[SP] Level With Me
Quote from Radiatoryang on December 31, 2011, 5:01 pmA Portal 2 "interview mod" sponsored by Rock Paper Shotgun. For more info: http://www.rockpapershotgun.com/tag/level-with-me/
It has some puzzle-y puzzles, it has some conceptual puzzles, and it has some not-puzzles. Keep an open mind and thanks for reading / playing.
External: http://www.moddb.com/mods/level-with-me/downloads:[/b] 0??B
Level With Me
A Portal 2 "interview mod" sponsored by Rock Paper Shotgun. For more info: http://www.rockpapershotgun.com/tag/level-with-me/
It has some puzzle-y puzzles, it has some conceptual puzzles, and it has some not-puzzles. Keep an open mind and thanks for reading / playing.
External: http://www.moddb.com/mods/level-with-me/downloads:[/b] 0??B
Level With Me
Quote from benvent on December 31, 2011, 8:40 pmStrange set of maps. Only 1 that involved any thinking. The rest was like WTF. It reminded me of the old movie "A clockwork Orange". Most of it is a waste of time.
Strange set of maps. Only 1 that involved any thinking. The rest was like WTF. It reminded me of the old movie "A clockwork Orange". Most of it is a waste of time.
Quote from Djinndrache on January 1, 2012, 1:08 amThis is not Portal style. Keep trying.
This is not Portal style. Keep trying.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from lifeson99 on January 1, 2012, 12:57 pmWe should be fair to you - this does have one EXCELLENT room in it, which is the final part of the first Map - the Meat Pack. That was a really great puzzle IMO.
I agree with everyone else on the other maps (those before that one), unfortunately - just way too simplistic.
But that one magical room included made it worth it to me. I loved the way that cube was locked into the cylinder and the overall Disney-like appearance of the room itself. It was sort of like a high-tech Rapunzel's Tower. The garish Yellows and Oranges somehow fit that room.Bottom line, I would highly recommend this to anyone but would also recommend they skip through to that one room. To be honest, I have not yet played the rest as I got stuck in the next room for MeathPack_LWN. It has some odd way of getting through the door that is not apparent to me. The sign on the wal clearly says to "Press" the button to "Open" the door - but the button Press does not such thing.
We should be fair to you - this does have one EXCELLENT room in it, which is the final part of the first Map - the Meat Pack. That was a really great puzzle IMO.
I agree with everyone else on the other maps (those before that one), unfortunately - just way too simplistic.
But that one magical room included made it worth it to me. I loved the way that cube was locked into the cylinder and the overall Disney-like appearance of the room itself. It was sort of like a high-tech Rapunzel's Tower. The garish Yellows and Oranges somehow fit that room.
Bottom line, I would highly recommend this to anyone but would also recommend they skip through to that one room. To be honest, I have not yet played the rest as I got stuck in the next room for MeathPack_LWN. It has some odd way of getting through the door that is not apparent to me. The sign on the wal clearly says to "Press" the button to "Open" the door - but the button Press does not such thing.
Quote from benvent on January 1, 2012, 1:52 pm@lifeson99- I would not recommend playing something that you have not completed yourself.
That single map I agree is the only one worth playing. The rest after that suck. To open the door you need to drop the open door sign into the computer screen image.
@lifeson99- I would not recommend playing something that you have not completed yourself.
That single map I agree is the only one worth playing. The rest after that suck. To open the door you need to drop the open door sign into the computer screen image.
Quote from andyb on January 1, 2012, 2:01 pmI started playing this when first released and finally got the guys to allow quick saves as I had given up on the meatpack map that is actually a great challenge.I should try it again now that quick save is allowed.I'd like to see a video of that one map thou as I never did figure it out before I gave up
I started playing this when first released and finally got the guys to allow quick saves as I had given up on the meatpack map that is actually a great challenge.I should try it again now that quick save is allowed.I'd like to see a video of that one map thou as I never did figure it out before I gave up
Quote from lifeson99 on January 1, 2012, 3:45 pmbenvent; you're probably. . . you're probably right. I was trying to recommend the one complex puzzle, and since the reviews were so bad I did not want to finish the rest. I just didn't want people thinking the whole things was bad since it has that one bright spot.
Anyway I finished the rest - several consecutive, identical rooms where you press a button and then exit through the door, followed by a fake room . . . why on earth create that ?
Seems to be a waste of time for the player.It would have been best to release the one good map as a standalone and delete the rest.
benvent; you're probably. . . you're probably right. I was trying to recommend the one complex puzzle, and since the reviews were so bad I did not want to finish the rest. I just didn't want people thinking the whole things was bad since it has that one bright spot.
Anyway I finished the rest - several consecutive, identical rooms where you press a button and then exit through the door, followed by a fake room . . . why on earth create that ?
Seems to be a waste of time for the player.
It would have been best to release the one good map as a standalone and delete the rest.
Quote from Radiatoryang on January 2, 2012, 3:02 amA question: must every Portal 2 map have difficult puzzles in them?
The last chamber of Chapter 1 is intended to show that, yes, it's fully within my capability to design something difficult, and I chose not to do so for most of the mod. Is that a valid way to design? And if not, why not?
A question: must every Portal 2 map have difficult puzzles in them?
The last chamber of Chapter 1 is intended to show that, yes, it's fully within my capability to design something difficult, and I chose not to do so for most of the mod. Is that a valid way to design? And if not, why not?
Quote from benvent on January 2, 2012, 1:11 pmAnswer: No, Every Portal 2 map does not have to have difficult puzzles. But, it must have puzzles. Everyone knows how to press a button and walk through a door. No challenge = no fun.
Answer: No, Every Portal 2 map does not have to have difficult puzzles. But, it must have puzzles. Everyone knows how to press a button and walk through a door. No challenge = no fun.
