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[SP] ML's Jailbreak Labyrinth

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A map where the player is imprisoned and must find a way to escape the prison cell and escape Aperture. This map introduces a new element (Key Cards) which, on obtained, will unlock certain doors inside the facility. They're small and white. Although there are certain save points in the map, I recommend player to manually save there game whenever your in a safe spot. This map is somewhat difficult, dangerous, and large. There are a few Easter Eggs in this map as well.

Credit to lpfreaky90 for making the Relaxation Chamber (although I made a few tweaks to it).
Thank you lpfreaky90!

File Name: MLs Jailbreak Labyrinth.zip
File Size: 3.66 MiB
Click here to download ML's Jailbreak Labyrinth

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Excellent.Took me a bit to figure out the main easter egg.Will play again after I eat and look for others.

I enjoyed the trip through the Labs...

Spoiler
First time through I missed the key card concept and got stuck at door 2. Maybe should make the keycards a color other than white - they kind of got lost on the table tops...The light blue text for getting a key card was a bit hard to see, I had to look up to the ceilings...I presumed there were 3 since the first room had 3 numbers....
Going back to get the laser cube was a bit tedious - maybe I just did it wrong.

Nothing very hard, just running through halls, turrets etc...
Thanks for creating. Yeah a 5 ....

You could have used a chair to block the laser. Actually, using the reflection box is a step closer to get the main easter egg. The bathroom holds a secret.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

1)Good map.
2)The water vents were a little bit small, make them a little bigger.
3)Use better textures.
4)make the offices look like the ones from the dlc, not the original portal.
5)There are too many turrets and theres no puzzle.
You just run around and played with one laser.
Maybe do some finging and maybe experiment with some other puzzle elements like Valve did, GEL!
6)The lighting was bad, Some places were to bright and some were too dark to see.

There were a few small issues with this map.
Spongy mentioned some of them, I'll put a few more:
The door in card-3 was black.
The information screen in the relaxation vault was black
There was a clipping issue in the relaxation vault. (my fault :( !)
Card 2 was very hard to spot, I'd use a custom texture that looks like a credit card or something.
I saved all turrets, killed none, didn't get an achievement :(
The laser fizzlers aren't dynamic.
The three fizzlers on top of each other should be separate brushes.

anyways: still a very interested map. Due to the things mentioned here and the fact that there isn't really a puzzle I think I should vote a 4/5 for this map. However, I liked the size, and the fact that it was different from what we've seen before so I'll still give it a 5/5 excellent. But you should really fix at least some of the problems I mentioned, I'll look into the clipping issue with the relaxation vault!.

~Lp

I actually had to fix a few things with your relaxation vault. But it wasn't anything major, just enough to make it the way I could enter through the observation room. Well, thanks anyway for finding the odd-errors in my map. Did anyone find the disk and DVD player yet?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I found the DVD player, but didn't see a disk along the way. Only having played it once, I was concentrating on puzzles, not the environment. I would have enjoyed it more if I'd done it the other way, since there are almost no puzzles here.

The behavior in the water tunnels was weird. Sometimes I was just crawling, other times I was flying through them. And at the end of the one from the second relaxation vault, it took me many tries before I could get out.

I suggest that you vary the music as you progress. Although I didn't particulary like the looks of the map in general, it was certainly appropriate to its theme. 4/5 from me.

Note to self: Top of new maps again. Back to top of page 8.

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My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

I agree with KennKong about the music; Even if you don't vary the track, just changing the volume (lower on average) and adding some ambient/playonce stuff would be nice, to add structure and signify progress.

Also the water passages are kind of glitchy when your eye level is close to the water level. I think an easy fix to this is to vertically extend the water brush by just 1 unit, so the water face is not coplanar with the roof of the tunnel (which causes problems in Source, since it likes to combine coplanar faces).

I found the easter egg pretty easil; though I will admit,

Spoiler
the container for the CD near the end is kind of weird; Why would there be water on top? I actually knocked the door open on accident, wouldn't have found the disc otherwise.

Good map though, I had fun playing it! 5/5 from me

Check out my mapping project!

PM me if you want to co-op on a map design. Love this game!
torquestomp wrote:
Spoiler
the container for the CD near the end is kind of weird; Why would there be water on top? I actually knocked the door open on accident, wouldn't have found the disc otherwise.

Think it's supposed to be a sink, as you're in a bathroom.. :lol:

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