[SP] Ode To Turrets II: "Storage Facility"
Quote from Kaleido on January 29, 2014, 3:08 amI can't believe it's been almost a year and a half since the original map I made for the contest...
This has been sitting on the backburner on my harddrive for almost a year now, so I decided to polish it up a little and release it.
Click here to download Ode To Turrets II: "Storage Facility"
I can't believe it's been almost a year and a half since the original map I made for the contest...
This has been sitting on the backburner on my harddrive for almost a year now, so I decided to polish it up a little and release it.
Click here to download Ode To Turrets II: "Storage Facility"
Quote from Kaleido on January 29, 2014, 3:33 amScreenshots:
http://i.imgur.com/SVMluy6.jpg
http://i.imgur.com/JScxZZ3.jpg
http://i.imgur.com/8fugE3F.jpg
Screenshots:
http://i.imgur.com/SVMluy6.jpg
http://i.imgur.com/JScxZZ3.jpg
http://i.imgur.com/8fugE3F.jpg
Quote from quatrus on January 29, 2014, 11:42 amAlso started with no portalgun had to give_portalgun and upgrade_portalgun. Not sure how to get the door open, killed off many turrets and can't figure out what the white gel is for. One upper area thru a window breaks through the map. No clipped through the door to the belt area (portaled in the laser cube) - again not sure what to do here - retrieved the old cube and another laser cube from the cubes chamber. Not sure what to do with them. Got tired and gave up. Needs some work yet?
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OK replayed the new version. Maybe a hilight (eg flashing light or something) to the area down below - since it is critically important. Still no idea what the white gel is for, never used it anywhere? Also, the first laser cube near the turret, if dropped or lost it doesn't respawn (didn't try the others?) tried turning off switches etc but no joy. Cubes if lost should respawn or have such a mechanism near where they came from? Opened the final door, but map just ended there. Atmosphere of map was quite good, [spoiler]although all the turrets don't need to be downed to complete map - not clear when to quit...other than maybe can't reach them[/spoiler] Thanks for mapping....
Also started with no portalgun had to give_portalgun and upgrade_portalgun. Not sure how to get the door open, killed off many turrets and can't figure out what the white gel is for. One upper area thru a window breaks through the map. No clipped through the door to the belt area (portaled in the laser cube) - again not sure what to do here - retrieved the old cube and another laser cube from the cubes chamber. Not sure what to do with them. Got tired and gave up. Needs some work yet?
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OK replayed the new version. Maybe a hilight (eg flashing light or something) to the area down below - since it is critically important. Still no idea what the white gel is for, never used it anywhere? Also, the first laser cube near the turret, if dropped or lost it doesn't respawn (didn't try the others?) tried turning off switches etc but no joy. Cubes if lost should respawn or have such a mechanism near where they came from? Opened the final door, but map just ended there. Atmosphere of map was quite good,
Quote from Kaleido on January 29, 2014, 4:25 pmSo... you noclipped around, broke all the triggers by doing so, and you're surprised the level doesn't work? Hm...
I'll fix the Portal gun issue, but besides that, maybe you should actually try to play the map?
So... you noclipped around, broke all the triggers by doing so, and you're surprised the level doesn't work? Hm...
I'll fix the Portal gun issue, but besides that, maybe you should actually try to play the map?
Quote from RogerL on January 29, 2014, 6:19 pmI managed to get through it without noclip, but I'm not much of a fan of turret puzzles. I guess I couldn't have expected anything else given the title. A couple of problems I came across. After dropping into the room through the broken floor, I pressed the button and killed all the turrets, but it was not clear what to do next. I finally found a door that had unlocked even though it was locked when I had tried it before: there was no indication it had unlocked or why. In that same room, the cube can pass through the broken glass. In the final area in the room with all the fizzlers, it seems like you can get as many cubes as you want from the dropper.
I managed to get through it without noclip, but I'm not much of a fan of turret puzzles. I guess I couldn't have expected anything else given the title. A couple of problems I came across. After dropping into the room through the broken floor, I pressed the button and killed all the turrets, but it was not clear what to do next. I finally found a door that had unlocked even though it was locked when I had tried it before: there was no indication it had unlocked or why. In that same room, the cube can pass through the broken glass. In the final area in the room with all the fizzlers, it seems like you can get as many cubes as you want from the dropper.
Quote from Kaleido on January 29, 2014, 10:50 pmOhh, hmm. I guess the button doesn't kill the existing cube anymore. I'll go check and fix that right now.
I locked the door to the final room until you get the cube from the turret room below, because on my last map people had a meltdown about being able to access a room they couldn't complete yet, so I scripted it to be more linear that way... I can see how that would be confusing though, but I'm not sure what I can do (if I leave it unlocked, people complain, if I lock it, people get confused...). Short of redesigning the entire map, which I probably should've done anyway but didn't have the time or patience, there isn't really a clean solution there.
Thanks for the feedback!
Ohh, hmm. I guess the button doesn't kill the existing cube anymore. I'll go check and fix that right now.
I locked the door to the final room until you get the cube from the turret room below, because on my last map people had a meltdown about being able to access a room they couldn't complete yet, so I scripted it to be more linear that way... I can see how that would be confusing though, but I'm not sure what I can do (if I leave it unlocked, people complain, if I lock it, people get confused...). Short of redesigning the entire map, which I probably should've done anyway but didn't have the time or patience, there isn't really a clean solution there.
Thanks for the feedback!
Quote from User on January 30, 2014, 7:02 amThe same like quatrus, but i didnt nocliped, i had at the end a laser cube, an old cube and a portal to the lightbridge, dont know what to do in the last room,
The same like quatrus, but i didnt nocliped, i had at the end a laser cube, an old cube and a portal to the lightbridge, dont know what to do in the last room,
Quote from quatrus on January 30, 2014, 4:08 pmKaleido wrote:So... you noclipped around, broke all the triggers by doing so, and you're surprised the level doesn't work? Hm...I'll fix the Portal gun issue, but besides that, maybe you should actually try to play the map?
I only resort to no clip when I get frustrated playing the map as I presume it is intended. I actually did play the map and got the turrets and pulled the switches etc. but the door still didn't open. If a trigger is so critical why not make it a bit more visible with some guidance in the map? Guess I should have stopped when there was no portalgun at the start?
I'll fix the Portal gun issue, but besides that, maybe you should actually try to play the map?
I only resort to no clip when I get frustrated playing the map as I presume it is intended. I actually did play the map and got the turrets and pulled the switches etc. but the door still didn't open. If a trigger is so critical why not make it a bit more visible with some guidance in the map? Guess I should have stopped when there was no portalgun at the start?
Quote from Kaleido on January 30, 2014, 4:19 pmYou need 2 reflection cubes and 2 normal ones to finish the level. They're all in there somewhere, I'm not going to spoil more than that.
You need 2 reflection cubes and 2 normal ones to finish the level. They're all in there somewhere, I'm not going to spoil more than that.
Quote from RogerL on January 30, 2014, 8:19 pmquatrus wrote:Still no idea what the white gel is for, never used it anywhere?The white gel allows you to [spoiler]use the lightbridge to get across from tube to tube down there.[/spoiler]
The white gel allows you to