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[SP] Mobius Chamber 1

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I was originally going to release Mobius as one big map, but it ended up getting a bit laggy in hammer, and difficult to work with while I was only 1/5 of the way done. I am going to split Mobius into separate parts, this being chamber 1. Chamber 1 consists of 8 subchambers, (seperate little test chambers,) and 2 escape opportunities. Subchambers 1-5 are pretty straight forward, but the last 3 are a bit harder. Subchamber 6 will probably kill you the first time; just a head's up. When I complete all the maps, I will update them so if you have all of them, they will link to each other allowing you to play through all the chambers without loading a new map manually. Mobius will also have 3 different endings! You can go through the tests like a good subject, or escape in pursuit of knowledge or vengeance.

And again, I'm still a pretty novice mapper. Any constructive criticism would be much appreciated. Have fun!

File Name: Mobius_Chamber_1 by Killerblonde.zip
File Size: 1.6 MiB
Click here to download Mobius Chamber 1

Chamber one: if you don't take the cube, you're trapped.

Have you tried

Spoiler
placing a portal under the cube to bring it up to you?

EDIT: Sorry for the lack of indicator lights BTW, I'll look up how to add those and stick them in the next map. :thumbup:

Chamber 8: light cube got blue gel on it and got away and disappeared in lower chamber, no respawn...stuck.

I had a water dispenser in case the cube did get painted, but I don't know how it could dissapear.... unless you mean you couldn't get it to bounce back up or something. I've never had that problem before to be honest. I'll see what I can do.

Way too many ways to get stuck or be unable to complete the chambers. I got stuck in at least 3 subchambers and had to use cheats to get free.

very nice map, indeed. subchambers 6 and 7 took me quite a while (which is a good thing). also, didn't know that there were escapes, gonna look for them now. i like the size of the maps a lot, quite a difference to most other maps with huge jumps and stuff. kinda claustrophobic. good job.

EDIT: okay, i found one of the two ways out. well done. it was the one with the

Spoiler
GOTCHA!

can you give a hint where the other one might be?

Average workmanship and no memorable puzzles, ranging from banal to calamity - whose idea was Subchamber 6? Very easy to get stuck, i.e. putting the cube on the round dispenser and jumping down. Needs some brilliant idea to turn it around.

the hills are alive... with the sound of music

Yeah putting the cube on the circle button and then portalling above does trap you... I really haven't been able to think of something to get around that that would make sense. (Possibly making a clip in the shape of a pyramid so the cube would slide off, but that would be pretty dumb....) I take the workmanship being average as a compliment though. Most of my maps end up getting very sloppy, especially with my repeated sin of carving. When you say "who's idea was subchamber 6", are you implying that I stole it from someone? Because I really didn't. I threw random elements together, and then starting working backwards with inputs, and finally tested it to see if it was possible. I seriously didn't steal it from anyone, unless I'm bipolar or something like that. (Give me credit, damn you! -other self)

The size of the chambers was controlled strictly. I set up the rooms, and then squeezed a test into each of them. Chamber 2 will have bigger chambers, but also all the same size. I will also add more BTS stuff to explore.

As requested, I'll give you a hint for the other way out. Technically,

Spoiler
there is no 'way out', as no matter which was you go the AI just shoves you back into the chamber.

Below are 2 hints for each escape, the second hint being the exact subchamber it is located in.

Spoiler
Look behind a panel

Spoiler
subchamber 4

Spoiler
This panel is asking for you to jump into it

Spoiler
subchamber 5

And on another note, I do have a few 'brilliant' ideas to make the map... better. I'm going to have different endings depending on which path you take, and try to convey a storyline through the AI messages you see with the game_text entities. This was a big step up from the first map I made, you must agree! :wink:

Killerblonde wrote:
I seriously didn't steal it

I didn't mean anything like that, rest easy Image

the hills are alive... with the sound of music
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