[SP] Madness_1.3.3
Quote from Mamadouap on October 23, 2011, 1:53 pmA new version of the Madness_1 map with more difficulty and less repetitive (i've read all the critics of the first version and I have corrected them).
Then it's a harder difficulty map with portal paint and tbeams in a clean room
The first version is here : Madness_1 (don't play this version, the new is really better !)
And even you've played the first version, this is really different.
Good luck !Installation :
-Extract the zip content to the "C:program filessteam[Your steam account]commonportal 2portal2" folder.
-Accept to replace, else, you'll not see the icons on the sign.
-Run Portal 2, and type "map sp_madness_1" in the developper console.Have fun !
File Name: Madness_1.zip
File Size: 1.83 MiB
Click here to download Madness_1.3.3
A new version of the Madness_1 map with more difficulty and less repetitive (i've read all the critics of the first version and I have corrected them).
Then it's a harder difficulty map with portal paint and tbeams in a clean room
The first version is here : Madness_1 (don't play this version, the new is really better !)
And even you've played the first version, this is really different.
Good luck !
Installation :
-Extract the zip content to the "C:program filessteam[Your steam account]commonportal 2portal2" folder.
-Accept to replace, else, you'll not see the icons on the sign.
-Run Portal 2, and type "map sp_madness_1" in the developper console.
Have fun !
File Name: Madness_1.zip
File Size: 1.83 MiB
Click here to download Madness_1.3.3
Quote from KennKong on October 24, 2011, 9:12 pmThe first version of this map wasn't too tricky. This version has me baffled. I cannot get paint past the turrets, because I can't figure out how to get both myself and the paint down the hall.
I tried to use recirculating gel (having the funnel cross itself with gel in it) but the gel doesn't go up the funnel.
You don't need sp_elevator_motifs.nut or sp_transition_list.nut. Just set the elevator speed and give the player the portalgun and upgrade it on map spawn. Valve used those files so they didn't have to program every map start separately. If you're doing just one map (or even just a few), it's a minor tweak.
I merged your sp_lightboard_icons.txt file with mine, but it isn't showing up in the level.
EDIT 10/26/2011: I got it, finally, but I must say that since I play with a controller, getting the gel in the funnel is very tight timewise. A slightly slower funnel would help. The lightboard icons are OK; I had an unbalanced brace in my file (Hey, Valve, ever heard of XML?)
Still, a fairly difficult puzzle, both in method and execution. I give it 4/5.
The first version of this map wasn't too tricky. This version has me baffled. I cannot get paint past the turrets, because I can't figure out how to get both myself and the paint down the hall.
I tried to use recirculating gel (having the funnel cross itself with gel in it) but the gel doesn't go up the funnel.
You don't need sp_elevator_motifs.nut or sp_transition_list.nut. Just set the elevator speed and give the player the portalgun and upgrade it on map spawn. Valve used those files so they didn't have to program every map start separately. If you're doing just one map (or even just a few), it's a minor tweak.
I merged your sp_lightboard_icons.txt file with mine, but it isn't showing up in the level.
EDIT 10/26/2011: I got it, finally, but I must say that since I play with a controller, getting the gel in the funnel is very tight timewise. A slightly slower funnel would help. The lightboard icons are OK; I had an unbalanced brace in my file (Hey, Valve, ever heard of XML?)
Still, a fairly difficult puzzle, both in method and execution. I give it 4/5.
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Quote from Mamadouap on October 25, 2011, 12:56 amHaha yes it's not as easy as the first version but it is possible in an other way. If you need the solution i can upload a video walktrough of the map. Else i can just say use your brain, you don't need to speed very fast.
And for the elevator, ok i'll change that for the next maps thanks !
Haha yes it's not as easy as the first version but it is possible in an other way. If you need the solution i can upload a video walktrough of the map. Else i can just say use your brain, you don't need to speed very fast.
And for the elevator, ok i'll change that for the next maps thanks !
Quote from andyb on October 25, 2011, 11:54 amMan wheres a cube when ya want one lol.Yea I tried that recirculating thing to but to no avail.I'll figure this thing out yet.
Man wheres a cube when ya want one lol.Yea I tried that recirculating thing to but to no avail.I'll figure this thing out yet.
Quote from shawy89 on October 27, 2011, 9:42 pmCan you please fix your fizzler emitters. It's a little thing, but it really bothered me.
They should look like this -
Not like this -
Puzzle seemed pretty good, hard too. Had to look at the solution video to be honest. I never thought for a second you could [spoiler]fling gel that far![/spoiler]
Can you please fix your fizzler emitters. It's a little thing, but it really bothered me.
They should look like this -
Not like this -
Puzzle seemed pretty good, hard too. Had to look at the solution video to be honest. I never thought for a second you could
Quote from John11 on November 2, 2011, 5:51 pmWho needs excursion funnels and conversion gel when you can bunny hop =D
LFAbysmZ21oThis took me over an hour to pull off. I made it across 3 times but I kept getting killed right before I was out of range.
Who needs excursion funnels and conversion gel when you can bunny hop =D
LFAbysmZ21o
This took me over an hour to pull off. I made it across 3 times but I kept getting killed right before I was out of range.
Quote from Dinsy on December 16, 2011, 10:07 pmKennKong wrote:The lightboard icons are OK; I had an unbalanced brace in my file (Hey, Valve, ever heard of XML?)This is exactly why I use Notepad++. You can open a file with Notepad++, select a language (I would choose C++ for this, or choose any language that understands a brace, maybe XML
), and highlight one brace and it will show you the matching brace. The best part though is that you can collapse the nested levels and get a better view of the hierarchy in the file. Great for files that have 20,000 lines as in Crysis. And you don't have to associate every new file type with Notepad++. Simply right click on the file and select 'Open with Notepad++', even binary files.
Not trying to push the program, just found it works wonders for me.
This is exactly why I use Notepad++. You can open a file with Notepad++, select a language (I would choose C++ for this, or choose any language that understands a brace, maybe XML ), and highlight one brace and it will show you the matching brace. The best part though is that you can collapse the nested levels and get a better view of the hierarchy in the file. Great for files that have 20,000 lines as in Crysis. And you don't have to associate every new file type with Notepad++. Simply right click on the file and select 'Open with Notepad++', even binary files.
Not trying to push the program, just found it works wonders for me.
Quote from Dinsy on December 16, 2011, 10:13 pmOkay, I watched the video. Man, I need a new pair of glasses. I don't know how many times I shot a portal in the 'hidden' space, but I never got one. When I saw the video, I just couldn't believe I didn't see it.
Great map: difficulty, hard; can be solved logically, Rating 5 of 5. Thanks for the fun.
Okay, I watched the video. Man, I need a new pair of glasses. I don't know how many times I shot a portal in the 'hidden' space, but I never got one. When I saw the video, I just couldn't believe I didn't see it.
Great map: difficulty, hard; can be solved logically, Rating 5 of 5. Thanks for the fun.
Quote from KennKong on December 17, 2011, 6:02 amDinsy wrote:This is exactly why I use Notepad++. You can open a file with Notepad++, select a language (I would choose C++ for this, or choose any language that understands a brace, maybe XML), and highlight one brace and it will show you the matching brace.
In the Valve Developer Community, there are language plugins for Notepad++ that parse various Valve file formats: https://developer.valvesoftware.com/wiki/Notepad%2B%2B_VDF_languages

In the Valve Developer Community, there are language plugins for Notepad++ that parse various Valve file formats: https://developer.valvesoftware.com/wiki/Notepad%2B%2B_VDF_languages
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]