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[SP] No Companion Cube For You

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WARNING: Do not download this map if you don't want to suffer. Watching companion cubes go is very difficult, I know.

GLaDOS this time will make you suffer, she won't let you touch a companion Cube, or can you be fast enough to pick up one?

Difficulty: Easy.

That's my first map, leave a comment! Thanks.

File Name: sp_no_companion_cube_for_you.rar
File Size: 1.25?MiB
[SP] No Companion Cube For You

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interesting, but too short.

BWAHAHAHAHAHAHAHAHAHAHAHA! Suffer cubes! SUFFER! :twisted: :twisted: :twisted:

A very interesting map, should have thought of this earlier.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Thanks! That's my first map, so I wasn't sure what to do. lol
I will focus more on puzzles next time. Thanks again!

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Enjoyed the concept, more puzzles would be grrrreat

First maps never stand out, this one seems ahead of the curve with understanding structure: there's before and after, not just a gigaroom. As for the rest, the same problems with lightning (too flat & bright) as any other first map: try having an observation room as lamp. It's weird how all testing elements are concentrated in one spot: laser, button, funnel, cube all in one spot with nothing else around. Good luck with your future projects.

the hills are alive... with the sound of music

Water do not kill. You can walk quietly in it!

I'll check and fix the water, guess I deleted the trigger... :-?

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I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

yW4RJ0g1OG4
(Link: http://www.youtube.com/watch?v=yW4RJ0g1OG4)

Also note the video description for more feedback and my signature for additional project information.

Nice map and concept. New twist on cube retrieval map.
Liquid in back room could just as well be solid as the toxicity level is set low or not.
Thanks for mapping.

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