[SP] Master Test 01
Quote from pac0master on August 24, 2012, 8:16 amThis is the First Map i Completed with Hammer Editor and Puzzle Maker
Welcome Test Subject .. Its Cave, I have a bad news and a good news ... The bad news is that we caused an hole in the fabric of space .. the good news is we now have more test chambers.
Current Version: 0.4
Difficulty: MediumThe test chamber is currently in Beta but it is entirely playable
Todo:
Adding destruction animation instead of a test chamber already damaged
adding one more test chamber
Fixing every glitch
Adding an Easter egg
Making the Second test chamber harder than the first oneChangeLog:
V. 0.4 added details
V. 0.3 Changed the Slime Pit by a bottomless Pit
V. 0.2 Added Red Light
------- Added Props Static
V. 0.1 First version of the mapThe map is on Steam Workshop : http://steamcommunity.com/sharedfiles/f ... d=90082473
This is the First Map i Completed with Hammer Editor and Puzzle Maker
Welcome Test Subject .. Its Cave, I have a bad news and a good news ... The bad news is that we caused an hole in the fabric of space .. the good news is we now have more test chambers.
Current Version: 0.4
Difficulty: Medium
The test chamber is currently in Beta but it is entirely playable
Todo:
Adding destruction animation instead of a test chamber already damaged
adding one more test chamber
Fixing every glitch
Adding an Easter egg
Making the Second test chamber harder than the first one
ChangeLog:
V. 0.4 added details
V. 0.3 Changed the Slime Pit by a bottomless Pit
V. 0.2 Added Red Light
------- Added Props Static
V. 0.1 First version of the map
The map is on Steam Workshop : http://steamcommunity.com/sharedfiles/f ... d=90082473
Quote from quatrus on August 25, 2012, 12:39 pmYes it is playable, but seems to have some issues. In no particular order: cube etc can get caught on top of the rising platform locking game; portalable surface above rising platform seems to be redundant or serve no purpose? - maybe too many other portalable surfaces available to make it required?; dim portalable surface between grids - purpose?
[spoiler]Although I didn't try it, one might be able to use the pit to jump across to the exit vs use the funnel?[/spoiler]. Nice job mapping maybe need to work on puzzle track a bit, although multiple tracks are not always a bad thing? thanks for creating.
Yes it is playable, but seems to have some issues. In no particular order: cube etc can get caught on top of the rising platform locking game; portalable surface above rising platform seems to be redundant or serve no purpose? - maybe too many other portalable surfaces available to make it required?; dim portalable surface between grids - purpose?
Quote from sicklebrick on August 28, 2012, 8:22 pmNice little map. Like Quatrus said, it has a few issues, like the door animation screwing up and some confusing bits n pieces here & there, but I liked playing it. It was kinda strange seeing a PTI style map with the BTS style chambers in the big floor pit but that was cool
Did a little speedrun:
wumAb2_FqHA
Nice little map. Like Quatrus said, it has a few issues, like the door animation screwing up and some confusing bits n pieces here & there, but I liked playing it. It was kinda strange seeing a PTI style map with the BTS style chambers in the big floor pit but that was cool
Did a little speedrun:
wumAb2_FqHA
Quote from pac0master on September 2, 2012, 8:24 pmThanks for the Reply
I will work on it so it
Actualy the V0.5 is out It fix out most of the glitch
I will remove the platform that go up and down its useless... I first wanted it to help the player going at the button .. but ill place a portalable texture at the wall instead of the thing
I will also make an invisible wall that get out after 1 sec when you travel to the door .. or just make the door farther so you cant get to it ... 1 sec delay will revent people from jumping into a portal and they will fall into the pit .. but the transportation beam will let you pass because it is slow and it will hold you
Thanks for the feedback!
And Master Test 01 Part 2 alpha is out too!!
http://steamcommunity.com/sharedfiles/f ... d=93700099I will Re Edit this map on Hammer Editor to make the environment similar to Master Test 1 because this is the chamber right after you go in the elevator :3 ... And the map will be added to Master Test 1 to fit perfectly smooth with it.
If you wonder where Master Test 2 is .. I am still thinking about it .. I must be more experimented with Hammer editor, Its gonna be in a Cave (old aperture)
When done, all of my maps (master test) will contain an Easter Egg its gonna be a part of a Code for my Final map (Master Test 5 or 6) where you will be able to open a door then have a surprise
Thanks for the Reply
I will work on it so it
Actualy the V0.5 is out It fix out most of the glitch
I will remove the platform that go up and down its useless... I first wanted it to help the player going at the button .. but ill place a portalable texture at the wall instead of the thing
I will also make an invisible wall that get out after 1 sec when you travel to the door .. or just make the door farther so you cant get to it ... 1 sec delay will revent people from jumping into a portal and they will fall into the pit .. but the transportation beam will let you pass because it is slow and it will hold you
Thanks for the feedback!
And Master Test 01 Part 2 alpha is out too!!
http://steamcommunity.com/sharedfiles/f ... d=93700099
I will Re Edit this map on Hammer Editor to make the environment similar to Master Test 1 because this is the chamber right after you go in the elevator :3 ... And the map will be added to Master Test 1 to fit perfectly smooth with it.
If you wonder where Master Test 2 is .. I am still thinking about it .. I must be more experimented with Hammer editor, Its gonna be in a Cave (old aperture)
When done, all of my maps (master test) will contain an Easter Egg its gonna be a part of a Code for my Final map (Master Test 5 or 6) where you will be able to open a door then have a surprise