing. There's something about these bite-sized puzzles that causes them to flow well, though I prefer more of them put together with growing difficulty.
Your cube-switch was slightly floating, so you could put a portal under it. The map doesn't look bad in any way, but more texture variation helps give a professional look.
Oh, and thanks for using placement-helpers,
Quote from RogerL on February 24, 2012, 6:27 pmNice, fun little map. [spoiler]You might want to move the floor button back away from the grate or place it higher. I was able to put the cube on the edge of the portal on the floor in the laser emitter room, move the other portal inside the button box, and jump up and pull the cube onto the button.[/spoiler] Other than that, it was a brain-teaser for sure.
Nice, fun little map.
Quote from Ruien on February 25, 2012, 8:29 amGreat map! Although it wasn't particularly hard. What I liked about it was that it used two new puzzle elements I haven't seen elsewhere, and you did so in an elegant fashion.
Also, this map looks really good, too. 5/5 from me, and added to my favorites.
Great map! Although it wasn't particularly hard. What I liked about it was that it used two new puzzle elements I haven't seen elsewhere, and you did so in an elegant fashion.
Also, this map looks really good, too. 5/5 from me, and added to my favorites.
Quote from cathixx on February 25, 2012, 9:49 amIt took some time to find out that i can [spoiler]grab the box through the fence[/spoiler]. Is this the intended solution?
It took some time to find out that i can
Quote from Ruien on February 25, 2012, 9:56 amcathixx wrote:It took some time to find out that i can [spoiler]grab the box through the fence[/spoiler]. Is this the intended solution?I'm fairly certain you're supposed to [spoiler]place two portals on the ground (one in the laser room and one in the first room) and then oscillate the box through them, shooting a portal above the button while the box is on the laser-room side of the portal pair, so that it falls out and onto the button.[/spoiler] But that was an interesting method.
I'm fairly certain you're supposed to
Quote from Gig on February 25, 2012, 9:59 amcathixx wrote:It took some time to find out that i can [spoiler]grab the box through the fence[/spoiler]. Is this the intended solution?Holy Fuck, no it isn't, i need to change that, you need to make the box float up and down between 2 floor portals then switch one to the button, so the cube falls on it
Holy Fuck, no it isn't, i need to change that, you need to make the box float up and down between 2 floor portals then switch one to the button, so the cube falls on it

