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[SP] Meteora

Walktrough in the topic. If u can find another way to solve it good for you. No need for feedback

File Name: sp_metora.zip
File Size: 1.86 MiB
Click here to download Meteora

Walktrough : http://www.youtube.com/watch?v=-UhQODUxKQE

stC0DPMUkz4

Short map in average Clean style, featuring a contrived yet particularly loose jump puzzle - you'll end up breaking it inadvertently. Also features lots of unportalable white walls and a catapult which gets you stuck.

Mplayer wrote:
If u can find another way to solve it good for you. No need for feedback

That description ranks just below "comments are welcome, but may not be read".

the hills are alive... with the sound of music

Yes it does ... I`m not saying i`m not gonna read the comments i just don`t need feedback

Mplayer wrote:
Yes it does ... I`m not saying i`m not gonna read the comments i just don`t need feedback

And that is precisely what tells me that you are not cut out for mapmaking. In any craft, a truly talented creator craves feedback, as they are always looking for ways to make themselves better at what they do. Judging from the map, you definitely have room for improvement.

xdiesp wrote:
stC0DPMUkz4

Short map in average Clean style, featuring a contrived yet particularly loose jump puzzle - you'll end up breaking it inadvertently. Also features lots of unportalable white walls and a catapult which gets you stuck.

Mplayer wrote:
good for you. No need for feedback

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

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(Link: http://www.youtube.com/watch?v=0x3y0A5rCL0)

Also note the video description for more feedback and my signature for additional project information.

On my system, the blue gel thing does not work in the cube button room. I bounce nicely inside the box, but immediately stop on exit, instead of bouncing to the button.There is not as much spread of the gel on my system. It is almost entirely contained inside the box, with no spillage out onto the floor.

One thing I did notice is there is no escape if you aerial faith plate before you figure out you have to gel that box. I saw another post about this issue, and agree there should really be an exit from that, rather than just killing yourself off.

If the mapper couldn't care less, neither can I. 3/5, remove from playlist.

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