[SP] Madness_1
Quote from Mamadouap on May 29, 2011, 6:49 amA middle difficulty map with portal paint and tbeams in a clean room
Installation :
-Extract the zip content to the "C:program filessteam[Your steam account]commonportal 2portal2" folder.
-Accept to replace, else, you'll not see the icons on the sign.
-Run Portal 2, and type "map madness_1" in the developper console.Have fun !
File Name: Madness_1.rar
File Size: 881.78 KiB
Click here to download Madness_1
A middle difficulty map with portal paint and tbeams in a clean room ![]()
Installation :
-Extract the zip content to the "C:program filessteam[Your steam account]commonportal 2portal2" folder.
-Accept to replace, else, you'll not see the icons on the sign.
-Run Portal 2, and type "map madness_1" in the developper console.
Have fun ! ![]()
File Name: Madness_1.rar
File Size: 881.78 KiB
Click here to download Madness_1
Quote from Kibate on May 29, 2011, 7:52 ami replaced the files(even though one shouldn't be forced to do that to play a map) but they were still missing.
nice map, though i would call it an easy difficulty
i replaced the files(even though one shouldn't be forced to do that to play a map) but they were still missing.
nice map, though i would call it an easy difficulty
Quote from xdiesp on May 29, 2011, 9:10 amMaybe it's the music and flat skin, but it really got me bored and uninterested quick. In the end you're doing the same puzzle twice in overlong chambers. Could use a little spice up.
Also, purple checkered textures at the left of the -> sign, and in the dotted line.
Maybe it's the music and flat skin, but it really got me bored and uninterested quick. In the end you're doing the same puzzle twice in overlong chambers. Could use a little spice up.
Also, purple checkered textures at the left of the -> sign, and in the dotted line.
Quote from leiste on May 29, 2011, 9:19 amMaybe I'm too dumb, but somehow I can't get past the turrets, when they first appear in the map. I dunno if they appear later on.
EDIT: I figured it out. -.- I really was just studpid. Anyway. The map isn't bad, but sadly repetitive.
Maybe I'm too dumb, but somehow I can't get past the turrets, when they first appear in the map. I dunno if they appear later on.
EDIT: I figured it out. -.- I really was just studpid. Anyway. The map isn't bad, but sadly repetitive.
Quote from mickyficky on May 29, 2011, 10:45 amMap looks kinda bleak, but the puzzle is really nice. Should be embedded in a setting of puzzles or something, so it'll be more interesting.
Overall nice idea.
Map looks kinda bleak, but the puzzle is really nice. Should be embedded in a setting of puzzles or something, so it'll be more interesting.
Overall nice idea.
Quote from Strid3r on May 30, 2011, 3:32 amnot a bad map, but very easy. i do like the use of the white gel tho. not very many people are using it in their maps. all in all its a good starting point, but i would add to it more.
not a bad map, but very easy. i do like the use of the white gel tho. not very many people are using it in their maps. all in all its a good starting point, but i would add to it more.
Quote from dorioo on May 30, 2011, 10:56 amIs there an easier way of getting past the first room? I eventually [spoiler]got some paint in the funnel[/spoiler] but the way I did it was so much work and involved luck and not skill. I feel like I'm missing something.
Is there an easier way of getting past the first room? I eventually
Quote from AgentMidnight on May 31, 2011, 8:15 amThe puzzle itself had a decent "Ah-Ha" Moment for me at least, which is good. But in terms of how the map is designed You really should start working in stepping up the atmosphere. Add in some observation windows, Put in a lot more light, loads more. Also put a gate on the turrets to influence the fact that the player shouldn't be allowed to get to them
Most importantly, shrink the map. You should design the map so that the exit goal is within sight once you step into the chamber at the beginning, so the player knows where he is going automatically.
Its a good start, and I hope to see more work from you
The puzzle itself had a decent "Ah-Ha" Moment for me at least, which is good. But in terms of how the map is designed You really should start working in stepping up the atmosphere. Add in some observation windows, Put in a lot more light, loads more. Also put a gate on the turrets to influence the fact that the player shouldn't be allowed to get to them
Most importantly, shrink the map. You should design the map so that the exit goal is within sight once you step into the chamber at the beginning, so the player knows where he is going automatically.
Its a good start, and I hope to see more work from you
Quote from iWork925 on June 4, 2011, 6:44 amAwesome map. The puzzle was great and really thought out. A++
Awesome map. The puzzle was great and really thought out. A++

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
