Please or Register to create posts and topics.

[SP] Malatu Zeserret v16

Page 1 of 2Next

I might try to make the rooms a little smaller next time. This was fun though! I believe that both the lacks of startup transition and strategic fizzler have been resolved. Please resume your endless wandering!

File Name: Malatu Zeserret v17.zip
File Size: 8.32 MiB
Click here to download Malatu Zeserret

The level is all black for me!? I only see crosshair and I hear footsteps when I move, but I can't see anything. Also the portal gun doesn't make any sound, so I guess this is not part of the test?^^

help its a black room

The player teleport logics (or whatever it's called, I don't use this method of entering maps), are bugged somehow, needs fixing to solve without cheats.
Meanwhile, no clipping out of the box to reach the actual level, there is much disparity.

The infinite cube dropper does not make for good puzzles ever. Furthermore the closing door in the first room lacks a fizzler to prevent the player from just going back to bring their arsenal of infinite cubes.
Of course though, this is completely impractical due to the sheer size of the rooms. I don't understand why they are this pointlessly massive.
I can see how making giant walls of brushes can be fun initially, but you're not going to get a good map till you find dividing up huge brushes into many many smaller ones to detail and vary is fun too.

Also lacking is a sense of direction, after exploring the first 2 levels of giga-corridors, I had no clue where to go. The laser has no indication of where it was supposed to go. The whole hide and seek with cubes is destroyed immediately by the infinite dropper, if that was a goal.
I just no-clipped around some more at that point, saw that the rest was just a longer laser path with more giga sized space.

Overall, this map defines basic ability to create a map and set up outputs.
Definitely make the rooms smaller next time for sure...
Along with work on aesthetics and direction.

yup^^^^^^^^^^^totaly agree wheres my gun and there lots of turret spamming here anothher beginer mistake

Well, I don't know how to fix the starting elevator problem since it works fine for me. Maybe there is a missing file somewhere since I had to make my own level transition controller?

The lack of a fizzler after the second door is a point well taken. In fact I thought about that and just never fixed it.

As for the rest, well, my aim will probably never be to make things look and act just like the original games. It's more like exploring the available tools. Decorating rooms where it's not part of the puzzle is very boring to me, although I understand that it makes it nicer to play. And I needed to try out a large room maze to satisfy my own curiosity.

Thanks for your input!
Dave

I think this should be in WIP....

Anyone who downloaded the previous broken version, I apologize. Please try this shiny new version.
Thanks for your support!

Playing this map felt like a d?j?-vu. Maybe I played an earlier version of this map if it had a different name.

Anyways, I canceled my run, the map is still huge and boring with no fun in there. I recommend you cancel this project and just start over.

Where to begin?

Spoiler
First it isn't really a test, just moving laser redirectors to the end point, after killing massive amounts of turrets.

Not sure in the first room if you want us to build a staircase of redirectors to get the cube over the fillzer, but I was able to jump high enough to get it over the fizzler with no steps.

Then there is no point of the cube if it gets destroyed a new one does not drop, and you can just use a redirector.

Then the giga-hallways, a one dot image and two dot image to let the player know which way to go first since it is so long of a walk. Then, if the redirector you pick up gets destroyed, again, another one doesn't drop.

From their I went back to the other end and found a dead end, no realizing you had to go up. An arrow would be helpful. I had to noclip to find that place.

Then when your up there, I saw no way of getting past the massive amount of turrets (again). Since I had lost my redirector, I couldn't use it as a shield.


By this time I turned off the game as I was bored with the map as it had no sense of direction/purpose/challenge. Definitely think this needs to be a WIP still.

Page 1 of 2Next