[SP] Not Just A Box
Quote from mrbob806 on December 23, 2011, 5:17 pmHello fellow Portaller!
This is MrBob806, and you just found my first map! A few testing elements included are buttons (huge surprise, I know), boxes, aerial faith plates, fizzlers, a home-made dumbwaiter, unusual gravity, impossible structures, and even a death grid! (You should fling yourself into it. The sound is amazing.) At various times in playtesting, it has been reported to be that a puzzle is impossible to solve. This is not the case. All the puzzles are quite simple, but with a few tricks that aren't typically extremely obvious.
Have fun, and any feedback is welcome!
v2: Made red grid of lasers in the first room fizzle boxes, erasing the player's ability to trap themselves by flingng the box through the grid. Also added a bit of humor to the exit elevator.
v3: put it back to v1 so a MAJOR bug created by v2 is fixed. I'm working on a true v3 (which will be labeled as v4) so that both issues are fixed.
v4:problem solved. lasers now kill the box, while allowing for the solution to be executed. I also lit up the elevator screens and added a message to the end elevator.File Name: not_just_a_box_v4.zip
File Size: 2.5 MiB
Click here to download Not Just A Box (v4)
Hello fellow Portaller!
This is MrBob806, and you just found my first map! A few testing elements included are buttons (huge surprise, I know), boxes, aerial faith plates, fizzlers, a home-made dumbwaiter, unusual gravity, impossible structures, and even a death grid! (You should fling yourself into it. The sound is amazing.) At various times in playtesting, it has been reported to be that a puzzle is impossible to solve. This is not the case. All the puzzles are quite simple, but with a few tricks that aren't typically extremely obvious.
Have fun, and any feedback is welcome!
v2: Made red grid of lasers in the first room fizzle boxes, erasing the player's ability to trap themselves by flingng the box through the grid. Also added a bit of humor to the exit elevator.
v3: put it back to v1 so a MAJOR bug created by v2 is fixed. I'm working on a true v3 (which will be labeled as v4) so that both issues are fixed.
v4:problem solved. lasers now kill the box, while allowing for the solution to be executed. I also lit up the elevator screens and added a message to the end elevator.
File Name: not_just_a_box_v4.zip
File Size: 2.5 MiB
Click here to download Not Just A Box (v4)
Quote from Djinndrache on December 23, 2011, 5:30 pmThis was nice! Even though my blindrun took not even 5 minutes this map was very enjoyable and worth the play. I'll post my blindrun video later.
This was nice! Even though my blindrun took not even 5 minutes this map was very enjoyable and worth the play. I'll post my blindrun video later.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from shammy on December 23, 2011, 6:56 pmVery nice map and not impossible to solve, in fact I found this quite easy, but still enjoyable, thanks
Very nice map and not impossible to solve, in fact I found this quite easy, but still enjoyable, thanks ![]()
Quote from Stormburn on December 24, 2011, 12:35 amOk map (it was too easy), and a few things to note;
[spoiler]In the first chamber (the one with the faith plates), I could launch the cube over to the other side of the red grid (no way to get it back). you might want to connect the cube dispenser to a button in that room.
Also, in the second chamber, where the panels are, It's possible to get yourself stuck trying to see what's on the other side of the MEG.
In both of those cases I had to noclip my way to a solution.[/spoiler]
While I'm a fan of creative use of the world portal, be careful not to use them pointlessly. Walking down a hallway shouldn't be disorienting. If you're going to use them, maybe try using them as a testing element, not an annoying or aesthetic one. The only exception to that rule, I'd say, is when the alternative is messy and complicated (ie. getting from one side of the map to the other past previous tests).
Ok map (it was too easy), and a few things to note;
Also, in the second chamber, where the panels are, It's possible to get yourself stuck trying to see what's on the other side of the MEG.
In both of those cases I had to noclip my way to a solution.
While I'm a fan of creative use of the world portal, be careful not to use them pointlessly. Walking down a hallway shouldn't be disorienting. If you're going to use them, maybe try using them as a testing element, not an annoying or aesthetic one. The only exception to that rule, I'd say, is when the alternative is messy and complicated (ie. getting from one side of the map to the other past previous tests).
Quote from Djinndrache on December 24, 2011, 3:57 amDjinndrache wrote:This was nice! Even though my blindrun took not even 5 minutes this map was very enjoyable and worth the play. I'll post my blindrun video later.Told you.
3PLJHPlCRD4
(Link: http://www.youtube.com/watch?v=3PLJHPlCRD4)
Told you.
3PLJHPlCRD4
(Link: http://www.youtube.com/watch?v=3PLJHPlCRD4)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Soundlogic on December 24, 2011, 3:01 pmThe map was enjoyable. I feel that the use of world portals was clever, but be warned that they won't always work on lower end systems/settings.
Thank you,
Sound Logic
EDIT: If you fizzle the companion cube a regular cube comes out. Is that supposed to happen?
The map was enjoyable. I feel that the use of world portals was clever, but be warned that they won't always work on lower end systems/settings.
Thank you,
Sound Logic
EDIT: If you fizzle the companion cube a regular cube comes out. Is that supposed to happen?
Quote from UnknownTBeast on December 24, 2011, 3:03 pmVery well made, and very disorientating.
Very well made, and very disorientating.
Quote from mrbob806 on December 24, 2011, 7:47 pmHey guys, thanks for all the feedback! Easy (with a few minor tricks) and enjoyable was the goal. good to know I achieved that! I'm thinking that for the first room, on the issue of launching the cube, I'll simply make the red laser field dissolve the cube as well. Did anyone, perchance, decide to fling themselves into the field of lasers? There's an amazing, and actually slightly gruesome sounding, noise for if you get killed. It's a mash of various sounds =D To the excessive use of world portals: I know that I got carried away. I was excited when I figured out how to work them =P Yes, it is QUITE intended that you only get one companion cube. You killed it, and it's not coming back.
Again, thanks for the feedback; it's all quite appreciated. I'll be fixing a few issues listed, possibly making a bit of a comical elevator ride at the end.
-MrBob806
Hey guys, thanks for all the feedback! Easy (with a few minor tricks) and enjoyable was the goal. good to know I achieved that! I'm thinking that for the first room, on the issue of launching the cube, I'll simply make the red laser field dissolve the cube as well. Did anyone, perchance, decide to fling themselves into the field of lasers? There's an amazing, and actually slightly gruesome sounding, noise for if you get killed. It's a mash of various sounds =D To the excessive use of world portals: I know that I got carried away. I was excited when I figured out how to work them =P Yes, it is QUITE intended that you only get one companion cube. You killed it, and it's not coming back.
Again, thanks for the feedback; it's all quite appreciated. I'll be fixing a few issues listed, possibly making a bit of a comical elevator ride at the end.
-MrBob806
Quote from hjlld on December 25, 2011, 4:45 amI don't know why but I never have the portalgun when the map is loaded. So I thought it was very very horrible and there must be some tricks that I didn't discover yet. Then for a few days this map made me crazy and finally beat me down, I had to watch the spoiler video, then I saw the portalgun...........
I don't know why but I never have the portalgun when the map is loaded. So I thought it was very very horrible and there must be some tricks that I didn't discover yet. Then for a few days this map made me crazy and finally beat me down, I had to watch the spoiler video, then I saw the portalgun...........
