[SP] Memory Loss - Part 2
Quote from GHoST61 on December 31, 2012, 7:01 pmWelcome to Memory Loss 2
Trailer - http://www.youtube.com/watch?v=xEgu2zE40Lc
Me on steam - http://steamcommunity.com/id/12URMarty/Explore using your survival skills in an attempt to find your way out alive. Just be sure not to let hallucinations overtake you, as there is no telling how it will end.
History
Version 1.0 Released*
Version 1.1 Fixed some particle effects*
Version 1.2 Fixed cheating in some areas, fizzler in second room.
Version 1.3 Added auto save points
Secrets you can find.
*Find 4 glowsticks
*Find the <3
*Find the key
*Find 4 turrets from the future.
*Find the hidden picture.*Something need to be fixed ? Drop a comment below.*
Thanks, hope you like the map!
-MartyFile Name: MemoryLossEp2v4.rar
File Size: 24.8 MiB
Click here to download Memory Loss - Part 2
Welcome to Memory Loss 2
Trailer - http://www.youtube.com/watch?v=xEgu2zE40Lc
Me on steam - http://steamcommunity.com/id/12URMarty/
Explore using your survival skills in an attempt to find your way out alive. Just be sure not to let hallucinations overtake you, as there is no telling how it will end.
History
Version 1.0 Released*
Version 1.1 Fixed some particle effects*
Version 1.2 Fixed cheating in some areas, fizzler in second room.
Version 1.3 Added auto save points
Secrets you can find.
*Find 4 glowsticks
*Find the <3
*Find the key
*Find 4 turrets from the future.
*Find the hidden picture.
*Something need to be fixed ? Drop a comment below.*
Thanks, hope you like the map!
-Marty
File Name: MemoryLossEp2v4.rar
File Size: 24.8 MiB
Click here to download Memory Loss - Part 2
Quote from portal2tenacious on December 31, 2012, 8:50 pmI played the very first version and have already given you some feedback. Here is my bind playthrough:
http://www.youtube.com/watch?1&v=u4cRl711ceY
I played the very first version and have already given you some feedback. Here is my bind playthrough:
http://www.youtube.com/watch?1&v=u4cRl711ceY
Quote from lifeson99 on January 4, 2013, 4:52 pmAs to the Video - I was glad to see one posted. BUT why make the viewer go through 24 minutes of torture so you can constantly break out of your Play-through to type into a chat window over and over ? I will never sit through another play-through like this again.
As to the Map. I liked the first part, although I did not need the Faith Plates on the walls. Intead I did a double-hop on Blue Gel.
I felt the elevator and shaft parts have promise but could use some more changes.
Unfortunately I hated the weird ending. I kept wondering if I missed something or did something wrong when I walked through the all-white door. I assumed that was the end but was not certain.
As to the Video - I was glad to see one posted. BUT why make the viewer go through 24 minutes of torture so you can constantly break out of your Play-through to type into a chat window over and over ? I will never sit through another play-through like this again.
As to the Map. I liked the first part, although I did not need the Faith Plates on the walls. Intead I did a double-hop on Blue Gel.
I felt the elevator and shaft parts have promise but could use some more changes.
Unfortunately I hated the weird ending. I kept wondering if I missed something or did something wrong when I walked through the all-white door. I assumed that was the end but was not certain.
Quote from quatrus on January 4, 2013, 6:21 pmFirst chamber(s) were interesting and fun to figure out. However, the second part with the elevators and the odd ending were disappointing. Thanks for mapping.
First chamber(s) were interesting and fun to figure out. However, the second part with the elevators and the odd ending were disappointing. Thanks for mapping.
Quote from KennKong on February 9, 2013, 3:57 pm3/5. I found myself having to use many quick loads at almost every step of the way. There is a difference between designing something to be difficult, and something just not working very well. I'll admit, I'm not a very skilled player, and bouncy gel and I just don't get along, but almost everything I did in this map was like pulling teeth.
I have nothing against having your own visual style, but this one didn't appeal to me at all. I guess I've just been spoiled by mappers like Damagepy and Fluppy!
3/5. I found myself having to use many quick loads at almost every step of the way. There is a difference between designing something to be difficult, and something just not working very well. I'll admit, I'm not a very skilled player, and bouncy gel and I just don't get along, but almost everything I did in this map was like pulling teeth.
I have nothing against having your own visual style, but this one didn't appeal to me at all. I guess I've just been spoiled by mappers like Damagepy and Fluppy!
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