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[SP] Madness_1

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A middle difficulty map with portal paint and tbeams in a clean room :)

Installation :
-Extract the zip content to the "C:program filessteam[Your steam account]commonportal 2portal2" folder.
-Accept to replace, else, you'll not see the icons on the sign.
-Run Portal 2, and type "map madness_1" in the developper console.

Have fun ! :)

File Name: Madness_1.rar
File Size: 881.78 KiB
Click here to download Madness_1

i replaced the files(even though one shouldn't be forced to do that to play a map) but they were still missing.

nice map, though i would call it an easy difficulty

Maybe it's the music and flat skin, but it really got me bored and uninterested quick. In the end you're doing the same puzzle twice in overlong chambers. Could use a little spice up.

Also, purple checkered textures at the left of the -> sign, and in the dotted line.

the hills are alive... with the sound of music

Maybe I'm too dumb, but somehow I can't get past the turrets, when they first appear in the map. I dunno if they appear later on.

EDIT: I figured it out. -.- I really was just studpid. Anyway. The map isn't bad, but sadly repetitive.

Map looks kinda bleak, but the puzzle is really nice. Should be embedded in a setting of puzzles or something, so it'll be more interesting.

Overall nice idea.

not a bad map, but very easy. i do like the use of the white gel tho. not very many people are using it in their maps. all in all its a good starting point, but i would add to it more.

Is there an easier way of getting past the first room? I eventually

Spoiler
got some paint in the funnel
but the way I did it was so much work and involved luck and not skill. I feel like I'm missing something.

Arggggh. Nevermind. Figured it out. So much simpler than what I had to do.

The puzzle itself had a decent "Ah-Ha" Moment for me at least, which is good. But in terms of how the map is designed You really should start working in stepping up the atmosphere. Add in some observation windows, Put in a lot more light, loads more. Also put a gate on the turrets to influence the fact that the player shouldn't be allowed to get to them

Most importantly, shrink the map. You should design the map so that the exit goal is within sight once you step into the chamber at the beginning, so the player knows where he is going automatically.

Its a good start, and I hope to see more work from you

Awesome map. The puzzle was great and really thought out. A++

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
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