[SP] Lore of Aperture
Quote from Dom44 on June 3, 2012, 7:55 amThis mappack contains 4 clean styled maps, which were created in editor and edited and detailed in hammer.
Dom44 - level design, editing and detailing maps
EljanoCZE - level designWe hope you will enjoy playing our mappack! Feedback and video playthroughs are appreciated.
This mappack contains 4 clean styled maps, which were created in editor and edited and detailed in hammer.
Dom44 - level design, editing and detailing maps
EljanoCZE - level design
We hope you will enjoy playing our mappack! Feedback and video playthroughs are appreciated.
My mod for Portal 1: Portal:New Adventure
Quote from quatrus on June 3, 2012, 4:20 pmmaps 1-4 were excellent with good puzzles, the last one was not so great just timing getting through crushers. Enyoyed the map pack - thanks for creating.
maps 1-4 were excellent with good puzzles, the last one was not so great just timing getting through crushers. Enyoyed the map pack - thanks for creating.
Quote from sicklebrick on June 3, 2012, 4:45 pmReally enojyed this, cheers. It started out super easy, and the difficulty ramped up quite nicely.
Great re-use of elements throughout, and I liked the little touches like the cube-holder-funnel in map 3. Map 5 was a bit meh, but nice robust design through. Thanks
Really enojyed this, cheers. It started out super easy, and the difficulty ramped up quite nicely.
Great re-use of elements throughout, and I liked the little touches like the cube-holder-funnel in map 3. Map 5 was a bit meh, but nice robust design through. Thanks
Quote from Dom44 on June 3, 2012, 4:52 pmquatrus wrote:maps 1-4 were excellent with good puzzles, the last one was not so great just timing getting through crushers. Enyoyed the map pack - thanks for creating.Thanks! I'm glad you enjoyed it. Anyway the last map isn't actually meant as a test, it's just a something like ending.
Thanks! I'm glad you enjoyed it. Anyway the last map isn't actually meant as a test, it's just a something like ending.
My mod for Portal 1: Portal:New Adventure
Quote from Dom44 on June 3, 2012, 5:08 pmsicklebrick wrote:Really enojyed this, cheers. It started out super easy, and the difficulty ramped up quite nicely.
Great re-use of elements throughout, and I liked the little touches like the cube-holder-funnel in map 3. Map 5 was a bit meh, but nice robust design through. ThanksThank you! As I said, map 5 isn't a test, it's just something like ending.
Yep that cube-holder-funnel was idea of EljanoCZE, glad you liked it.
Great re-use of elements throughout, and I liked the little touches like the cube-holder-funnel in map 3. Map 5 was a bit meh, but nice robust design through. Thanks

Thank you! As I said, map 5 isn't a test, it's just something like ending.
Yep that cube-holder-funnel was idea of EljanoCZE, glad you liked it.
My mod for Portal 1: Portal:New Adventure
Quote from UsCobra11 on June 3, 2012, 6:08 pmWas able to break map 2. Didn't need to enter the entire left hallway.
1. Get the ball from the right side.
2. Get the redirection cube from the right side.
3. Activate the laser, bring the cube to the end room
4. Push up against the door, and wiggle the redirection cube as fast as possible between the 2 catchers
5. Eventually you'll squeeze through the door.
Was able to break map 2. Didn't need to enter the entire left hallway.
1. Get the ball from the right side.
2. Get the redirection cube from the right side.
3. Activate the laser, bring the cube to the end room
4. Push up against the door, and wiggle the redirection cube as fast as possible between the 2 catchers
5. Eventually you'll squeeze through the door.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from Dom44 on June 4, 2012, 2:41 amUsCobra11 wrote:Was able to break map 2. Didn't need to enter the entire left hallway.
1. Get the ball from the right side.
2. Get the redirection cube from the right side.
3. Activate the laser, bring the cube to the end room
4. Push up against the door, and wiggle the redirection cube as fast as possible between the 2 catchers
5. Eventually you'll squeeze through the door.Already made an update and it should be fixed now, anyway in the last room you don't need to do this,[spoiler]you just aim the laser to the portal wall which in the opposite of laser relay, shoot there portal, and second one on second portal wall in that room, and that's it.[/spoiler]
1. Get the ball from the right side.
2. Get the redirection cube from the right side.
3. Activate the laser, bring the cube to the end room
4. Push up against the door, and wiggle the redirection cube as fast as possible between the 2 catchers
5. Eventually you'll squeeze through the door.
Already made an update and it should be fixed now, anyway in the last room you don't need to do this,
My mod for Portal 1: Portal:New Adventure
Quote from UsCobra11 on June 6, 2012, 5:22 pmDom44 wrote:Already made an update and it should be fixed now, anyway in the last room you don't need to do this,[spoiler]you just aim the laser to the portal wall which in the opposite of laser relay, shoot there portal, and second one on second portal wall in that room, and that's it.[/spoiler]So, what's the point of the whole hallway to the left of the entrance?
So, what's the point of the whole hallway to the left of the entrance?
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from Dom44 on June 7, 2012, 9:06 amUsCobra11 wrote:Dom44 wrote:Already made an update and it should be fixed now, anyway in the last room you don't need to do this,[spoiler]you just aim the laser to the portal wall which in the opposite of laser relay, shoot there portal, and second one on second portal wall in that room, and that's it.[/spoiler]So, what's the point of the whole hallway to the left of the entrance?
Well [spoiler]in that hallway is a gap and inside the gap is button, you will get the cube onto button using funnel, and it deactivates that fizzler on the ceiling, then you will make a fling to ceiling button in the main room, and if you press it deactivates for a few seconds fizzler at the entry to room where is ball dropper, you'll put funnel on the ceiling wall behind the fizzler that is deactivated by button in the gap, go in, and the just redirect the funnel into that ball droper room (to the wall at which is grate), you get there, put funnel above goo, press the button, ball will drop into funnel and ride into start of the funnel (in the main room)[/spoiler] and then, you probably know
So, what's the point of the whole hallway to the left of the entrance?
Well
My mod for Portal 1: Portal:New Adventure