Please or Register to create posts and topics.

[SP] Mevious' Height 1.1

Experience Mevious' puzzle Height, now rebuilt with custom visuals, an introduction, and even a small secret. The puzzle was created by Mevious, and it was rebuilt by Dr. Toaster Waffles.

Click here to download Mevious' Height 1.1

An excellent puzzle....thanks for resurrecting

Awesome puzzle, brilliant visuals and just a magnificent experience. Super fun and pretty much all around flawless.

You never disappoint!
Keep it up!

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

Hey very nice puzzle ! :thumbup:
also thanks for the Credit ! :D

Keep the work up ^^

This is a very nice looking puzzle map. :thumbup:
There are some minor visual flaws, but they can be fixed easily.
(already explained it on the workshop-page of this map)

I really enjoy the size of the map, aswell as the style. Good job. :thumbup:
Another nice puzzle map created by Mevious, does now have an excellent design, too. Love it!

[back on TWP since 08. July 2017]
Steam: DrFauli

Thank you for the comments! :)

I like that style.
Quality before quantity ...little maps, big puzzles.

But, i think I made it unintended, right?! :/
Furthermore ...many textures don't work perfect for me.

Gameplay: https://www.youtube.com/watch?v=2P_SzLe_Q58

Keep goin' ...thanks for mapping.

Visit me on ? youtube ?

@BlumCoLe: Yes, I am aware of that unintended solution. My attempts at fixing it have failed so far, but I hope to find some way to block it soon. About the glass models, there have been some others having that problem, so I will try compiling it with both LDR and HDR, as the map is currently only compiled with HDR.

Oh yes, I almost forgot about this map.
Awesome puzzle and visuals, although there were some cubemap problems. Oh and just a heads up, I've never played the original "Height" by Mevious before. So yeah.
Here's my playthrough:
NsoaVGPaeDc

Thanks for mapping! :thumbup:
Cheers! :)

Dr.Toaster Waffles wrote:
@BlumCoLe: Yes, I am aware of that unintended solution. My attempts at fixing it have failed so far, but I hope to find some way to block it soon.

Couldn't you just move that back wall a little further back so you can't see the ceiling from jumping distance?