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[SP] only one way out

This is my Summer Mapping Contest entry.
It features two rooms with medium difficulty.

Hope you enjoy playing.

File Name: sp_onlyonewayout.zip
File Size: 419.24 KiB
Click here to download only one way out

The texture and environment was pretty bland and there was no sound track. Puzzle was a challenge but required some back and forth activity to solve. A good map, thanks for creating.

Fullbright and subpar geometry, but with 2 damn good puzzles - and I'm not one to give away compliments. On close inspection, you can see the layout is indeed inexperienced and yet not culpably messy as in authentic bad projects. So, please keep working and updating this rough gem. :)

the hills are alive... with the sound of music

Pretty decent puzzle, had me scratching my head a few times. I did notice that sometimes the emancipation fields got glitched and didn't go away when the laser was re-activated but after a few toggles it caught back up.

Lots of goodies here.. but i might have found a secound way out cous i did not use the sliding doors between the lazer emitting room and the exit room. And nothing happend when i entered the elevator. The level never ended and i had to quit.

I've never understood how someone could spend hours making a great map like this, and then decide it's not worth the 5 minutes it might take to throw a few lights in and adjust levels to make it playable. It doesn't have to be a lighting masterpiece, ANYTHING would be better than nothing.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

KSetKk558N0
(Link: http://www.youtube.com/watch?v=KSetKk558N0)

Also note the video description for more feedback and my signature for additional project information.

Decent puzzles, but very odd looks. There is a weird mixture of Portal and Portal 2 here that distracts the eye. The pseudo-elevators are very simple, yet don't even bother to disconnect at the end. Both underground and Portal style droppers.

The puzzles are worthy of a better-looking map to be played in. 3/5 from me.

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