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sp_lightboard_icons.txt.

sp_lightboard_icons.txt. Yeah I broke mine and forgot to save a backup so can someone give a non broken one just upload yours to megaupload or something please :) :gtfo: :gtfo2:

Delete the bad one (or just move it to a different location outside of the Portal 2 files), then go into your Steam library, right-click on Portal 2, go to Properties -> Local Files -> Verify integrity of game cache.

It should realize it's missing and re-download a fresh one for you, I believe.

There is no "N" in "Turret."

that worked but i got something eles now what did I do wrong here

Code: Select all
      "sp_a4_finale2"
      {
         //Map data
         "level_number" "75"
         "total_levels" "19"
         "startup" "normal_flicker"

         "icons"
         {
            "turret" "1"
            "turret" "1"
            "turret" "1"
            "turret" "1"
            "turret" "1"
            "turret" "1"
            "turret" "1"
            "turret" "1"
         }
      }
                         "Test"
      {
         //Map data
         "level_number" "1"
         "total_levels" "19"
         "startup" "normal_flicker"
         "dirt" "0"

         "icons"
         {
            "cube_drop" "0"
            "cube_button" "1"
            "cube_bonk" "0"
            "button_stand" "0"
            "goop" "0"
            "portal_fling" "0"
            "portal_fling_2" "0"
            "turret" "0"
            "drink_water" "0"
            "grinders" "0"
         }
      }

      //"sp_a4_finale3"
      //"sp_a4_finale4"
   }

I would suggest you follow the advice from the valve wiki and not ovveride the default lightboards script but use VPK's. http://developer.valvesoftware.com/wiki/Test_Sign

?????????????????????????????TWP Releases | My Workshop
chickenmobile wrote:
I would suggest you follow the advice from the valve wiki and not ovveride the default lightboards script but use VPK's. http://developer.valvesoftware.com/wiki/Test_Sign

Actually, I would suggest you completely ignore the file altogether. Only one copy of the file can be loaded at a time and they load at game start. If you have two vpks that include one only one will work.

SolarChronus had an excellent tutorial on packaging up maps including those scripts. He only includes the stuff that applies to his map. Here it is. http://www.youtube.com/watch?v=AMamZwS8 ... ideo_title

My Maps:
[spoiler][SP] Alternate[/spoiler]