[SP] Mevious' Height 1.1
Quote from Dafflewoctor on November 15, 2013, 7:34 amExperience Mevious' puzzle Height, now rebuilt with custom visuals, an introduction, and even a small secret. The puzzle was created by Mevious, and it was rebuilt by Dr. Toaster Waffles.
Experience Mevious' puzzle Height, now rebuilt with custom visuals, an introduction, and even a small secret. The puzzle was created by Mevious, and it was rebuilt by Dr. Toaster Waffles.
Quote from Shakky on November 16, 2013, 7:03 pmAwesome puzzle, brilliant visuals and just a magnificent experience. Super fun and pretty much all around flawless.
You never disappoint!
Keep it up!
Awesome puzzle, brilliant visuals and just a magnificent experience. Super fun and pretty much all around flawless.
You never disappoint!
Keep it up!
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from PortalCombat on November 17, 2013, 11:24 amThis is a very nice looking puzzle map.
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There are some minor visual flaws, but they can be fixed easily.
(already explained it on the workshop-page of this map)I really enjoy the size of the map, aswell as the style. Good job.
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Another nice puzzle map created by Mevious, does now have an excellent design, too. Love it!
This is a very nice looking puzzle map.
There are some minor visual flaws, but they can be fixed easily.
(already explained it on the workshop-page of this map)
I really enjoy the size of the map, aswell as the style. Good job.
Another nice puzzle map created by Mevious, does now have an excellent design, too. Love it!
Quote from Dafflewoctor on November 21, 2013, 3:12 pmThank you for the comments!
Thank you for the comments!
Quote from BlumCoLe on December 1, 2013, 8:25 amI like that style.
Quality before quantity ...little maps, big puzzles.But, i think I made it unintended, right?! :/
Furthermore ...many textures don't work perfect for me.Gameplay: https://www.youtube.com/watch?v=2P_SzLe_Q58
Keep goin' ...thanks for mapping.
I like that style.
Quality before quantity ...little maps, big puzzles.
But, i think I made it unintended, right?! :/
Furthermore ...many textures don't work perfect for me.
Gameplay: https://www.youtube.com/watch?v=2P_SzLe_Q58
Keep goin' ...thanks for mapping.
Quote from Dafflewoctor on December 1, 2013, 8:44 am@BlumCoLe: Yes, I am aware of that unintended solution. My attempts at fixing it have failed so far, but I hope to find some way to block it soon. About the glass models, there have been some others having that problem, so I will try compiling it with both LDR and HDR, as the map is currently only compiled with HDR.
@BlumCoLe: Yes, I am aware of that unintended solution. My attempts at fixing it have failed so far, but I hope to find some way to block it soon. About the glass models, there have been some others having that problem, so I will try compiling it with both LDR and HDR, as the map is currently only compiled with HDR.

Quote from RectorRocks on December 1, 2013, 8:48 amOh yes, I almost forgot about this map.
Awesome puzzle and visuals, although there were some cubemap problems. Oh and just a heads up, I've never played the original "Height" by Mevious before. So yeah.
Here's my playthrough:
NsoaVGPaeDcThanks for mapping!
Cheers!
Oh yes, I almost forgot about this map.
Awesome puzzle and visuals, although there were some cubemap problems. Oh and just a heads up, I've never played the original "Height" by Mevious before. So yeah.
Here's my playthrough:
NsoaVGPaeDc
Thanks for mapping!
Cheers!
Quote from Mevious on December 1, 2013, 11:36 amDr.Toaster Waffles wrote:@BlumCoLe: Yes, I am aware of that unintended solution. My attempts at fixing it have failed so far, but I hope to find some way to block it soon.Couldn't you just move that back wall a little further back so you can't see the ceiling from jumping distance?
Couldn't you just move that back wall a little further back so you can't see the ceiling from jumping distance?
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween