sp_lightboard_icons.txt.
Quote from Reload on June 13, 2011, 1:32 pmsp_lightboard_icons.txt. Yeah I broke mine and forgot to save a backup so can someone give a non broken one just upload yours to megaupload or something please
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sp_lightboard_icons.txt. Yeah I broke mine and forgot to save a backup so can someone give a non broken one just upload yours to megaupload or something please

Quote from Will T. on June 13, 2011, 2:06 pmDelete the bad one (or just move it to a different location outside of the Portal 2 files), then go into your Steam library, right-click on Portal 2, go to Properties -> Local Files -> Verify integrity of game cache.
It should realize it's missing and re-download a fresh one for you, I believe.
Delete the bad one (or just move it to a different location outside of the Portal 2 files), then go into your Steam library, right-click on Portal 2, go to Properties -> Local Files -> Verify integrity of game cache.
It should realize it's missing and re-download a fresh one for you, I believe.
Quote from Reload on June 13, 2011, 3:29 pmthat worked but i got something eles now what did I do wrong here
- Code: Select all
"sp_a4_finale2"
{
//Map data
"level_number" "75"
"total_levels" "19"
"startup" "normal_flicker""icons"
{
"turret" "1"
"turret" "1"
"turret" "1"
"turret" "1"
"turret" "1"
"turret" "1"
"turret" "1"
"turret" "1"
}
}
"Test"
{
//Map data
"level_number" "1"
"total_levels" "19"
"startup" "normal_flicker"
"dirt" "0""icons"
{
"cube_drop" "0"
"cube_button" "1"
"cube_bonk" "0"
"button_stand" "0"
"goop" "0"
"portal_fling" "0"
"portal_fling_2" "0"
"turret" "0"
"drink_water" "0"
"grinders" "0"
}
}//"sp_a4_finale3"
//"sp_a4_finale4"
}
that worked but i got something eles now what did I do wrong here
- Code: Select all
"sp_a4_finale2"
{
//Map data
"level_number" "75"
"total_levels" "19"
"startup" "normal_flicker""icons"
{
"turret" "1"
"turret" "1"
"turret" "1"
"turret" "1"
"turret" "1"
"turret" "1"
"turret" "1"
"turret" "1"
}
}
"Test"
{
//Map data
"level_number" "1"
"total_levels" "19"
"startup" "normal_flicker"
"dirt" "0""icons"
{
"cube_drop" "0"
"cube_button" "1"
"cube_bonk" "0"
"button_stand" "0"
"goop" "0"
"portal_fling" "0"
"portal_fling_2" "0"
"turret" "0"
"drink_water" "0"
"grinders" "0"
}
}//"sp_a4_finale3"
//"sp_a4_finale4"
}
Quote from ChickenMobile on June 13, 2011, 8:34 pmI would suggest you follow the advice from the valve wiki and not ovveride the default lightboards script but use VPK's. http://developer.valvesoftware.com/wiki/Test_Sign
I would suggest you follow the advice from the valve wiki and not ovveride the default lightboards script but use VPK's. http://developer.valvesoftware.com/wiki/Test_Sign
Quote from Omnicoder on June 14, 2011, 12:09 pmchickenmobile wrote:I would suggest you follow the advice from the valve wiki and not ovveride the default lightboards script but use VPK's. http://developer.valvesoftware.com/wiki/Test_SignActually, I would suggest you completely ignore the file altogether. Only one copy of the file can be loaded at a time and they load at game start. If you have two vpks that include one only one will work.
Actually, I would suggest you completely ignore the file altogether. Only one copy of the file can be loaded at a time and they load at game start. If you have two vpks that include one only one will work.
Quote from Vordwann on June 14, 2011, 2:16 pmSolarChronus had an excellent tutorial on packaging up maps including those scripts. He only includes the stuff that applies to his map. Here it is. http://www.youtube.com/watch?v=AMamZwS8 ... ideo_title
SolarChronus had an excellent tutorial on packaging up maps including those scripts. He only includes the stuff that applies to his map. Here it is. http://www.youtube.com/watch?v=AMamZwS8 ... ideo_title
[spoiler][SP] Alternate[/spoiler]
