[SP] LongHong
Quote from Bl4ckSky on April 12, 2013, 4:46 pmA simple testchamber!
Its my frist try in this style.
I hope you like it and feel free to hateFixed: 1.01
-Cube Spawner
-Observation room
-Exit
-Dialog
-Light bug'sDifficult: Easy
Play Time: 2:3o MinutesSteam:
http://steamcommunity.com/sharedfiles/f ... earchtext=Have FuN :O
Bl4ckFile Name: sp_bs_longhong.rar
File Size: 2.59 MiB
Click here to download LongHong
A simple testchamber!
Its my frist try in this style.
I hope you like it and feel free to hate
Fixed: 1.01
-Cube Spawner
-Observation room
-Exit
-Dialog
-Light bug's
Difficult: Easy
Play Time: 2:3o Minutes
Steam:
http://steamcommunity.com/sharedfiles/f ... earchtext=
Have FuN :O
Bl4ck
File Name: sp_bs_longhong.rar
File Size: 2.59 MiB
Click here to download LongHong
Quote from taco on April 12, 2013, 6:13 pmThere are a few graphical imperfections (nothing major) and a couple game-braking issues. I'll touch on the later:
[spoiler]1. There are some parts of the goo that cubes can land in without being destroyed.
2. If you destroy cubes, you will get bonus cubes. I had around 30 cubes by setting up portals so that they would shoot out into the goo and keep spawning more and more cubes.
3. After turning off the fizzler and opening the exit door, you can fling from the wall across from the xit directly into the exit door OR you can walk on and jump from the window frame near the exit door to get into it.[/spoiler]
There are a few graphical imperfections (nothing major) and a couple game-braking issues. I'll touch on the later:
2. If you destroy cubes, you will get bonus cubes. I had around 30 cubes by setting up portals so that they would shoot out into the goo and keep spawning more and more cubes.
3. After turning off the fizzler and opening the exit door, you can fling from the wall across from the xit directly into the exit door OR you can walk on and jump from the window frame near the exit door to get into it.
Quote from quatrus on April 12, 2013, 9:15 pmNice first map, nothing in the map which was to challenging to execute. Scenery looked Ok... Thanks for creating. Look forward to your next map - maybe have some testers run the map before posting to try and iron out shortcuts?
Nice first map, nothing in the map which was to challenging to execute. Scenery looked Ok... Thanks for creating. Look forward to your next map - maybe have some testers run the map before posting to try and iron out shortcuts?
Quote from Burnout6010 on April 13, 2013, 4:37 amI liked it but I was confused at first about the [spoiler]funnel part[/spoiler].
I was able to portal up to one of the observation rooms, the very first one on the left which is broken
I liked it but I was confused at first about the
I was able to portal up to one of the observation rooms, the very first one on the left which is broken
Quote from sicklebrick on April 21, 2013, 8:51 amCheers!
There are one or two little issues, as the others have mentioned, but it's a nice wee puzzle, and good job on the style! Interesting choice of elevators too! Looking forward to more
Cheers!
There are one or two little issues, as the others have mentioned, but it's a nice wee puzzle, and good job on the style! Interesting choice of elevators too! Looking forward to more