[SP] only one way out
Quote from Mazl on June 6, 2011, 3:41 pmThis is my Summer Mapping Contest entry.
It features two rooms with medium difficulty.Hope you enjoy playing.
File Name: sp_onlyonewayout.zip
File Size: 419.24 KiB
Click here to download only one way out
This is my Summer Mapping Contest entry.
It features two rooms with medium difficulty.
Hope you enjoy playing.
File Name: sp_onlyonewayout.zip
File Size: 419.24 KiB
Click here to download only one way out
Quote from quatrus on June 7, 2011, 1:48 pmThe texture and environment was pretty bland and there was no sound track. Puzzle was a challenge but required some back and forth activity to solve. A good map, thanks for creating.
The texture and environment was pretty bland and there was no sound track. Puzzle was a challenge but required some back and forth activity to solve. A good map, thanks for creating.
Quote from xdiesp on June 11, 2011, 9:00 amFullbright and subpar geometry, but with 2 damn good puzzles - and I'm not one to give away compliments. On close inspection, you can see the layout is indeed inexperienced and yet not culpably messy as in authentic bad projects. So, please keep working and updating this rough gem.
Fullbright and subpar geometry, but with 2 damn good puzzles - and I'm not one to give away compliments. On close inspection, you can see the layout is indeed inexperienced and yet not culpably messy as in authentic bad projects. So, please keep working and updating this rough gem. ![]()
Quote from CrossDot on June 11, 2011, 1:01 pmPretty decent puzzle, had me scratching my head a few times. I did notice that sometimes the emancipation fields got glitched and didn't go away when the laser was re-activated but after a few toggles it caught back up.
Pretty decent puzzle, had me scratching my head a few times. I did notice that sometimes the emancipation fields got glitched and didn't go away when the laser was re-activated but after a few toggles it caught back up.
Quote from cfm on June 13, 2011, 3:47 pmLots of goodies here.. but i might have found a secound way out cous i did not use the sliding doors between the lazer emitting room and the exit room. And nothing happend when i entered the elevator. The level never ended and i had to quit.
Lots of goodies here.. but i might have found a secound way out cous i did not use the sliding doors between the lazer emitting room and the exit room. And nothing happend when i entered the elevator. The level never ended and i had to quit.
Quote from matrixbandit on June 14, 2011, 7:01 pmI've never understood how someone could spend hours making a great map like this, and then decide it's not worth the 5 minutes it might take to throw a few lights in and adjust levels to make it playable. It doesn't have to be a lighting masterpiece, ANYTHING would be better than nothing.
I've never understood how someone could spend hours making a great map like this, and then decide it's not worth the 5 minutes it might take to throw a few lights in and adjust levels to make it playable. It doesn't have to be a lighting masterpiece, ANYTHING would be better than nothing.
Quote from Djinndrache on June 28, 2011, 6:16 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:KSetKk558N0
(Link: http://www.youtube.com/watch?v=KSetKk558N0)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
KSetKk558N0
(Link: http://www.youtube.com/watch?v=KSetKk558N0)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on December 22, 2011, 11:48 pmDecent puzzles, but very odd looks. There is a weird mixture of Portal and Portal 2 here that distracts the eye. The pseudo-elevators are very simple, yet don't even bother to disconnect at the end. Both underground and Portal style droppers.
The puzzles are worthy of a better-looking map to be played in. 3/5 from me.
Decent puzzles, but very odd looks. There is a weird mixture of Portal and Portal 2 here that distracts the eye. The pseudo-elevators are very simple, yet don't even bother to disconnect at the end. Both underground and Portal style droppers.
The puzzles are worthy of a better-looking map to be played in. 3/5 from me.
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